September Update Thread

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Re: adjacency bonus. I feel like they should revamp even more.

Theatre Square:
+0.5 culture for each adjacent mountain
+1 culture if built on cliff
+1 culture if built on river
+1 for each adjacent natural wonder
+1 if there’s an adjacent lake
+1 if there’s an adjacent oasis.

Aqueduct:
can be built directly on geothermal fissure (tile must still be next to city center and has a fresh water source)
+1 housing if there’s an adjacent lake
+1 housing if there’s an adjacent oasis
+1 food to surrounding tiles, +2 food instead if those tiles are tundra or desert

Neighborhood:
+1 amenity for each adjacent entertainment complex
+1 amenity for each adjacent water park
+2 housing for each adjacent canal
+2 housing for each adjacent neighborhood
+1 appeal to surrounding tiles

Commercial Hub:
+0.5 gold for each adjacent luxury or bonus resource
+1 gold if adjacent to city center
+1 gold for each adjacent entertainment complex
+1 gold for each adjacent water park
+2 gold for each adjacent industrial zone
+2 gold for each adjacent neighborhood
+2 gold for each adjacent spaceport
+2 gold for each adjacent aerodrome
+2 gold for each adjacent canal

Entertainment Complex & Water Park:
+1 amenity if next to city center
+0.5 amenity for each adjacent district

Industrial Zone:
+1 production for each adjacent commercial hub
+1 production for each adjacent harbor
+1 production if next to city center

Encampment:
Adjacent strategic resources accumulate +1 more per turn
Ignore combat unit’s gold upkeep while stationed in encampment

Holy Site:
+2 faith for each adjacent volcano
+1 faith if built on cliff

Canal:
+1 amenity
+1 housing if connected via coast
+3 housing if connected via lake
 
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I wonder what the surprise in the Terra map will be, is it just resources, more natural wonders spawned than in the old world, boosted barbarians.

Or is it a hint that there is some new content in this patch (natural wonders etc) that they have not yet revealed?
 
Tbh i think i would prefer terra if the city states didnt spawn there and it was all just barbarians. Would make it a bit more balanced with Maori and Norway.

Though the AI would probably super struggle to colonise it then.

Also i imagined that the empty continent would be 1/3 the size and the original continent 2/3. But from the short sneak peak we had it looks like they are both half the map.

Going to be very interesting
 
I wonder what the surprise in the Terra map will be, is it just resources, more natural wonders spawned than in the old world, boosted barbarians.

Or is it a hint that there is some new content in this patch (natural wonders etc) that they have not yet revealed?
I feel like it would be more like natural wonders and stuff. El Dorado-Style.

Theoretically it could also be australia-scenario events, but thats really a long shot.
 
This one surprised me too. It seems likely to be overpowered. Is there a real-world analog that justifies production for unimproved coast?
Maybe it's minor wharfs and docks for civilian goods shipped by water. They only exist because the local shipyard can support them and no features or improvements are already there.
 
For the Terra Map IMO "boosted barbarians" would be too hard for the AI.

Small events is not a bad idea, in which version/scenario do you had to bring back "treasure" units to your capital to get gold ?

In my current version I try to make sure there are Luxuries that are available only on the new world landmass. I also have an option for CS available or not on the new world, and use a lower ratio for the New World size.

If they don't they need to make the map bigger to fit everyone on the old world, well, maybe one good news for me then, because they'll have to handle the stability issues on larger map first.
 
Yep. they are specialists since they produce food and gold without working any terrain :)

In Civ5 you have a choice between working land or using specialists, so it was more or less balanced around this. In Civ6 it's more about choice between working land and building something on it. In this paradigm specialists can't be equal to laborers.
Interesting point. Nevertheless, in the case of harbour specialists they produce half the rations they eat and for another half of what they need they print two gold. That is very very uninspiring.

I have nothing against specialized labor costing much but I’d also like to get some worthy returns, probably unavailable otherwise. Like 5-10% faster ship construction per specialist or something similar. An additional production on resources if lighthouse and shipyard is staffed. There should be some stronger incentive to have them, even if only situationally.
 
Interesting point. Nevertheless, in the case of harbour specialists they produce half the rations they eat and for another half of what they need they print two gold. That is very very uninspiring.

I have nothing against specialized labor costing much but I’d also like to get some worthy returns, probably unavailable otherwise. Like 5-10% faster ship construction per specialist or something similar. An additional production on resources if lighthouse and shipyard is staffed. There should be some stronger incentive to have them, even if only situationally.
specialists are like "We like the King" day was in several iterations . . . the only reason it's still there is because it was in the last one.
 
I wonder what the surprise in the Terra map will be, is it just resources, more natural wonders spawned than in the old world, boosted barbarians.

Or is it a hint that there is some new content in this patch (natural wonders etc) that they have not yet revealed?

More powerful goodie huts? Simple to implement and quite fun...
 
I take a day off from the forums and this is what I miss. :eekdance:

I'm most excited for the new map types. I really liked the small continents and 7 seas map from the last patch. Terra, Continents + Islands, and Tiled axis all look interesting to play.
 
Re: Lighthouse buff, +2 Housing if Harbor is adjacent to City Center.

This change is really interesting. Basically, you can rush lighthouses to get trade routes (with the new veterancy buff) and you can even ignore granaries, since they provide equal housing bonuses. Is it even worth it to build commercial hubs anymore?

Victoria is going to be really strong with the new veterancy buff, so many free ships!

Harbor is a priority on coastal cities but I still like to build a commercial hub there eventually, to get that sweet adjacency gold.
 
Thoughts so far:
1) new map types - OK fine, but the modders already have awesome map scripts... (including Terra)
2) boost to coastal cities - sure this is needed, but IMO there still needs to be a boost to city center ON the coast. Right now city centers on the coast have very few advantages to being built 1 tile inland with a harbor (i.e. can't be conquered from sea)
3) new MP mode - as someone who has several friends that play Civ, I'm VERY excited about this one!
4) world builder - meh. give us mod tools.
5) other balance changes - great as always! hope the AI can actually do something though...
 
Awesome all around! So excited for the new map scripts especially
 
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