Screenshot analysis!

Yeah, or it could (hopefully) be India's base color.

The color matches the color on the religious icon selection page. (JPG seems to have washed out some of the color)

Spoiler :

religion_icons_1.jpg
religion_icons_2.jpg
 
Still a weird choice--far less iconic than a baleen whale like a humpback, minke, or right whale...

Or a pilot whale. Definitely looks like some kind of toothed whale which is odd since they typically hunted larger baleen whales like the Right Whale. (Icon) Named the Right Whale because the where the right whale to hunt. Lots of fat so floated at the surface after killed and also therefor had a lot of whale oil. https://en.wikipedia.org/wiki/Right_whale
 
The following were a few things I noticed in the Firaxis livestream today that I don't believe anyone else has mentioned yet. To be confirmed once the video is made available.

  • Build was at most two days old so newer than the one being used at gamescom
  • There were about 24 symbols available for religions when they scrolled down. The lower two rows had lots of animal shapes.
  • Settler lens now has a graphic for suggested city placement locations. It recommended about every spot that was dark green when it came up.
  • The settler card included a scale for the settler lens colors--the housing associated with those levels.
  • Answered a question about whether cliffs prevent harbors from being built. Ed indicated it was still being determined in balancing passes but currently was not preventing placing of harbors.
  • The build menu looked most similar to the one in the industrial portion of gamescom demo video with the buildings nested under their districts and the bronze coloring. However, the units section of this menu had switched to icons instead of small models and the shapes of the icons differed for military, builder, trader, etc.
  • Buildings, etc. that were partially built had completion bars in the build menu. They had delayed a commercial district and then came back to it.
  • The promise options displayed on the diplomacy screen should be context sensitive in the future (e.g. one for dig sites won't be shown until have archaeologists)
  • When he chopped the forest, had some residual production that was applied to next item they decided to build
  • Build menu had faces next to about five items. Likely advisers but seemed to be the same face for all. Alternatively related to tutorial.
  • They chopped trees before putting a district down to get the production.
  • Chopping trees required a builder charge.
  • Each city state had a distinct symbol now instead of using one related to their type. The color still matched their type (e.g. blue for science). Lisbon was four three waves.
  • Ed mentioned there was a limit to how much experience a unit could earn from barbarians. For the archer in the north it seemed to be at level 1.5.
  • On the city-state screen there was a white speech bubble with a ! in it. Not sure what that was used to indicate (quest available?). The same icon was seen on the nameplate of a city-state in the main map.
  • They accessed a submenu for a given city-state that showed individual envoy counts for each civ for that city. Clicking on "Influence"?
  • When placing a district next to Mt. Everest, there were adjacency indicators for mountains and "Natural Wonder"
  • When naming a unit that had reached level 2, they could randomize the whole name or do the first or second word separately

I watched this version of the stream.

  • It looks like the video starts after the comment about the age of the build
  • I posted the 24 symbols earlier today
  • This screenshot (from BenZL43) showed the settler lens changes
  • Builder chopped trees @ 29:26 before a district was put down. A builder @ 1:02:59 chopped a forest outside the city boundaries. The Encampment had already been finished at that time so the "residual production" was available for the next thing built.
  • The archer was definitely not earning more experience from barbarians after reaching 50% of the way to promotion 2. Can compare it at @ 36:34 vs @ 1:01:54. Had attacked many things in between.
  • @ 9:34 - Unique districts are always great because they build in half the time
  • @ 24:19 - Governments menu has a "Toggle Policy Panel" control (top of Chiefdom column)

This is a the build menu where a Commercial Hub is shown partially completed. It had been in the queue, but they had switched to other items like the Builder that just finished. You can see it has a bar that is mostly filled in. When they restarted it, it moved to the top with 3 turns to build and 66/97 hammers.

This screenshot also shows the portraits that appear to be advisers. Hovering over one returned the word Recommended.
Spoiler :

menu_build_5.jpg


There were various changes to the city-state screen. Each city state now has a unique symbol (the one that is used next to their name on map name instead one based on their type) that is color-coded to their type. The overview screen now says how much influence is needed for the next envoy and a circle meter to graphically show how close. A white speech bubble with an ! has been added to the list to indicate (new) quests.

The top right icons under the turn counter are just diplomacy and city-states in the Germany build. The espionage and trade route ones are absent.

Spoiler :
state_list.PNG
state_preslav_influenced.PNG


For district placements you can see more of the adjacency indicators. For the Commercial Hub, there were many river tiles contributing as well as the edges for the 3 districts (City Center, Campus, Holy Site). It seems like some of those should have higher + Gold values such as the tile to the SE of the city.

For the Holy District next to Mt. Everest, there were adjacency for Natural Wonder, mountain, undeveloped forest and the city center district.

Spoiler :
commercial_district.PNG
district_placement_commercial_small.jpg
district_placement_holy_everest_small.jpg


I didn't notice this before but the Builders are now showing suggested improvements on the map. For instance, in this one you can see two farms and and one mine around the city with gray icons.

Spoiler :
build_suggestions_2.jpg


The religion icon in the city menu now reflects your religion (at least if you have one) instead of the faith icon.

Spoiler :
city_aachen_building.PNG


The unit naming interface available when a unit gets to level 2. The "The" was always present. Center button brings up new words for adjective and noun. Left button just does word one while right button does just word two. Can also just type your own name.

Spoiler :
unit_naming.PNG


When Germany declared war on Teddy, access level went from Limited to None and relationship went from Neutral to At War. In the gossip for Teddy, a message appeared with an ! icon next to it and Gossip Items had +1 New Report.

Spoiler :
diplomacy_teddy_3_after_war.jpg


These were the modifiers Germany had with Tomyris after Ed declared war on Teddy (the last two were the big change and she denounced a few turns later):
  • +3 First impressions of you
  • -2 Settled near them
  • +3 We sent them a delegation
  • -1 Different Governments
  • +2 Friendly meeting
  • -3 Moving forces near their cities
  • -2 We had troops on their border
  • -12 Your warmongering
  • -10 Tomyris dislikes people who declare surprise wars

These were the values for Monte who was Friendly with Germany:
  • +1 Years at peace
  • -2 Settled near them
  • +3 We sent them a delegation
  • +1 Same Government
  • +2 Friendly meeting
  • +12 Montezuma is happy you have controlled the same luxuries that he has
 
I just noticed that theology also OBSOLETES God King -policy. Did we know before that technologies obsolete policies?
 

Attachments

  • Screenshot_206.jpg
    Screenshot_206.jpg
    109.6 KB · Views: 260
Just a thank you to people post about things they notice. Almost perfect thread, except for the occasional poster that think guessing is appropriate.
 
???

Guessing is most of the fun.

Don't really find it much of a "Screenshot analysis" when someone claims Gandhi is leader of India because he isn't in the current screenshots.

Edit: Guess my chances of becoming the next Eddie Murphy is slim, since several people responded oddly to something no one has said or claimed.
 
I just noticed that theology also OBSOLETES God King -policy. Did we know before that technologies obsolete policies?

No, we did not know this. I am guessing by "obsolete", it means the theology civic removes the "god king" card from your available pile. So, the game will remove some policy cards. Nice find!
 
Don't really find it much of a "Screenshot analysis" when someone claims Gandhi is leader of India because he isn't in the current screenshots.

We have other sources for that information. Very solid sources.

Anyway. Part of analysis is extrapolating, which requires a bit of guesswork.
 
No, we did not know this. I am guessing by "obsolete", it means the theology civic removes the "god king" card from your available pile. So, the game will remove some policy cards. Nice find!

I must admit, I'm happy for this for two reasons

- This means there's some negative-outcome results, in previous game except Civ 5, there were always technologies that obseleted certain wonders.

- This means that the Policy will not be nearly as cluttered, because there's MANY of them and the UI isn't the most intuitive (it's going to be a pain remembering which policies to pick).

I expect several policies to be obseleted so (including boosts to specific eras like Mounted in ancient and classical being obseleted).
 
I must admit, I'm happy for this for two reasons

- This means there's some negative-outcome results, in previous game except Civ 5, there were always technologies that obseleted certain wonders.

- This means that the Policy will not be nearly as cluttered, because there's MANY of them and the UI isn't the most intuitive (it's going to be a pain remembering which policies to pick).

I expect several policies to be obseleted so (including boosts to specific eras like Mounted in ancient and classical being obseleted).

That's what I'm thinking as well. It's good to get the era-specific policies out of the pool when you no longer need them.

As for God-King, there is no direct replacement for it at Theology, but it is pretty lackluster compared to other policies from the Medieval era.
 
Back
Top Bottom