1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Screenshot analysis!

Discussion in 'Civ6 - General Discussions' started by Camikaze, May 11, 2016.

  1. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    15,653
    Question for the analysts; have we yet seen a Sphinx that hasn't been built on a desert tile?
     
  2. Zaarin

    Zaarin Chief Medical Officer, DS9

    Joined:
    May 14, 2016
    Messages:
    7,925
    Location:
    Terok Nor
    Saffron seems the most likely to me.

    It looks like Everest seen from a different angle than before. The Matterhorn has a very distinctive profile on account of being a solitary peak; that mountain has the sloped shoulder like Everest.
     
  3. cakes

    cakes Prince

    Joined:
    Apr 26, 2012
    Messages:
    481
    the resource icons are probably my favourite part of the game so far
     
  4. AriochIV

    AriochIV Colonial Ninja

    Joined:
    Jul 25, 2006
    Messages:
    5,958
    Location:
    Nehwon
    Don't think so, but we've only seen a few. I doubt that's a restriction.
     
  5. spfun

    spfun King

    Joined:
    Oct 8, 2010
    Messages:
    655
    My bet Sphinx can only be built on desert or floodplains.
     
  6. evanaurora

    evanaurora Warlord

    Joined:
    Jul 14, 2016
    Messages:
    164
    They probably would have mentioned it in the video???? I mean, it's not impossible, but considering all the improvement/district balancing acts already, it seems unlikely.

    maybe Egypt has a desert start bias???


    edit: Obviously all speculation, LOL.
     
  7. King Jason

    King Jason Fleece-bearer

    Joined:
    Oct 21, 2005
    Messages:
    2,027
    In the First Look: Art Video

    The sphinx in the Fog of War is not on a desert tile.

    Spoiler :
     
  8. zwei833

    zwei833 HRE Mercenary

    Joined:
    Feb 26, 2011
    Messages:
    1,184
    Location:
    Guangzhou
    No one interested in the new enthic model of spearman?
     
  9. AriochIV

    AriochIV Colonial Ninja

    Joined:
    Jul 25, 2006
    Messages:
    5,958
    Location:
    Nehwon
    There isn't anything terribly interesting about it. It's just a team recolor.

     
  10. zwei833

    zwei833 HRE Mercenary

    Joined:
    Feb 26, 2011
    Messages:
    1,184
    Location:
    Guangzhou

    Maybe I'm wrong, but I think the 2nd one seems have no helm( one have a different helm ) and their skin and hair color looks like Roman or Germanic.
     
  11. AriochIV

    AriochIV Colonial Ninja

    Joined:
    Jul 25, 2006
    Messages:
    5,958
    Location:
    Nehwon
    They are wearing helmets that look pretty much the same as the standard spearman. The colors are different (which is great!) but the models are the same.
    Spoiler :



    I'd guess from previous videos that the guys on the right are barbarians, but there's no way of telling. Things are changing from build to build.
     
  12. killmeplease

    killmeplease Mk Z on Steam

    Joined:
    Nov 22, 2007
    Messages:
    2,794
    Location:
    Samara
  13. plasmacannon

    plasmacannon Emperor

    Joined:
    May 5, 2010
    Messages:
    1,677
    Gender:
    Male
    Location:
    Orlando, Florida
    Yea. As others have said, I too am not impressed with the graphics. Every new version should get better, not worse.
    The grass is too much of a bland green. The trees look like they are all Christmas trees. The mountains look far better in Civ5 than Civ 6.
    What's going on here?
    They went too all that effort to make great graphics for Civ5 only to chuck it out in the trash?

    In one of the videos I watch, I forget which one, they mentioned that they do spend time reading the forums, more than we would think. If that's true, they would have seen some of the amazing work the modders have done on this site.
    I think they need to try out more of the mods from Civ4-5. 4's been around long enough for the mods to be perfected fairly well.
    Please take a another look at them.
    I remember the first time I saw the Blue Marble graphics or a Realism Invictus unit throw javelins. Nice.
    In RI, America has the P51 Mustang replacing their fighter and the Marine as their UU.
     
  14. JtW

    JtW Prince

    Joined:
    Aug 23, 2010
    Messages:
    575
    Location:
    Poland
    It looks like starfish to me, TBH.
     
  15. GermanSettler

    GermanSettler Warlord

    Joined:
    Jul 11, 2016
    Messages:
    127
    Location:
    Germany

    I guess that is how different perceptions can be... I think it is a massive improvement over CiV, especially with all the details clearly visible particularly in the cities.

    I hated how buildings and wonders just jumped around once the cities grew in CiV.
     
  16. plasmacannon

    plasmacannon Emperor

    Joined:
    May 5, 2010
    Messages:
    1,677
    Gender:
    Male
    Location:
    Orlando, Florida
    The wonders actually taking up a tile is a wonderful new aspect of Civ6 and something I look forward too also.
    The city buildings sprawling onto the other tiles is another good choice. It forces us to not just sit in our cities and defend. We have to go out and defeat that pillager or he'll wreck our infrastructure.
    The bonus research points towards a tech because we are on a coast or discover stone is a great new addition as well.

    I play Civ4 RI almost exclusively for the past year, so I am used to seeing scrub weeds and cactus on my desert tiles, not a plain tan space. That's boring and unrealistic.
    The terrain should show character. Show us grass and bushes. Show us swamp tiles missing from BTS Civ4. Show us aircraft with real names taken from history.
    Increase the number of resources. There are over 30 added to RI, even more to C2C.
    Start at an earlier time, like 10,000 BC.
    Add negative traits, such as Anti-Clerical, Excessive or Megalomaniac.
    If one is in Slavery, have a random chance that the slave revolt and appear on the map as units that you must fight or they will pillage your farms and other improvements.
    Vary religions enough to inspire us to want to chose one path over another based on the varied map's resources every game (Judaism and Islam not liking Pigs for example, Hindu gaining +1Happy from cow instead of health)

    Sorry for the rant. I am just not impressed with the way Civilization Series has been going down hill with regards to it's complexity and realism.
    Sure the graphics have come a long way sense Civ1, but don't remove the realism or it falls to the wayside IMHO.
     
  17. SMcM

    SMcM Emperor

    Joined:
    Jan 22, 2016
    Messages:
    1,360
    Gender:
    Male
    Location:
    London, England
    Not every desert has much in the way of vegetation though, do they? Some parts of some deserts can be very empty.
     
  18. plasmacannon

    plasmacannon Emperor

    Joined:
    May 5, 2010
    Messages:
    1,677
    Gender:
    Male
    Location:
    Orlando, Florida
  19. TPangolin

    TPangolin Just the worst person

    Joined:
    May 23, 2013
    Messages:
    4,029
    Location:
    Sydney, Australia
    Has anyone else noticed that there is a lack of Team colours to differentiate units now? In Civ V they relied on clothing tied to the background colour of the civ in question. This time it looks like they're relying on cultural diversity instead.

    I have to ask though.....

    Porque no los dos?
     
  20. Plus Ultra

    Plus Ultra Conquistador

    Joined:
    May 27, 2016
    Messages:
    702
    Location:
    Spain
    Screenshots do show some colour variations for the same units. Check Arioch's website and look at the Musketman, Pikeman and Knight, for example. (Link)

    That colour variation can be either attributed to team colours or to unit design being changed due to the ongoing development of the game.

    I think the Chinese UU being yellow (rather than green) might be evidence enough to claim team colours are out in Civ VI. This is a puzzling decision... maybe the system didn't work as well with the new district-colour system? :think:
     

Share This Page