Dale, great ideas and mods, I really liked what I've herd, so I'm trying to incorporate this into a collection of mods I have going, total realism, regiments, and hopefully Dales combat mod, so far I've basically copied and pasted your .dll file, located all the changes you made in the interface, unitinfos, schema, missions, applied those values to the corresponding values in my total realism mod folder, and created a few like the bombard.
When I tried to reload my game, it won't let me, really bummed about this cause I was far into the game, so I tried a fresh start and loaded a new game, and it works, well the field bombardment, which is what I'm really after, I used world builder to test it out, and it seemed to be working. The only changes I made to it was I increased the bombard distances, ie, catuplts can bombard the next 2 squares, to clear friendly units, cannon's can now bombard 3 tiles up, and arty I gave a hefty 4 value to. Arty is rarely very near the combat these days, and this also gives a sec to bombard your targets well before closeing with combat arms troops.
I'm not sure why I can't use my old game, maybe because I simply copied and pasted the .dll, or schema? I got lazy there, but on the schema I think it was only 4 new lines added, nothing taken away. So I'm betting it's the .dll.
Second, and more importantly, I'd love to add this feature to most ranged units, giving archer units the ability to reign arrows down on adjacent squares would be amazing, so I was wondering if you think this would work with ranged units, or would it be cheesy explosions from arrows?
One more thing,
"Counter-battery fire (bombard vs bombard & ranged vs ranged)"
Is this right, if so, bravo, so you're telling me when I'm fired on by enemy arty I automatically get counter battery fire back at em. Nice work.
Other than that sounds like you've got a great mod here, thanks for sharing.
When I tried to reload my game, it won't let me, really bummed about this cause I was far into the game, so I tried a fresh start and loaded a new game, and it works, well the field bombardment, which is what I'm really after, I used world builder to test it out, and it seemed to be working. The only changes I made to it was I increased the bombard distances, ie, catuplts can bombard the next 2 squares, to clear friendly units, cannon's can now bombard 3 tiles up, and arty I gave a hefty 4 value to. Arty is rarely very near the combat these days, and this also gives a sec to bombard your targets well before closeing with combat arms troops.
I'm not sure why I can't use my old game, maybe because I simply copied and pasted the .dll, or schema? I got lazy there, but on the schema I think it was only 4 new lines added, nothing taken away. So I'm betting it's the .dll.
Second, and more importantly, I'd love to add this feature to most ranged units, giving archer units the ability to reign arrows down on adjacent squares would be amazing, so I was wondering if you think this would work with ranged units, or would it be cheesy explosions from arrows?
One more thing,
"Counter-battery fire (bombard vs bombard & ranged vs ranged)"
Is this right, if so, bravo, so you're telling me when I'm fired on by enemy arty I automatically get counter battery fire back at em. Nice work.
Other than that sounds like you've got a great mod here, thanks for sharing.