Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
they aren't going to turn around and drop in a Civ 4 mechanic for something that is in Civ 5 (post-launch). Gotta burst that bubble as there's too much 'hoping' for Civ 4 to encroach on Civ 5.
I agree with your sentiment entirely. However, modders can tell you that the game mechanic (i.e., improvements that upgrade over time) is already present in xml tables. And unlike other legacy Civ4 code (e.g., xml tags for religion), it actually works! To my knowledge, the devs have never added anything just for modders. I'm sure that something was planned (at some point) for this mechanism. Not necessarily an upgrading gold-improvement, though.

. Gold isn't indeed an issue when you can spam TP everywhere. Actually, building a TP isn't an interesting game decision, it's a no brainer. In fact, the whole terrain improvement aspect is pretty bland in CiV. You know you have to build farms near rivers, mines on hills, trading posts on grassland and that's it. If Firaxis moves the TP further in the tech tree, it won't really make the first part of the game less rich. On contrary: the player will have to use the terrain features to it's full potential or go bankrupt pretty fast.
for a trading post that's not on a river tile is extremely high.