Emperor with this variant
__

_____

____

____

_____

____
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
__
-nocho- -Sengir- -Norvin- -sturick- -Whosit- -Meiz-
. . . What are you trying to say?
Anyway, I'm astounded that over a page was added to this thread since I last posted, but again I must remember that I'm in the wrong time zone.
OK, so although my opinion probably matters squat at this point, as things have been hammered out mostly in my absence, let me throw in my two gold anyway.
Leader: I'd really like a Financial leader. It looks like you set it on Monty now, but Capac could still be nice. It seems like if we're going to stab ourselves in the foot running cottages everywhere, we might as well get the most out of them that we can. The only benefit to Monty that I can think of is that his unique courthouse makes it easier to whip, but I have no idea if we're even going to get Code of Laws.
Second: Start the game, set it to Future Tech. Suck it. This truly is a masochist game, making my OCC-AW-Space Race win game look pale in comparison. I think my comment from way back yesterday was not quite understood: I realize that there are Future Techs 2, 3, etc. I meant to ask, once we've researched the first Future Tech (it was my understanding that we would actually research it), are we limited to researching only Future Techs, or are we then allowed to research things that we have skipped over? Or at least techs that might give us a chance to win (space techs, for example).
Great People/Specialists: As far as GP, I think if we manage to get one, we can do whatever we like with it. I've heard talk about the "spirit of the game" but frankly I'm not entirely sure what that is, unless it's just relying on the cottages. Unless it's the beeline to Future Techs. I'm not sure. I'm willing to say that we can only hire Citizen Specialists, yet that won't be
too awful since we'll be hurting for hammers of any kind, anyway.
Difficulty: I don't care if you put this on Deity because I honestly don't expect to win. That doesn't mean I don't expect to have fun, in that "bang head against keyboard" kind of way. Of the several ways to victory, I'm not sure what we'll have available, partly because I haven't checked what our tech path will be.
Time: Maybe by some miracle we can live to 2050 AD and have the highest score. Conquest/Domination: Seems unlikely because we may or may not have the proper military techs and/or resources to field an army that matters.
Cultural: Possible, in theory, but without Specialists (artists) and the hammers to consistently build Wonders, probably not. Unless we shut off research at Future Tech 1 and go all Culture, maybe.
Space: I don't know if we'll have all the techs to build the ship, and I doubt we'll have the hammers to do it at more than a snail's pace.
Diplomatic: Possible; depends if we can keep our neighbors happy and if we build the U.N. I kind of get the feeling that we won't be large enough to qualify for elections.
I guess there's the espionage issue. I'm fine with no espionage, I don't really care that much, though.
And just because I'm Whosit, I reiterate: I think we need a Financial leader. Doesn't it keep in the "spirit" of this game? Unless the spirit of this game is to play the Civilization version of a quadriplegic. I'm putting my foot down, for what good that's worth.
