hey nice unit if i would suggest though putting clothes on everywhere, like the arm and the chest area could use some clothes but again it looks good like it is.
im simply drawing red lines vertically with green/yellow lines horizontally acrros them, leaving civ specific coulors in square like shapes. Is it hard to tell if it is tarta in the animation? I may have to redo it if it is...
Actually I am halfway thru compiling one with a kilt as well but it will be different from this one as it will have a deer mask, cape and barefooted! And for those who wondered, no, it will not disrupt my work on the musket infantry as the compilation take less that 3 hours while I think I need at least another 24 hours or so on the musket infantry (Actual working hours, not completing in a day. )
Originally posted by Dark Sheer Actually I am halfway thru compiling one with a kilt as well but it will be different from this one as it will have a deer mask, cape and barefooted!
Sweet! That will be the perfect replacement for the swordsman for the Scottish civ. So, we have jimmyh's Woad Raider to replace Warrior, Dark Sheer's Kilted Swordsman to replace the Swordsman, and thomson_2001's Kilted Clansman (I prefer Kilted Highlander) to replace the Knight!
The new ETA will be probably the end of next week - attack and death still to do and they have loadsa frames each (plus i got Grand Prix 4 and its such a distraction.lol)
Zulu, the shields are now civ specific colours (well there is a stripe across the shield). I tested the unit in-game with a few civs and you can tell them apart from civ to civ pretty easily
Is there any chance you could make an 18th century highlander, with sword and gun, as well as or instead of the barbarian like highlander of braveheart?
Hey, thomson. I know what distraction is like. It's usually NHL games for me, though.
I was wondering, how far along did you get with that Incan UU? One of the leaderheads I plan to make to add more civs to the game will be Atahualpa of the Incas.
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