While I was preparing the introductory blablabla for our roster, I recalled an idea Craker threw down some time ago (so he gets the credit for it).
If we are looking at comparisons, it might be interesting to see how the AI would fare in our stead, in each game.
So, the idea is: an AI is assigned our civ and starting position on the same map, while a volunteer (

) "plays" as another AI.
In order not to interfere with the AI development, the player civ should be:
- very very far away (say you just give it a one-tile island in the middle of nowhere).
- modded to have basicly unbeatable defensive units (you want to be there when the game ends!)
And of course. the fellow who runs the experiment would just sit there and wait for the game to end.
The idea is very interesting, even though it must not be extremely exciting as a playing experience (that's probably why we never did it in the GOTM).
And of course, in our case the only possible volunteer is...
