Wonders:
- Stonehenge says it needs to be adjacent stone, and on flat land. It gives +2 faith and a free prophet, and allows you to found a religion there instead of a holy site.
- Oracle must now be built on hills. It gives 1 faith and 1 culture and great person points for: Scientists, Prophets, Artists, Admirals, Engineers, Generals, and merchants. Great people require 20% less faith.
- Great Library Gives scientist points, has 2 great work of writing slots and gives a tech boost to all ancient and classical techs.
- Pyramids need flat desert and give 2 culture, a free builder and give all builders an additional charge.
- Hanging Gardens must be built near a river and give a 15% growth boost in all cities.
- Mahabodhi: Must be built in forest next to holy site. Gives +4 faith and +1 Great Prophet Point. Grants two apostles.
Buildings:
- Water Mill: +1 food +1 Production, Rice and Wheat give +1 food. City must be built on river.
- Monument: +2 culture
- Granary: +1 food +2 housing
- Shrine: +2 faith, 1 Great Prophet point
- Barracks note that they cannot be built if your encampment already has a stable.
- Shipyard: +1 Great Admiral points, 15% production for nautical units.
- Holy Site Prayers: Converts 15% of production to faith then gives great prophet points when completed after a set amount of time.
Districts:
- Encampment District: In addition to containing military buildings, gives 1 great general point
- Theater District: Adjacency bonus for wonders (large) and other districts (small)
- Holy Sites produce both faith and Great Prophet points, meaning prophets no longer come with faith, but are like other great people. Adjacency bonus for: Natural Wonders (large), mountains (medium), UNIMPROVED forest (small)
- Industrial District: Production bonus for Mines/Quarries (large) and districts (minor)
Civics Shown:
- Diplomatic League: First envoys to a city state count as 2.
- Charismatic Leader: +2 points towards earning envoys
- Retainers: +1 amenities for garrisoned units
- Maritime Industries: +100% production towards ancient classical naval units
- Survey: Double experience for recon units
- Discipline: +5 strength vs barbarians for melee units
- Meritocracy: +1 culture for each specialty district
- Colonization: +50% production towards settlers
- Land Surveyors: 20% price reduction for purchasing tiles
- Caravansaries: +2 gold from trade routes
- Urban Planning: +1 production in all cities
- God King: +1 Faith +1 gold in the capital
- Literary Tradition: +2 great artist points per turn
- Revelation: +2 great prophet points per turn
- Inspiration: +2 great scientist points per turn