Fear started to creep in...
Fear because this ragtag developer built a brand on its own and out of nothing, fear because of its networking abilities were enabling it to find and coordinate talents worldwide, fear because Universo Virtual was delivering milestone after milestone at a meagre price, fear because UV was able to raise the interest of the community while having absolutely nothing to show for almost a year, fear for the nearly unmatched popularity of the dev diaries of Magna Mundi, fear because this upstart company was in effect acting like a producer not a developer, fear for UVs assertive behaviour when calling Paradox on past promises, fear because out of a slight intended to hurt the capabilities of the team this amateur developer was able to force Paradox hand in surrendering a better renderer, fear because in the only instance Magna Mundi was shown to the mainstream strategy press with any kind of popularity rating, it got to second place out of more than 11000 titles for a day, was in sixth place for a few more days and in fourteenth for about a week, marks that surpassed Paradox flagship titles by far (regarding that batch of previews, best result for Sengoku was 113th, best result for Crusader Kings 2 was 42nd). Fear also for the way it seemed to sense danger and tricks and other low blows. Fear for the unpredictability of its actions or way of thinking no matter the tricks employed to monitor it. Fear.
This was my favorite.
Fear started to creep in...
Fear because this ragtag developer built a brand on its own and out of nothing, fear because of its networking abilities were enabling it to find and coordinate talents worldwide, fear because Universo Virtual was delivering milestone after milestone at a meagre price, fear because UV was able to raise the interest of the community while having absolutely nothing to show for almost a year, fear for the nearly unmatched popularity of the dev diaries of Magna Mundi, fear because this upstart company was in effect acting like a producer not a developer, fear for UVs assertive behaviour when calling Paradox on past promises, fear because out of a slight intended to hurt the capabilities of the team this amateur developer was able to force Paradox hand in surrendering a better renderer, fear because in the only instance Magna Mundi was shown to the mainstream strategy press with any kind of popularity rating, it got to second place out of more than 11000 titles for a day, was in sixth place for a few more days and in fourteenth for about a week, marks that surpassed Paradox flagship titles by far (regarding that batch of previews, best result for Sengoku was 113th, best result for Crusader Kings 2 was 42nd). Fear also for the way it seemed to sense danger and tricks and other low blows. Fear for the unpredictability of its actions or way of thinking no matter the tricks employed to monitor it. Fear.