ScoutX, any interest?

Karasu said:
Wow, Alan! Great to see you join :)
Good to see you on the team as well, Karasu. Should be a lot of fun, I'm looking forward to playing with the new names in the gang as well. Let's get that thread started and we can introduce ourselves.:D
 
mad-bax said:
Whether or not you cna compare the two C3C games which use different start positions and civs on the same map, we'll have to wait and see. I'm going to be brave here and say that I did try to make the two C3C games "equivalent".
I'm sure you've done your best to make the starts equivalent MB :thumbsup: but, once both teams have explored their immediate surroundings, I'm sure that the games will start to diverge quite rapidly.

I think that environment has a big influence on both strategy/policy and tactics thus having the teams start at different map locations will have a significant effect on the course of the games. Add in the human factor and anything might happen :)

Don't get me wrong. I think that this is actually a good thing and will make comparing the games much more interesting, for me at least.


Ted
 
Here's an idea for a variant-upon-variant: Since the C3C teams are playing different tribes on the same map, how about a little "Erase the Civ that the other team is playing?" :devil2:
 
Mistfit said:
I don't know how happy AlanH will be teaming up with me after all of the headaches I gave him when I first tried downloading the GotM mods a couple of months back :lol:
That would probably depend on whether you took good notes then, or whether you're going to have to ask him to type all that out again. ;)
 
scoutsout said:
Here's an idea for a variant-upon-variant: Since the C3C teams are playing different tribes on the same map, how about a little "Erase the Civ that the other team is playing?" :devil2:

Scout that is just vicious! :satan:

Will there be prizes for quickest elimination?? :mischief:
 
Hey, I love a challenge :lol:. I can't recall whether we ever got you going. I notice you haven't submitted one yet, but we'll convert you to GOTM yet :D
 
Tallanas said:
Will there be prizes for quickest elimination?? :mischief:
No prizes, everybody gets their own pair of nifty little virtual
gold_jumpwings.gif
paratrooper wings
silver_jumpwings.gif
for making the jump. You can hang them on your virtual "I love me wall" in your office, and tell the grandkids how you sacked the AI just before buying a ticket to Alpha Centauri.

Roster C is now set in the first post. The thread will be posted later today or tonight.
 
scoutsout said:
No prizes, everybody gets their own pair of nifty little virtual
gold_jumpwings.gif
paratrooper wings
silver_jumpwings.gif
for making the jump. You can hang them on your virtual "I love me wall" in your office, and tell the grandkids how you sacked the AI just before buying a ticket to Alpha Centauri.

Hmm, they are more likely to end up in my sig ;)

Plus, as this is my 300th post (I know, I've been borderline spamming today in my excitement at getting there!) I am going to have to sort myself an avatar...

:cool:
 
Hmmm, seems that i'am a little bit too late. :(

Please scoutsout, if anybodys cuting out, sign me in. I'm open for all. :mischief:
 
While I was preparing the introductory blablabla for our roster, I recalled an idea Craker threw down some time ago (so he gets the credit for it).

If we are looking at comparisons, it might be interesting to see how the AI would fare in our stead, in each game.
So, the idea is: an AI is assigned our civ and starting position on the same map, while a volunteer ( :mischief: ) "plays" as another AI.
In order not to interfere with the AI development, the player civ should be:
- very very far away (say you just give it a one-tile island in the middle of nowhere).
- modded to have basicly unbeatable defensive units (you want to be there when the game ends!)
And of course. the fellow who runs the experiment would just sit there and wait for the game to end.

The idea is very interesting, even though it must not be extremely exciting as a playing experience (that's probably why we never did it in the GOTM).
And of course, in our case the only possible volunteer is... :p
 
OK I'll think about it. Can't do it this weekend though. The player civ would have to start with no techs at all, and build nothing but wealth. Would he give in to demands?
 
MB - I would think he would give in to demands. If not, then the ai will be directing it's resources towards the player, and thereby influencing the game. A few gold will have a much smaller impact on the gameplay of the ai.

Scout - I kind of like the "destroy the other teams civ" thing. Maybe declare war upon meeting them, and stay at war until their elimination? Course we'd have to know what civ was playing the other teams start....
 
SesnOfWthr said:
Course we'd have to know what civ was playing the other teams start....
Once we get the world mapped out, we ought to be able to find a capitol with some terrain that looks like the screencap.
 
True, but we might not get the world mapped appropriately until the IA. Of course if we built embassies with all, we could see the capitol too.

The discussion is meaningless, however, if no one else likes the twist. :)
 
mad-bax said:
OK I'll think about it. Can't do it this weekend though. The player civ would have to start with no techs at all, and build nothing but wealth. Would he give in to demands?
Just give him 100MA & 54,000gp. I don't think he'd get too many demands with that to back him up :D


Ted
 
Just for curiosity's sake - why 54,000 Ted? Is there some inherent importance there, or just a random number you plucked out of the air?
 
Game = 540 turns, 100gp upkeep per turn :)


Ted
 
Wow. Even I should have been able to figure that one out... :crazyeye:
 
That's OK... I've only just figured out it's Thursday rather than Friday :)


Ted
 
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