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Senshi's Civs

Discussion in 'Civ5 - New Civilizations' started by senshidenshi, Apr 30, 2016.

  1. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    I believe someone created a thread offering the same thing a while back (not sure what happened there) and it was in the general C&C forum ;)
     
  2. Natan35

    Natan35 Mayor of St. Natansburg

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    Ashdod,israel
    I think your mod is making my game crash...

    LUA log:
    Spoiler :
    [1992635.078] TopPanel: This is the JFD's Global Modded Top Panel
    [1992635.171] TopPanel: Finished loading EUI top panel 221.034
    [1992638.734] DMS_Sennar_Functions: Game control acquired by player. TSL Master standing by...
    [1992638.734] DMS_Sennar_Functions: Player entering game...
    [1992638.812] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
    [1992638.828] JFD_CID_Functions: Player entering game...
    [1992638.828] JFD_ExCE_Tribes_Functions: Player entering game...
    [1992638.843] JFD_RTP_Mercenaries_Functions: Player entering game...
    [1992639.015] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined
    [1992642.593] MartiFunctions: PlotAreaSweepIterator((67, 18), r=3, s=1, d=fwd, w=out, c=no)
    [1992643.140] MartiFunctions: PlotAreaSweepIterator((73, 37), r=3, s=1, d=fwd, w=out, c=no)
    [1992643.156] MartiFunctions: PlotAreaSweepIterator((71, 41), r=3, s=1, d=fwd, w=out, c=no)
    [1992643.890] MartiFunctions: PlotAreaSweepIterator((29, 42), r=3, s=1, d=fwd, w=out, c=no)
    [1992644.671] MartiFunctions: PlotAreaSweepIterator((18, 49), r=3, s=1, d=fwd, w=out, c=no)
    [1992645.421] MartiFunctions: PlotAreaSweepIterator((27, 6), r=3, s=1, d=fwd, w=out, c=no)
    [1992645.453] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Senshi's Korea (Seonjo) (v 1)\Core/SeonjoLua.lua:41: attempt to call method 'ChangeGoldenAgeProgress' (a nil value)
    [1992645.453] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Senshi's Korea (Seonjo) (v 1)\Core/SeonjoLua.lua:41: attempt to call method 'ChangeGoldenAgeProgress' (a nil value)
    [1992646.218] MartiFunctions: PlotAreaSweepIterator((38, 17), r=3, s=1, d=fwd, w=out, c=no)
     
  3. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    This was fixed in Version 2 ;)
     
  4. Natan35

    Natan35 Mayor of St. Natansburg

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    Well... Can you please give me the fix for this specific issue, so that I won't have to update and lose my save in the process?

    (I would've updated but my game crashes each time I enter it after clearing my cache... I rarely manage to sync my mods with steam)
     
  5. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
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    2,079
    >Implying game crash after clearing cache isn't a common feature

    The bugs with Seonjo were far too extensive to be repeated here; you'll have to update.
     
  6. Natan35

    Natan35 Mayor of St. Natansburg

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    I'm playing as him, though, and its the first game he actually causes me problems...

    P.S. Is there any way to update and still using the save file? Changing the mod ID maybe?
     
  7. Chrisy15

    Chrisy15 Flower, Beautiful

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    In the .modinfo, change <AffectsSaveGames> to 0
     
  8. Natan35

    Natan35 Mayor of St. Natansburg

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    In the new version or in the old one?
     
  9. Chrisy15

    Chrisy15 Flower, Beautiful

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    In the new one, obvs.
     
  10. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    Fun with Unit Art!
    Spoiler :
     
  11. Chrisy15

    Chrisy15 Flower, Beautiful

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    Did someone forget to disable ArtInfoCulturalVariation? :p
     
  12. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    In this day and age, we must work with what models we have! ;)
     
  13. retrocity5

    retrocity5 Prince

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    Looks fine to me.

    THE GLITCH HAS TAKEN OVER. BEWARE.
     
  14. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    If you're referring to the icon in the lower left corner, that's what happens when you don't assign it a proper atlas. I don't have icons for the Tadibya or Samoyed Sled yet, which is why the atlas hasn't been defined.

    At this rate they probably never will, either. After a conversation I had last night with an individual who will remain nameless, I'm feeling incredibly disenfranchised and demotivated with civ 5 modding in general.
     
  15. Chrisy15

    Chrisy15 Flower, Beautiful

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    Senshi plz; stop being so melodramatic
     
  16. Skaz881

    Skaz881 History Major

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    Would you like a hug? I'm happy to give hugs to all modders who need motivation to work on their civilizations.
     
  17. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    Ooh, new avatar! As far as I know it doesn't look like any Nenet or Evenk leader, though..

    EDIT: new avatar mysteriously disappears...
     
  18. retrocity5

    retrocity5 Prince

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    If only I had art skills...
     
  19. OrderofOlav

    OrderofOlav King of Procrastination

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    Doggies! What a cool looking units! I wanted Civitar to do something similar for New Spain for our civ project that never was, really awesome to see these will get in game!

    Please don't stop yet your civ project choices are always so unique! It will probably take a while before the mod community starts doing the lesser known civs for civ 6

    Btw really late about it I know but I love Nurhaci! I learned about the Jurchen for a specific course in my study and it made me fantasize about their conquest. Its super great to have a mod about them! Probably the first time I immediately recognized and understood all the unique parts and their bonuses for a modded civ haha
     
  20. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    Could I get a D for Double Release?

    The Evenks and The Nenets

    Supports: E&D, TAL, UCI, Civ IV Traits, YnAEMP, Map Labels, CulDiv, CID, Mercenaries, Piety, Prosperity, and Sovereignty (assuming they're still things :p)
    Steam Workshop - Steam Workshop Downloader
     

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