Scions documentation

Having Pelemoc improve diplomatic status. I think it'd be OK - I'm leaning toward giving it to Melante if it's a straightforward effect (gold for an improvement.) If I figure out some pseudo-religious system then Pelemoc seems more appropriate.

Giving it to Melante would work pretty well. You lose out on her boosting a city in return for increased relations with someone else.
 
I'd still prolly keep Melante all to myself, I'm selfish.
 
The Scions are complicated enough that yeah, I'd see this stickied in a heartbeat. The way they play is really just prone to questions and new players going "wait, what?"
 
Why do I want health at all (Necropolis huge bonus)?
Also what does the Necropolis actually add? I couldn't find the change in the game. -25% GPP is a huge hit so I ususally never build this building in big cities.
 
Why do I want health at all (Necropolis huge bonus)?
Also what does the Necropolis actually add? I couldn't find the change in the game.

As of the latest patch or two you should be seeing a building in the city giving a hammer bonus based on the # of health resources you have access to.

Before that you'd get a hammer bonus, too, but it'd show up directly in the hammer total of whatever the city was building.

The Necropolis also makes you immune to the Scion hammer/happiness penalties associated with unhealth.
 
I was playing around with Fall Flat and noticed that creepers on explore will stop on dungeons and barrows. They cannot explore dungeons but can explore barrows. Putting them back on explore simply moves them away til next turn and they return to the dungeon. Also wanted to ask about the dying creeper spawning new ones, Possible for it to hand down any promotions it might have gotten? That would liven them up a little bit. Going to go play a normal FF game to see how they handle exploration there, just in case it is a fall flat problem.
 
I have a problem with the scions and promotions- sometimes you click your promotion and it leaves the pext level promotions visible, you can click on them but nothing happens. Also the "skip" button is dasabled for that unit when that happens. I have only had that problem in my scions game.
 
Do you remember what the first promotion was?
 
Most of those "sticky" issues were solved a while ago. I would suspect that if anything is causing it to happen now, Headless is the most likely. But to clear things up: Are you on the latest patch? How was the XP gained which you were spending (was it a lair result with free XP granted? Those caused issues a few patches ago, should have been sorted now though)?
 
It is usually the issue when you start on a newly changed feature. e.g Ghostwalkers on just created haunts..Just click another unit and back. The auto promotion will be applied. I think it is happening once for every unit caught in this condition.
 
Most of those "sticky" issues were solved a while ago. I would suspect that if anything is causing it to happen now, Headless is the most likely. But to clear things up: Are you on the latest patch? How was the XP gained which you were spending (was it a lair result with free XP granted? Those caused issues a few patches ago, should have been sorted now though)?

It was Korrina. It's happened a few times she's made a level mostly from attacking or defending. Sorry, I didn't take care to note exact circumstances. It also happened once on my war elephant after he stomped the crazy mage guy (cant remember his name off the top of my head) and got promoted the next turn.
 
Strange. Wouldn't expect normal promotions gained by normal methods to be capable of causing the sticky issue. Except during the brief patch where I had accidentally inverted the proper solution and made every promotion ever gained by any method cause the sticky.
 
I wonder... I have the latest FF patch (as of last week)- but FfH is only on 'v' (it changes so fast and I don't want to lose any of my savegames...)

I may just have to grind through the endings of those games and re-do all the latest patches.
 
I have some questions about the Scions. I read the first few pages, but this thread is just too long to read the whole of it.

I'm playing with Korinna, noble (or was it prince?) difficulty, small map.

Is there a maximum number of spawns? I'm on turn 267 and the spawn rate next to the mana disappeared a while ago. I haven't got a new awakened since then, I think.

Why did that happen? There might be a limit, but I really don't know how to check that. On the civilopedia info about Scion population (and the first post here) it says stuff like:

"World Size adjustment:
Population limit/ 40
The limit is 20 for a Duel sized world and goes up to 70 for a Huge world"

Well... I don't understand what that means exactly. If the map is small, does that mean only 30 (or 20 or something) awakened will spawn, and then you have to build them in the capital or get them some other way? Can someone explain to me how it goes exactly?

I have 5 cities, with pops 15, 7, 5, 4, 1 (the smaller one I conquered). That means I spawned about 25 awakened (and I got 5 with Pelemoc), since I built none and didn't get any through war (that thing about "recruiting" with legates, but I didn't use legates because they are too weak...).
 
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