Silverdawn
Prince
- Joined
- Jul 24, 2008
- Messages
- 505
That's Hinduism, not Islam!
Fixed. My brain and eyes were not working together.

That's Hinduism, not Islam!
Fixed. My brain and eyes were not working together.![]()
Well, they did make Hinduism green and not saffron for some reason.![]()
Maybe Buddhism will be saffron?
Yeah, or it could (hopefully) be India's base color.
Ah, so Buddhism is violet from the looks of it.
Still a weird choice--far less iconic than a baleen whale like a humpback, minke, or right whale...
The following were a few things I noticed in the Firaxis livestream today that I don't believe anyone else has mentioned yet. To be confirmed once the video is made available.
- Build was at most two days old so newer than the one being used at gamescom
- There were about 24 symbols available for religions when they scrolled down. The lower two rows had lots of animal shapes.
- Settler lens now has a graphic for suggested city placement locations. It recommended about every spot that was dark green when it came up.
- The settler card included a scale for the settler lens colors--the housing associated with those levels.
- Answered a question about whether cliffs prevent harbors from being built. Ed indicated it was still being determined in balancing passes but currently was not preventing placing of harbors.
- The build menu looked most similar to the one in the industrial portion of gamescom demo video with the buildings nested under their districts and the bronze coloring. However, the units section of this menu had switched to icons instead of small models and the shapes of the icons differed for military, builder, trader, etc.
- Buildings, etc. that were partially built had completion bars in the build menu. They had delayed a commercial district and then came back to it.
- The promise options displayed on the diplomacy screen should be context sensitive in the future (e.g. one for dig sites won't be shown until have archaeologists)
- When he chopped the forest, had some residual production that was applied to next item they decided to build
- Build menu had faces next to about five items. Likely advisers but seemed to be the same face for all. Alternatively related to tutorial.
- They chopped trees before putting a district down to get the production.
- Chopping trees required a builder charge.
- Each city state had a distinct symbol now instead of using one related to their type. The color still matched their type (e.g. blue for science). Lisbon was four
threewaves.- Ed mentioned there was a limit to how much experience a unit could earn from barbarians. For the archer in the north it seemed to be at level 1.5.
- On the city-state screen there was a white speech bubble with a ! in it. Not sure what that was used to indicate (quest available?). The same icon was seen on the nameplate of a city-state in the main map.
- They accessed a submenu for a given city-state that showed individual envoy counts for each civ for that city. Clicking on "Influence"?
- When placing a district next to Mt. Everest, there were adjacency indicators for mountains and "Natural Wonder"
- When naming a unit that had reached level 2, they could randomize the whole name or do the first or second word separately
I just noticed that theology also OBSOLETES God King -policy. Did we know before that technologies obsolete policies?
Good find!I just noticed that theology also OBSOLETES God King -policy. Did we know before that technologies obsolete policies?
Just a thank you to people post about things they notice. Almost perfect thread, except for the occasional poster that think guessing is appropriate.
???
Guessing is most of the fun.
Don't really find it much of a "Screenshot analysis" when someone claims Gandhi is leader of India because he isn't in the current screenshots.
I just noticed that theology also OBSOLETES God King -policy. Did we know before that technologies obsolete policies?
Don't really find it much of a "Screenshot analysis" when someone claims Gandhi is leader of India because he isn't in the current screenshots.
No, we did not know this. I am guessing by "obsolete", it means the theology civic removes the "god king" card from your available pile. So, the game will remove some policy cards. Nice find!
I must admit, I'm happy for this for two reasons
- This means there's some negative-outcome results, in previous game except Civ 5, there were always technologies that obseleted certain wonders.
- This means that the Policy will not be nearly as cluttered, because there's MANY of them and the UI isn't the most intuitive (it's going to be a pain remembering which policies to pick).
I expect several policies to be obseleted so (including boosts to specific eras like Mounted in ancient and classical being obseleted).