Sostratus
Deity
No, as I just posted, there are lines in global parameters xml that define damage reduction to walls. melee units have 85% damage reduction. ranged units have 50% damage reduction, but also have -17 combat modifier vs city defenses, which act as an additional -50%. However, Bombard units have no damage reduction vs city defenses, and naval ranged counts as bombard, thus they have no damage reduction vs city walls.
I meant to say naval ranged instead of siege there. Early mornings!That's what I said. Naval ranged is coded as having "bombard strength". But they are also coded to not have the ranged -17 vs fortifications and -17 vs naval units. Thus they are not comparable to land ranged (or land siege).
I was only trying to point out (which you seem to understand, didn't have my coffee, clearly) that there's a -17 penalty for land ranged that everyone sees in the preview and a separate hidden penalty for walls themselves. I really wish the walls resistances was documented in the civilopedia.
Side note, imagine that whatever era we are in, the standard unit is strength X. This scheme is a bit silly because ranged units tend to be 5str weaker than a comparable melee, so the raw 22 (5 base+17 penalty) differential between ranged and melee gives a 0.4 multiplier or so, add on the 50% resist and you are really hitting for 20% (of X). Melee units hit for full but get this 85% penalty, hitting for 15% effectiveness. And melee units take damage when they attack.
This lack of counterattack damage has been an issue with direct and indirect attacking unit in turn based games since like, forever. Reminds me of nintendo's Advance Wars when I was a younger man.
It's a little iffy on Quads with their 1 range but, all the naval ranged after that have very big cannons that make even artillery units look inadequate.Makes a certain sense if being in a position to bombard cities from sea doesn't occur often enough to warrant a naval bombardment class of unit.
That phrase truly had me laughing the other dayI liked the knife fight in a phone box better

Also, according to tile yields, the mausoleum is worth approx +9 gold per tile. Just imagining stacking it onto some decent polders or kampungs...