Screenshot analysis!

I'm glad they are not "bazookas" any more
The "AT Crew" appears to be the modern version unlocked at Composites; there is still an earlier version at Chemistry that may still be called "Bazooka."

Didn't Ed say Civ VI would ship with the same 18 civs that Civ V shipped with, but with a single change? Maybe I mis-remember that statement.
I think you are mis-remembering. He said that there would be 18 civilizations and that several would be new to the series.
 
In the new Germany build, there's "Base Cost" written all over every tooltips...
does anybody know how it's counted?
because it kinda disrupt my attempt to rewrite all the tooltips
Spoiler :
Screenshot_157.png


Next, here's what the Apostles do:
Spoiler :
Screenshot_158.png


The apostle doing cool theological combat stuff probably what we saw in a videos earlier. Maybe this combat stuff could help us defend our cities from other civ's missionaries which would be a good addition.

Code:
MISSIONARY
Unit (40 Production or 80 Faith)
May convert Citizens to their Religion.
May not initiate theological combat of other Religions (but can defend).

Movement: 4
 
In the new Germany build, there's "Base Cost" written all over every tooltips...
does anybody know how it's counted?

I think it is important for things like Settlers/Districts/Builders that increase their cost as more are built.
 
In the new Germany build, there's "Base Cost" written all over every tooltips...
does anybody know how it's counted?
because it kinda disrupt my attempt to rewrite all the tooltips
Spoiler :
Screenshot_157.png


Next, here's what the Apostles do:
Spoiler :
Screenshot_158.png


The apostle doing cool theological combat stuff probably what we saw in a videos earlier. Maybe this combat stuff could help us defend our cities from other civ's missionaries which would be a good addition.

Code:
MISSIONARY
Unit (40 Production or 80 Faith)
May convert Citizens to their Religion.
May not initiate theological combat of other Religions (but can defend).

Movement: 4

Yeah, I'm not so sure about the whole "theological combat" thing yet. Maybe with some more details they can convince me.
 
The more verbose tooltips in the Gamescom build tells us a few new things:

civ6_holysite_gamescom_tooltip1.jpg


First, we are finally seeing Maintenance costs, and there's some kind of unknown factor involving "base cost" to everything.

Adjacency bonuses are revealed:
Major: 2
Standard: 1
Minor: 1/2

All the districts we see have a "Citizen Yield" of +2. This may be the "specialist" bonus for citizens working the district tile. Also, some buildings (Shrine and Temple) provide +1 "Citizen Slots"; this may also be a reference to specialists.

I think it is important for things like Settlers/Districts/Builders that increase their cost as more are built.
Yeah, that's probably what's going on with the "base cost."
 
9gOw1hG.png


Found this in the latest Germany video. Great Barrier Reef? It only seems to be one tile, though - the surrounding tiles don't appear to show anything (besides a fish resource). :think:

I think that's an Atoll.

We can clearly see there is nothing in the adjacent tiles, so it isn't the Great Barrier Reef.

And it doesn't look quite like Pearls.
 
The "AT Crew" appears to be the modern version unlocked at Composites; there is still an earlier version at Chemistry that may still be called "Bazooka."


I think you are mis-remembering. He said that there would be 18 civilizations and that several would be new to the series.

The icon looks more like the chemistry version in the "leaked" tech tree (optics, the handle position), but of course it was a WIP and could have changed since then.

Still, it's better than being stuck with bazookas form Atomic Era to the end of the game.

BTW, browsing your site, I'm fairly use the unit unlocked at Advanced Ballistics you classified as an Anit-Tank Gun is in fact an anti-aircraft gun, otherwise SAM would be the first AA unit, and the icon resmebles towed AAA, like 40mm Bofors or S-60:
Spoiler :
M1_40mm_Bofors_anti-aircraft_gun_United_States_American_640.jpg

s60_16.jpg

 
BTW, browsing your site, I'm fairly use the unit unlocked at Advanced Ballistics you classified as an Anit-Tank Gun is in fact an anti-aircraft gun, otherwise SAM would be the first AA unit, and the icon resmebles towed AAA, like 40mm Bofors or S-60:
Spoiler :
M1_40mm_Bofors_anti-aircraft_gun_United_States_American_640.jpg

s60_16.jpg


I have been suspecting that as well. Thanks for doing the leg work and finding the images.
 
Finally, all the districts we see have a "Citizen Yield" of +2. This may be the "specialist" bonus for citizens working the district tile.

I find it interesting that it don't show any limit on how many people that can work the district. We know there have been a limit due to the peek in civilopedia but it could have been removed in a further version. Instead it is possible that each building make the specialist stronger instead of allowing more specialists.

It is also worth mentioning that great people and specialists seems to have been separated.

It may be so that some districts such as religious don't have limit on their specialist count but others such as industrial do.
 
Finally, all the districts we see have a "Citizen Yield" of +2. This may be the "specialist" bonus for citizens working the district tile.


Do we know if worked districts will also provide the base tile yield? For example a worked holy site on grassland, would it provide food and faith or just faith?
 
Re: Religious combat

Interesting note about the Apostles: They have an icon for Spread Religion, Launch Inquisition, Evangelize Belief, and a fourth icon that can also be seen as the icon for the Passive Ability for Great Generals/Admirals. Looks like Religious Combat isn't just reserved for the Apostles themselves, but for units within their influence radius (or just units linked up with them)
 
Do we know if worked districts will also provide the base tile yield? For example a worked holy site on grassland, would it provide food and faith or just faith?
I don't think so, but we don't know for sure.

BTW, browsing your site, I'm fairly use the unit unlocked at Advanced Ballistics you classified as an Anit-Tank Gun is in fact an anti-aircraft gun, otherwise SAM would be the first AA unit, and the icon resmebles towed AAA, like 40mm Bofors or S-60:
That seems logical.
 
Originally Posted by moysturfurmer
Interesting note about the Apostles: They have an icon for Spread Religion, Launch Inquisition, Evangelize Belief, and a fourth icon that can also be seen as the icon for the Passive Ability for Great Generals/Admirals. Looks like Religious Combat isn't just reserved for the Apostles themselves, but for units within their influence radius (or just units linked up with them)

Wow, so is this possibly a Crusade-like mechanism? Theological combat indeed.
 
Where did Krajzen see Great Zimbabwe ?

I don't think anyone saw the wonder on the map. But in the Gamescom video we could see the icon in the build list.
It's hard to read, but I think it says that it requires a market.
 
Just saw in the IGN interview footage, building a Shrine gives +2 faith, +1 Great Prophet points, and +1 Citizen slot.

I assume that is for a religious specialist. So that explains why the civilopedia said 3 specialists max per district, because there are 3 buildings.

I wonder what an Encampment specialist would do? No such thing? Spaceport specialist?
 
Just saw in the IGN interview footage, building a Shrine gives +2 faith, +1 Great Prophet points, and +1 Citizen slot.

I assume that is for a religious specialist. So that explains why the civilopedia said 3 specialists max per district, because there are 3 buildings.

I wonder what an Encampment specialist would do? No such thing? Spaceport specialist?

Faith, Gold, Culture, Science, Production, Amenities(Entertainment) are fairly easy

Well some thoughts on some of the non "resource output" specialists could do

Encampment:+exp for land units/+production when building them
Harbor:+exp for land units/+production when building them/+gold for trade routes
Aqueduct: +food/housing
Neighborhood: +housing/+amenities
Airport: +exp for air units/+tourism
Spaceport: +science/+production for spaceship projects


What I'm really interested in is what the output is for an Industrial District's project. (convert 15% of production to production?)
 
Am I the only one who regrets seeing all this already in some weak moments? Wouldn't the first game not be far more awesome if we didn't know the wonders, units, districts and what they look like?

But I'm hooked and after a few games it won't matter anyway...
 
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