Turn 0 1435 ad
Look through every city to get reacquainted with the game. My only question is why a forge in Borsippa after building culture? I swap in a market instead.
Turn 1 1440 ad
Send the LB’s toward garrison duty near the Monty/Alex border. Begin a market in Akkad. Too bad it’s a shrine city as there are 3 settled generals.
On another note, Alex is WHEOOHRN. Ghandi is his not-so-bff so let’s hope he heads that way. Searched around but unable to locate his SoD.
Turn 2 1445 ad
Some not-so-surprising news on the Saladin/Gilgamesh war front.
Sending 2 spies to hopefully revolt Hammy’s last cities to try and wrap this war up. I figured we have the ep’s on him we might as well use them.
Turn 3 1450 ad
The Arabian prince wants our military might to come to bear against Sumeria. Maybe at a later date my friend.
Turn 4 1455 ad
Our good fortune continues as a mine near Essen has tapped into a gold vein.
Saladin reverses his war fortunes against Gilga and nets this as well:
Alex wants to make this trade:
DENIED!
Turn 5 1460 ad
Got shrine? We will as soon as Kobo-Daishi gets his butt to Akkad.
In other exciting news, Alex/WK start the festivities with Ghandi.
Our spies are in place for next turns revolt (crosses fingers)
Turn 6 1465 ad
Our first spy does the job and we lose one knight in taking the next-to-last Babylonian city.
Gilgamesh stops by to break this deal off.
Turn 7 1470 ad
The Arab/Sumerian conflict comes to a halt.
Alex takes an Indian city and gets a GG.
The builder in me takes over and I pop Notre Dame in the queue for Cologne.
Turn 8 1475 ad
Monty and Gilgamesh cease their hostilities and we build a Jewish shrine shrinking our current negative gold per turn from 77 to 34.
Negotiate a gems for cash deal with Gilgamesh.
Steal banking from Ghandi.
Save attached
Whosit (up unless Sengir is better)
nocho (warming up)
sturick
Meiz
Sengir (skipped but might want a crack at this)
Norvin Green (glad to be done)