moysturfurmer
Emperor
- Joined
- Mar 6, 2010
- Messages
- 1,558
Didn't Ed say Civ VI would ship with the same 18 civs that Civ V shipped with, but with a single change? Maybe I mis-remember that statement.
Same amount as Civ V, not same Civs.
Didn't Ed say Civ VI would ship with the same 18 civs that Civ V shipped with, but with a single change? Maybe I mis-remember that statement.
The "AT Crew" appears to be the modern version unlocked at Composites; there is still an earlier version at Chemistry that may still be called "Bazooka."I'm glad they are not "bazookas" any more
I think you are mis-remembering. He said that there would be 18 civilizations and that several would be new to the series.Didn't Ed say Civ VI would ship with the same 18 civs that Civ V shipped with, but with a single change? Maybe I mis-remember that statement.
MISSIONARY
Unit (40 Production or 80 Faith)
May convert Citizens to their Religion.
May not initiate theological combat of other Religions (but can defend).
Movement: 4
In the new Germany build, there's "Base Cost" written all over every tooltips...
does anybody know how it's counted?
In the new Germany build, there's "Base Cost" written all over every tooltips...
does anybody know how it's counted?
because it kinda disrupt my attempt to rewrite all the tooltips
Spoiler :![]()
Next, here's what the Apostles do:
Spoiler :![]()
The apostle doing cool theological combat stuff probably what we saw in a videos earlier. Maybe this combat stuff could help us defend our cities from other civ's missionaries which would be a good addition.
Code:MISSIONARY Unit (40 Production or 80 Faith) May convert Citizens to their Religion. May not initiate theological combat of other Religions (but can defend). Movement: 4
Yeah, that's probably what's going on with the "base cost."I think it is important for things like Settlers/Districts/Builders that increase their cost as more are built.
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Found this in the latest Germany video. Great Barrier Reef? It only seems to be one tile, though - the surrounding tiles don't appear to show anything (besides a fish resource).![]()
The "AT Crew" appears to be the modern version unlocked at Composites; there is still an earlier version at Chemistry that may still be called "Bazooka."
I think you are mis-remembering. He said that there would be 18 civilizations and that several would be new to the series.
BTW, browsing your site, I'm fairly use the unit unlocked at Advanced Ballistics you classified as an Anit-Tank Gun is in fact an anti-aircraft gun, otherwise SAM would be the first AA unit, and the icon resmebles towed AAA, like 40mm Bofors or S-60:
Spoiler :![]()
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Finally, all the districts we see have a "Citizen Yield" of +2. This may be the "specialist" bonus for citizens working the district tile.
Finally, all the districts we see have a "Citizen Yield" of +2. This may be the "specialist" bonus for citizens working the district tile.
Interesting note about the Apostles: They have an icon for Spread Religion, Launch Inquisition, Evangelize Belief, and a fourth icon that can also be seen as the icon for the Passive Ability for Great Generals/Admirals. Looks like Religious Combat isn't just reserved for the Apostles themselves, but for units within their influence radius (or just units linked up with them)
I don't think so, but we don't know for sure.Do we know if worked districts will also provide the base tile yield? For example a worked holy site on grassland, would it provide food and faith or just faith?
That seems logical.BTW, browsing your site, I'm fairly use the unit unlocked at Advanced Ballistics you classified as an Anit-Tank Gun is in fact an anti-aircraft gun, otherwise SAM would be the first AA unit, and the icon resmebles towed AAA, like 40mm Bofors or S-60:
Originally Posted by moysturfurmer
Interesting note about the Apostles: They have an icon for Spread Religion, Launch Inquisition, Evangelize Belief, and a fourth icon that can also be seen as the icon for the Passive Ability for Great Generals/Admirals. Looks like Religious Combat isn't just reserved for the Apostles themselves, but for units within their influence radius (or just units linked up with them)
Where did Krajzen see Great Zimbabwe ?
Just saw in the IGN interview footage, building a Shrine gives +2 faith, +1 Great Prophet points, and +1 Citizen slot.
I assume that is for a religious specialist. So that explains why the civilopedia said 3 specialists max per district, because there are 3 buildings.
I wonder what an Encampment specialist would do? No such thing? Spaceport specialist?