1) Policy cards selection
2) Nightime map
3) Production district (Sawmill/workshop, Factory, Manufacturing Line?) and Leisure district (Zoo, Jousting camp?), plus upgraded Encanpment?
4) Cleo
5) Pillaged religious district, quarry
6) Tank bombarding district?
7) Napoleonic / Modern Units (maybe too toy-like? nevertheles, too zoomed in). Economic district w/bank, Fort.
8) More Cleo
9) Eiffel, Big Ben, Airport, Oil platforms, Spaceport District? (in build queue)... also in build queue: Colosseum is a Wonder, Aqueduct a district itself.
10) Trade interface (beta?)
11,12) More policies
I'd say it has watch towers, walls and barracks, therefore I bet on an advanced versión of the encampent (Probably already turned out to military academy + ...)
It would be interesting if razing it left a "marker" of "Egyptian Original capital was here"
and all you had to do for domination was have all of those present (and founding a city on that tile would give you an option to 'liberate it'... so you could restore a CS/Original capital)
also razing can only be done when you take the city, and destroys all "districts and buildings" (hopefully not Wonders)
Found a vid on youtube. Good quality and pauseable, but ot looks like a screengrab and the actual gameplay is in a window. The tooltips are readable if you're close enough to your screen.
Found a vid on youtube. Good quality and pauseable, but ot looks like a screengrab and the actual gameplay is in a window. The tooltips are readable if you're close enough to your screen.
Barracks: +1 Production, +1 Housing, +1 Great General points, +25% combat experience for all melee and ranged units trained in the city. May not be built in an Encampment district that already has a Stable.
Looks like there's some specialization even within a district.
It might not have been the original Egyptian capital. Giza is a very poor choice but I could see capitals being razable. They are obviously want more diversity in gameplay and changed the victories. If conquest is not about owning all the capitals they could easily make them razable.
There was no puppet option when taking the city either just keep or raze.
Barracks: +1 Production, +1 Housing, +1 Great General points, +25% combat experience for all melee and ranged units trained in the city. May not be built in an Encampment district that already has a Stable.
Looks like there's some specialization even within a district.
That's really interesting, even if you had lots of districts in one city, you still will need to specialize. So when they said each district has 3-4 buildings, it may be at most 3 at once with some districts having a 2 way choice for one (UB aside). At least most of them seems to have a building positioning inside it that looks like only 3 would fit.
Another interesting thing with this is that you could have buildings in district needing some specific resource (for instance stables may need horses), but still giving a player that don't have them to have the total amount of buildings in the district if at least one building alternative needs no special condition.
Mahadobi Temple 4 faith per turn. 1 Great Prophet point per turn. You must have founded a religion.
Think it must be built on woods adjacent to a holy site with a temple. Grants 2 of something starting with A. I believe it is apostles.
edit. eiffel tower all tiles in your civilization gain 2 appeal. Must be on flat land next to city center.
It might not have been the original Egyptian capital. Giza is a very poor choice but I could see capitals being razable. They are obviously want more diversity in gameplay and changed the victories. If conquest is not about owning all the capitals they could easily make them razable.
There was no puppet option when taking the city either just keep or raze.
It can still be owning all the capitals, just that a razed one isn't counted anymore after it's razed. So if you raze all the enemies capitals, then you will own all capitals (which would happen to be the only one left, yours).
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