Senshi's Civs

By the way, if I wanted to offer doing this for anyone who needed city names what forum should I post in? Because I actually really enjoy doing this.

I believe someone created a thread offering the same thing a while back (not sure what happened there) and it was in the general C&C forum ;)
 
I think your mod is making my game crash...

LUA log:
Spoiler :
[1992635.078] TopPanel: This is the JFD's Global Modded Top Panel
[1992635.171] TopPanel: Finished loading EUI top panel 221.034
[1992638.734] DMS_Sennar_Functions: Game control acquired by player. TSL Master standing by...
[1992638.734] DMS_Sennar_Functions: Player entering game...
[1992638.812] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[1992638.828] JFD_CID_Functions: Player entering game...
[1992638.828] JFD_ExCE_Tribes_Functions: Player entering game...
[1992638.843] JFD_RTP_Mercenaries_Functions: Player entering game...
[1992639.015] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined
[1992642.593] MartiFunctions: PlotAreaSweepIterator((67, 18), r=3, s=1, d=fwd, w=out, c=no)
[1992643.140] MartiFunctions: PlotAreaSweepIterator((73, 37), r=3, s=1, d=fwd, w=out, c=no)
[1992643.156] MartiFunctions: PlotAreaSweepIterator((71, 41), r=3, s=1, d=fwd, w=out, c=no)
[1992643.890] MartiFunctions: PlotAreaSweepIterator((29, 42), r=3, s=1, d=fwd, w=out, c=no)
[1992644.671] MartiFunctions: PlotAreaSweepIterator((18, 49), r=3, s=1, d=fwd, w=out, c=no)
[1992645.421] MartiFunctions: PlotAreaSweepIterator((27, 6), r=3, s=1, d=fwd, w=out, c=no)
[1992645.453] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Senshi's Korea (Seonjo) (v 1)\Core/SeonjoLua.lua:41: attempt to call method 'ChangeGoldenAgeProgress' (a nil value)
[1992645.453] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Senshi's Korea (Seonjo) (v 1)\Core/SeonjoLua.lua:41: attempt to call method 'ChangeGoldenAgeProgress' (a nil value)
[1992646.218] MartiFunctions: PlotAreaSweepIterator((38, 17), r=3, s=1, d=fwd, w=out, c=no)
 
I think your mod is making my game crash...

LUA log:
Spoiler :
[1992635.078] TopPanel: This is the JFD's Global Modded Top Panel
[1992635.171] TopPanel: Finished loading EUI top panel 221.034
[1992638.734] DMS_Sennar_Functions: Game control acquired by player. TSL Master standing by...
[1992638.734] DMS_Sennar_Functions: Player entering game...
[1992638.812] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[1992638.828] JFD_CID_Functions: Player entering game...
[1992638.828] JFD_ExCE_Tribes_Functions: Player entering game...
[1992638.843] JFD_RTP_Mercenaries_Functions: Player entering game...
[1992639.015] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined
[1992642.593] MartiFunctions: PlotAreaSweepIterator((67, 18), r=3, s=1, d=fwd, w=out, c=no)
[1992643.140] MartiFunctions: PlotAreaSweepIterator((73, 37), r=3, s=1, d=fwd, w=out, c=no)
[1992643.156] MartiFunctions: PlotAreaSweepIterator((71, 41), r=3, s=1, d=fwd, w=out, c=no)
[1992643.890] MartiFunctions: PlotAreaSweepIterator((29, 42), r=3, s=1, d=fwd, w=out, c=no)
[1992644.671] MartiFunctions: PlotAreaSweepIterator((18, 49), r=3, s=1, d=fwd, w=out, c=no)
[1992645.421] MartiFunctions: PlotAreaSweepIterator((27, 6), r=3, s=1, d=fwd, w=out, c=no)
[1992645.453] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Senshi's Korea (Seonjo) (v 1)\Core/SeonjoLua.lua:41: attempt to call method 'ChangeGoldenAgeProgress' (a nil value)
[1992645.453] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Senshi's Korea (Seonjo) (v 1)\Core/SeonjoLua.lua:41: attempt to call method 'ChangeGoldenAgeProgress' (a nil value)
[1992646.218] MartiFunctions: PlotAreaSweepIterator((38, 17), r=3, s=1, d=fwd, w=out, c=no)

This was fixed in Version 2 ;)
 
Well... Can you please give me the fix for this specific issue, so that I won't have to update and lose my save in the process?

(I would've updated but my game crashes each time I enter it after clearing my cache... I rarely manage to sync my mods with steam)
 
>Implying game crash after clearing cache isn't a common feature

The bugs with Seonjo were far too extensive to be repeated here; you'll have to update.
 
I'm playing as him, though, and its the first game he actually causes me problems...

P.S. Is there any way to update and still using the save file? Changing the mod ID maybe?
 
I'm playing as him, though, and its the first game he actually causes me problems...

P.S. Is there any way to update and still using the save file? Changing the mod ID maybe?

In the .modinfo, change <AffectsSaveGames> to 0
 
In the new version or in the old one?
 
Fun with Unit Art!
Spoiler :
20160909162237_1.jpg
 
Did someone forget to disable ArtInfoCulturalVariation? :p
 
Looks fine to me.

THE GLITCH HAS TAKEN OVER. BEWARE.

If you're referring to the icon in the lower left corner, that's what happens when you don't assign it a proper atlas. I don't have icons for the Tadibya or Samoyed Sled yet, which is why the atlas hasn't been defined.

At this rate they probably never will, either. After a conversation I had last night with an individual who will remain nameless, I'm feeling incredibly disenfranchised and demotivated with civ 5 modding in general.
 
Senshi plz; stop being so melodramatic
 
If you're referring to the icon in the lower left corner, that's what happens when you don't assign it a proper atlas. I don't have icons for the Tadibya or Samoyed Sled yet, which is why the atlas hasn't been defined.

At this rate they probably never will, either. After a conversation I had last night with an individual who will remain nameless, I'm feeling incredibly disenfranchised and demotivated with civ 5 modding in general.

Would you like a hug? I'm happy to give hugs to all modders who need motivation to work on their civilizations.
 
Ooh, new avatar! As far as I know it doesn't look like any Nenet or Evenk leader, though..

EDIT: new avatar mysteriously disappears...
 
If you're referring to the icon in the lower left corner, that's what happens when you don't assign it a proper atlas. I don't have icons for the Tadibya or Samoyed Sled yet, which is why the atlas hasn't been defined.

At this rate they probably never will, either. After a conversation I had last night with an individual who will remain nameless, I'm feeling incredibly disenfranchised and demotivated with civ 5 modding in general.

If only I had art skills...
 
Doggies! What a cool looking units! I wanted Civitar to do something similar for New Spain for our civ project that never was, really awesome to see these will get in game!

Please don't stop yet your civ project choices are always so unique! It will probably take a while before the mod community starts doing the lesser known civs for civ 6

Btw really late about it I know but I love Nurhaci! I learned about the Jurchen for a specific course in my study and it made me fantasize about their conquest. Its super great to have a mod about them! Probably the first time I immediately recognized and understood all the unique parts and their bonuses for a modded civ haha
 
Could I get a D for Double Release?

The Evenks and The Nenets
gh2f3ri.png

Supports: E&D, TAL, UCI, Civ IV Traits, YnAEMP, Map Labels, CulDiv, CID, Mercenaries, Piety, Prosperity, and Sovereignty (assuming they're still things :p)
Steam Workshop - Steam Workshop Downloader
 
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