Magil
Monarch
- Joined
- Sep 26, 2010
- Messages
- 1,622
A handful of the districts seem to break what most seem to define as district "rules". It seems that Industrial and Entertainment districts affect cities beyond the one that constructed them, Aqueducts don't factor in pop and, quite possibly dealing with people's primary complaint about the neighborhood; Neighborhoods aren't restricted to 1 per city.
This is actually neat, I was worried that entertainment districts would get overbuilt to keep amenities up in each city, but being able to share them between cities helps in that regard. It also encourages building cities close together, which is a strategy I tend to favor. Aqueduct not counting helps with balance, since we know it has somewhat strict requirements for placement.
I assume that neighborhoods start to replace farmland when housing becomes a bigger concern than food. Don't really know how late game cities generate food, but I assume they have a plan for that.