Aaaaaaaaaaand absolutely nothing of note happened over the past few decades. Well that's not entirely true, our tribe got quite skilled with metalwork, and a large deposit of copper was discovered in the highlands between the flocks of sheep (you know, the ones that mysteriously appeared out of thin air some centuries ago?) and the sea. As a matter of fact it was a young shepherd named Cuprus who happened upon it, that is one of the sheep got away from the flock and while chasing it he slipped on a rock and fell into a cave. His wife and two kids were devastated when his friends found his dead body in there, as it was quite the fall and a hard landing, but at least they could take solace in the fact that he didn't suffer. Well, except for the two seconds or so of falling and the split second of actually hitting the ground before he stopped being a living breathing being, but really who's counting? At any rate shamans held his funeral the day after, with the sheep that lead the young lad to his untimely demise providing ample and tasty food for the attendants.
On the bright side, one of the people who helped lift the boy up from the cave, recognized that the ground was unlike any stone he had ever seen before. A week later he came back to take some samples and experiment with them, burning them, stabbing them with sharp rocks, the works. He found the material to be quite fascinating, and decided to name it Cuprum (Copper) in memory of the dead shepherd. Time will tell what use will be found for the metal.
Apart from that little incident life for this generation was calm, peaceful, and... boring... Not even our hunters saw any action, instead just carrying on with their random strolls through the woods.
Would you look at that, we can finally construct a building again!
Have a screenshot of the tech tree, because there is nothing else going on at the moment. Metalworking unlocked a whole lot of new research possibilities:
Mining for, well, mines, duh, also salt mines and uncovering a bunch of metals.
War Axe for a promotion and the first offensive unit, for those who still want to wipe out the Etruscans above all else.
Quarrying for Quarries, which like most improvements can apparently be built almost everywhere and have a small chance of popping Stone or Marble.
And finally, from what I've heard is just about the most important tech in the early game, Leadership, allowed us to construct a Palace, which provides happiness, culture, commerce, espionage and a whole lot other stuff, bottom line we should get it ASAP and will do so unless the mob overrules me again.
Btw what do you guys think about the pace? (Apart from the dreadful months long hiatus of course, for which I cannot apologize enough.

) The current segment length is based on techs, so usually about five turns per update, which is imo horribly slow. If you are okay with this I'd speed it up a bit and go to at least ten turns per update, at the risk of having to pick one or even two techs and/or builds without reader input. With that in mind, don't be afraid to make several suggestions about what techs to research or things to build, even queue your requests if you feel like it. Personally I'd really prefer that over the current way of having to set the research slider to 0% most of the time so new techs don't arrive too fast.