Valkrionn
The Hamster King
At first I was mildly curious why you would bother adding in other religions as Corporations instead of real religions, but I finally see the imoprtant difference. While you can have either one in a city, and spread either one with a standard unit, it is not possible to devote yourself to FOLLOW a corporation. So in that regard it starts to make sense.
Honestly... I think that I would move Esus and Empyrean over to being Corporations in that case. Neither one really seems much like something that a nation devotes itself to following. The first is already touted as being almost worthless to follow, but amazing to have. And the second is such an "ideal" concept that it is hard to think anyone follows it without a secondary agenda in a world like FfH.
So the goal would be not to design religions similar to the current ones, but to design the religions which are observed instead of worshipped.
Exactly. All I was really proposing originally was a guild providing a small bonus, like 2 culture for the Scions, or a small amount of research or some happiness, for the not-really-agnostic civs, showing that while it's not a major religion, they do have their own beliefs. I do like the ideas to expand it to other minor gods as well though... Specifically with Mulcarn. At the moment, the Illians tend to have low hammer output, while being ritual heavy... Personally, I'd like to see a Mulcarn 'guild', foundable with either their first ritual or a tech like priesthood, that would provide a certain amount of hammers for each ice square in the BFC, like happiness for the FoL. As they will always have the same amount of ice (either 19 or 20 squares, don't know if you count the city itself), you could set it to, say, 1/4 hammer per ice, giving 5 hammers relatively early. You could then allow the bonus to increase with certain techs or rituals, or even better, could use your Aspects idea and and allow terrain to age the same way you can age units.... Snow->Permafrost->Glacier? With each successive increase giving better benefits from the guild, allowing the Illians to maintain a decent hammer output.