Turn 1 (2500 BC) Konigsberg Warrior => settler. Rush 3s in Leipzig for settler
Turn 2 (2450 BC) Archer discovers a whale
Turn 3 (2400 BC) Nothing
Turn 4 (2350 BC) Warrior returns to garrison Hambourg. Archer discovers another whale
Turn 5 (2300 BC) Rush 2s in Konigsberg for settler, 50g left
Turn 6 (2250 BC) Rush 3s in Hambourg for settler, 48g left. Warrior at Berlin goes north to explore a little while Berlin is at pop 1
Turn 7 (2200 BC) Berlin settler => settler. Warrior discovers good grassland north of Berlin
Turn 8 (2150 BC) Warrior discovers whale north of Berlin and more good grassland, very good city site
Turn 9 (2100 BC) Bronze working discovered, options are Currency + Horseback Riding + Iron Working + Masonry + Monarcy + Mysticism. I pick Iron Working to ensure that our armies will be powerful enough to repel barbarians.
Turn 10 (2050 BC) Moving warrior from Leipzig to Berlin as Berlin is growing next turn without garrison and Leipzig is building a settler. Frankfurt founded north of Berlin, building settler as it'll get the exploring warrior for garrison. Rush 4s in Berlin for Settler, 57g left.
Turn 11 (2000 BC) Leipzig settler => warrior. Whale discovered north of Frankfurt along with grassland, good city site. Rush 4s in Konigsberg, 54g left.
Turn 12 (1950 BC) Rush 4s in Frankfurt, 51g left. Rush 6s in Berlin, 38g left.
Turn 13 (1900 BC) Archer discovers whale, Leipzig settler discovers a lot of grassland.
Turn 14 (1850 BC) Munich founded east of Hambourg, building warrior. Rush 6s at Berlin, 35g left. Rush 6s at Hambourg, 22g left. Sending Konigsberg warrior off to
explore as settler is about done.
Turn 15 (1800 BC) Stopping here to let Magic determine the site for the next city out west.
In other news, I did of course pick Monarchy earlier
And my wife suggests that if I want to waste my time writing reports it should be ones that I get graded on. So please make sure to grade it!
Turn 2 (2450 BC) Archer discovers a whale
Turn 3 (2400 BC) Nothing
Turn 4 (2350 BC) Warrior returns to garrison Hambourg. Archer discovers another whale
Turn 5 (2300 BC) Rush 2s in Konigsberg for settler, 50g left
Turn 6 (2250 BC) Rush 3s in Hambourg for settler, 48g left. Warrior at Berlin goes north to explore a little while Berlin is at pop 1
Turn 7 (2200 BC) Berlin settler => settler. Warrior discovers good grassland north of Berlin
Turn 8 (2150 BC) Warrior discovers whale north of Berlin and more good grassland, very good city site
Turn 9 (2100 BC) Bronze working discovered, options are Currency + Horseback Riding + Iron Working + Masonry + Monarcy + Mysticism. I pick Iron Working to ensure that our armies will be powerful enough to repel barbarians.
Turn 10 (2050 BC) Moving warrior from Leipzig to Berlin as Berlin is growing next turn without garrison and Leipzig is building a settler. Frankfurt founded north of Berlin, building settler as it'll get the exploring warrior for garrison. Rush 4s in Berlin for Settler, 57g left.
Turn 11 (2000 BC) Leipzig settler => warrior. Whale discovered north of Frankfurt along with grassland, good city site. Rush 4s in Konigsberg, 54g left.
Turn 12 (1950 BC) Rush 4s in Frankfurt, 51g left. Rush 6s in Berlin, 38g left.
Turn 13 (1900 BC) Archer discovers whale, Leipzig settler discovers a lot of grassland.
Turn 14 (1850 BC) Munich founded east of Hambourg, building warrior. Rush 6s at Berlin, 35g left. Rush 6s at Hambourg, 22g left. Sending Konigsberg warrior off to
explore as settler is about done.
Turn 15 (1800 BC) Stopping here to let Magic determine the site for the next city out west.
In other news, I did of course pick Monarchy earlier
