Screenshot analysis!

Agreed, it's happened too frequently for it to be chalked up as map editor shenanigans. Perhaps there's a civ4-like mechanic where mines had a chance to discover a mining resource: once a farming resource is worked for a while (ie, the civ is knowledgeable about it) it can be "discovered" that a tile is particularly fertile for the crop.

Fwiw, that's how I have always justified unmovable/unpropigatable resources in civ games - it's not that wheat (or whatever) isn't grown on regular farm tiles, it's that the tiles where the "wheat" resource exists are just exceptionally productive spots for it.

:mischief: That seems like the weirdest jump to conclusions. That video (E3) has literally been the most manipulated video, with Pastures walls on mountains and other tile improvements.

I would hold any "evidence" until we see ACTUAL long-term gameplay footage.

The E3 demo really should be taken with a grain of salt to its intricate details.
 
Agreed, it's happened too frequently

In one video. One video where entire civilizations pop up out of nowhere too. The e3 video isn't an accurate depiction of a great many things.
 
In one video. One video where entire civilizations pop up out of nowhere too. The e3 video isn't an accurate depiction of a great many things.

Was it just the one? Must have seen it too many times, lol :crazyeye:

Obviously manipulated of course, thought we'd seen it more. Still, it's a very weird thing to include, don't remember ever seeing anything like it in any scripted/manipulated civ 5 or BE videos. I don't see a reason for it except to hint at a possible mechanic.

@themarshmellowbear

What "conclusions" or "evidence" are you referring to? I simply posted a speculation, I think it was pretty clear. Something to pass the time while the forum has been so obsessed over the leaders pic.
 
As with the question of placing fishing boats on empty water tiles: if you could do it, why wouldn't you do it on every available tile? If you could move crop resources at will, we would expect to see them on every farm tile.

Depends on how it would be implemented. With the need for free space for districts and wonders, the ability to remove a resource from one tile to place in another would be very useful.
 
Depends on how it would be implemented. With the need for free space for districts and wonders, the ability to remove a resource from one tile to place in another would be very useful.

They want players to make difficult choices on placement of districts/wonders, farms/mines etc... Moving resources around to suit goes against that. For example a choice between connected district or a resource, easy choice if you can just move the resource somewhere else.
 
Resource moving mechanic looks a bit crazy - it needs some kind of "storage", etc. Permanent resource removal for some one-time bonus looks much more logical and better for gameplay.
 
They want players to make difficult choices on placement of districts/wonders, farms/mines etc... Moving resources around to suit goes against that. For example a choice between say connected district or an amenity, easy choice if you can just move the resource somewhere else.

SInce you can't build over luxury and strategic resources there is no choice there. You can build over food resources but I don't see anyone doing this unless there is an alternate way to make lots of food, in which case there isn't a choice to make, you would happily pave over every food resource later in the game.
 
I suspect that over time many of the farms will be growing wheat (or have the equivalent food production) representing the transplanting of wheat, along with transplanted cattle and horse pastures. I base this on the Firaxis statement that food production becomes plentiful in the late game.

EDIT: So in the late game, we'll all be eating bread & meat, while fruit & vegetables will be the gourmet (i.e., relatively rare) foods. :(
 
Balanced or not, I want to harvest my enemies' resources and see them starving to death... :D I hope it's moddable if it's not in the game.

As for 'chopping' food resources for a one-time benefit, wouldn't that be a bad proposition under most circumstances? I suppose it depends on the yield of the 'swish' (I hope I just coined a new Civ term :mischief:)... Perhaps it's different for different resources, terrains, or even civs? And ofc it could rise with a tech or two, leading to some more interesting decisions. Psychologically it's somehow a harrowing thought to lose a permanent benefit for a one-time bonus, though -- especially when it concerns food (virtual or not ;)). Must be my monkey-brains talking. :p
 
Being able to move food would be pretty cool.

And is one of ways to combat a poor food start, you can go out in the world and gather the seeds and bring them into your civilization and grow food.

Or start a war against hated Civilization and take their harvest and watch them starve.
 
Depends on what the bonus is, but it may just be a way to get some benefit out of a food resource in a tile you want to put a district on.

That seems logical, but how does the trading of resources with other civs fit into all of it? Do you need to harvest it to be able to trade it? What is the advantage of trading it?
 
That seems logical, but how does the trading of resources with other civs fit into all of it? Do you need to harvest it to be able to trade it? What is the advantage of trading it?
I don't think it has anything to do with trading resources. Building the appropriate improvement on a resource tile gives you access to the resource; if it's tradeable, that should be all that is required. We don't know exactly what the "harvest" button does, but the logical guess is that it removes a crop resource from the map. What benefit there might be to doing this is unknown; my guess is that it gives a lump sum of food, similar to how chopping down a forest gives a lump sum of production.
 
What is this?

Spoiler :
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Probably. But doesn't look like the Spearmen and archers we have seen before.

The archers look pretty similar to this image.

civ6_archer5.jpg


We know units have ethnic variations, which could account for the spearmen looking different.
 
doesn't show who has been encountered at that point in the video. the shield design could be something

or maybe they're barbs
 
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