T+0
Whip Granary in Nippur, move a Thought Police to take over sentry duties on Vandal, move Mobile police unit to scout out Wang's (Agent of East Asia) lands.
Re-adjust the dot mapping to take into account the current settling of the city of Nippur. We have 3rd filler city if needed, but most land tiles are used now.
T+1
Nippur begins a Library, for running Scientists, out of its 5 food surplus. Move another thought police to watch over Vandal, as both Wang (East Asia) and Ragnar (Eurasia) have units watching the city now.
T+2 Seems as if a agent of Goldstein has taken out Ragnar's Sentry war criminal, what a shame. Moving to scout out Wang's Capital (East Asian) site now.
T+3
I now get the 1st view of Wangs Capital city site, not too bad off for food is he. They crawl like termites over the infrastructure, teeming with agents of East Asia.
Chop a forest into the Library in Babylon, Whip a library for 2 pop, put the overflow into a Heroic Pioneer unit to remove the whip anger.
T+4
Nothing of note, move Mobile police unit and scouting agent of Big Brother about. Build a Heroic Pioneer unit in capital for 9 turns to use up whip anger, Probably settle upon the blue circle close to the capital and work the fish.
T+5
Washington (Traitor to Oceania) now has Alphabet and Iron working ahead of us, but nothing to trade.
Uppsala begins a Library, slow building due to low pop levels. Iron working in 1 turn.
T+6
3 important things happen this turn;
- Washington Founds Confucianism and converts to that Religion. Breaks up the Buddhist Hegemony.
- Iron working is in, and its in the BFC inner circle of the blue circle city I was angling to settle. Upon a grassland hill, available to be worked with the fish.
- Wang has a Go at the Agents of Goldstein, Destroying I agent, leaving a city garrison 1 wounded agent as sole guard. With 2 of Big Brothers thought police in place, we stand ready to take city.
I attack with the 1st thought policeman, who's a combat 1, and lose at 35%, to be expected, but attacking with the 2nd Thought Policeman, unprompted at 85% was a risk

, and what happens of course
I whip the granary in Dur-Kurigalzu and just suck up, hanging 2 turns citizens in the park as an object lesson.
T+7
Akkad goes onto prole duties non stop, to stagnate the city, some heroic Pioneer units as well.
Babylon builds a heroic Pioneer unit with a prole to follow up. Chop river side cottage into that.
T+8 Nothing to report, move 2 proles to chop forests, another to build cottage on flood plain, should have done that from start, mistake.
T+9
Nothing at all, move warrior of Oceania.
T+10
Dur-Kurigalzu, begins a 13 turn prole, same as whip anger, how's that for mismanagement.
T+11
Nippur is about to chop a forest with some residual whip anger, move prole to head of Queue.
Chop in Babylon, goes into heroic pioneer unit, with overflow going into prole for residual whip anger.
T+12
Nothing much, chops go into Babylon, get a prole next turn after Heroic Pioneer Unit to build Iron mine, others are busy elsewhere.
T+13
Doh!!! I misread the whip, it was 85 overflow with a whip, I didn't so its 5 turns, with 5 turns of anger

remaining.
Great Scientist due in Akkad in 12 turns. Don't whip this city, just leave it to build proles/Heroic Pioneer Units.
T+14
I settle Borsippa, due to the precedent set last turn, away from the fresh water source, so as to immediately work the coastal fish. Proles to follow will build the Iron mine, and another city will need to build the work boat. No agents of Goldstein stole this away from us.
T+15
My time has come to an end. Big Brother, has given the Prole's right roggering. More must be done to build up the Glorious Empire of Oceania.
Agents of Goldstein were sighted, and a nest of these vipers was uncovered and destroyed.
I pass the chair over to the next adherent of Big Brothers Plan.