The AI constantly surprise wars me and takes out other civs. I play on King.
I play on king too. Do you play on a specific map size?
The AI constantly surprise wars me and takes out other civs. I play on King.
It may well be that taking cities have small differences in war, or alliance conditions. Does it take into account, liked, disliked, denounced, trading and other diplomacy status? I really think it does not. If it has, the effect surely is not noticeable, even in those extremes.
It is fairly weird, that when taking city states, or sending AID, these effects certainly do not working at all, if they exist.
- Adjusted Warmonger penalties for Diplomatic status:
- When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:
- -20% warmongering if this is against a player you have denounced
- -40% warmongering if this is against a player you are at war with
- NOTE: This is not used in situations where you are fighting a Joint War against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).
- EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%.
- Adjusted Warmonger penalties for City Population:
- When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:
- If the city's population after conquest is below the average population of all the cities in the game, reduce the warmonger penalty by the percentage that city's population is below the average.
- EXAMPLE: Persepolis is conquered and its population after conquest is 6. But the average size of a city in the game is 8. So this city is 2 / 8 = 25% below the size of the average city in the game. Therefore the warmonger penalty is reduced by 25%.
I may have not fully analyzed all what happened in every game I played. However, I can point that I never found myself in the receiving end of a Surprise war. Or backstabed from a civ I had no grievances against. I can say that I never seen the AI doing this. In this end, I'm am unsure If this is good or a bad thing. It is probably good mostly, since most of the time an unpredictable attack would be quite frustrating. However, in many cases I find myself being the only civ, with military agency in the status of the game. And I think different civs should have different behavior in this regard, as a part of their hidden agenda.
An also never in my games an AI wiped any civilization. I know it is possible, but I would guess very specific conditions need to happen, with a civ falling way behind, in early ages, and when there are no grievances against other major civs. I also have never seen a domination Victory from the AI go past conquering a single capital. Most of the time, no civ gets to conquer any capital. Though I guess is probably possible. As far as I know, the AI designer of the game, (though this is based in an old video) has never seen an AI domination victory in hundreds of AI battle royal monitored plays. I also never have seen an AI having significant grievances from warmongering.
Granted, I play mostly on a couple of maps and sizes. And only completed or almost completed 20 games of so. That means, roughly I have faced 150 AI civs. But is still disappointing.
Also it is truth that while the AI uses the strength of the player to value if they are an easy target and will in some cases take unprotected cities. The overall behavior of the AI I would say still quite innocent in this regard. It factors grievances more than it should, and expansion opportunities less than it should. I don't think they take into account the military strength in the specific area. Another component I do dislike, is the abrupt difference from early to middle ages to later ones. Modern ages were ages flooded with military conflicts in reality, where war technology suffered the biggest explosion in history, something that the military units in civ reflect. But is something that the AI rarely puts to use. due its reluctance to be at war in late ages.
You may be on to something. “Royale” could be the “exciting new MP mode.”
Battle Royale i.e. last Civ standing?
Add the shrinking playing area, and in the case of GS I can see that tied to game mechanisms with more and more catastrophic natural events spawning on the borders of the map, slowly moving to the center.Isn't that how it pretty much works anyway, if you turn off all Victories except domination?
Uh, when do they do the achievement thing usually in the patching process? @Eagle Pursuit
They didn't add new achievements with the last round of new map types?They've never actually done achievements without a DLC or expansion to go with them. If we look at DLC as the closest proxy, it was hours to days before release.
And I go from seven achievements left to twelve. With five unknown. Hmm...
Any sign of a livestream this week? I seem to recall they've typically been on Tuesday or Thursday, but usually announced a day or so in advance?
Either that, or I could see a livestream announcement on Wednesday for one happening on Thursday and the patch being released on Tuesday of next week since the last two major updates were also on Tuesdays.I'm envisioning a scenario where the livestream is announced tomorrow for Wednesday and the patch comes on Thursday.
I suppose there's always a first, but looking at my notes that's never happened before.I'll bet on the livestream and the patch release happening on the same day