Discussion in 'Civ6 - General Discussions' started by bite, Sep 14, 2020.
Laughs in awful combination of Ethiopian and Incan.
Laughs in Norse, then cries at the thought of the possible lack of seas.
So considering that the Gaul/Byzantium pack releases the 24th (next Thursday), I'm guessing that we'll get the Byzantine first look on Thursday and the Gaul first look on the following Tuesday.
Also like 100% they inserted that clip of video reference because people complained about the resting animations
Nope, the districts looks too different. The buildings slots don't match. Look:
Not the same orientation nor size nor anything. It's not an Entertainment Complex. It's an Industrial Zone.
So Venice must be a replacement for Antioch then right?
This. When I read that Heroic and Normal ages were removed it just seemed like a downgrade. Why can't they expand on features or add new ones...
Anton said that with two new Civs will be two new districts. So Gaul shooting village has to be a district and The Byzantines will get one as well.
Or just one of the new City-States.
I am more than happy to say goodbye to normal ages. I imagine a lot of the dedications will now be wild cards and I'm OK with having access to all of them.
I am quite excited about the new game mode. I find the current age system a little bit underwhelming - the different ages, the dark and normal ones especially, don't feel particularly impactful.
So I'm all up for making them more dramatic - being in a dark age should feel rough.
What I'm curious to see is the exact implementation of the system. From what I saw, it looks like the number of cities lost in a dark age is directly tied to game difficulty, rather than other factors, which is a bit bland. Also, I'm curious to see what determines which cities are lost - the ones with the lowest loyalty, ones on the edge of your empire, etc?
Also, some of the dark and golden age policies seem interesting
Spoiler Policies :
But imagine when half our cities as well as our neighbor’s cities rebel and we have to deal with the fallout and possibilities.
Couldn't agree more.
I'm expecting a Hippodrome as an Unique Entertainment Complex for the Byzantines.
Either that or a Lavra 2.0.
Gaul is a surprise to me, and surprises are always welcome. I thought FXS have done with western Europe.
Biosphere, the Swamp and Rainforest Petra. We'd have a lot of discussions about the current useless of swamps and rainforests recently, so that is a good change (although the name "Biosphere" suggests that this will be an Atomic or Information Era wonder, which means when you build it you probably have all the marshes in your empire already removed).
Dramatic Era - that's basically how the vicissitude of civilizations works in real life, at least in epics and other sorts of literature narratives. I fully agree with the idea behind this mode, and I am happy to see the departure of Normal Ages. My only problem is that cities instant flipping seems too harsh, like everyone is becoming Eleanor right now.
a unique holy site? so far only Russia had one.
Yeah, considering Byzantines are focused on religion and domination, it's one of those two and I'm leaning towards the Hippodrome.
I wonder if Geneva was a captured city state or on the Gaul city list?
the next new batch of new City States come in Pack#4
The Frenchman in me is happy Gaul is being added, although living in Ireland I hope we'll see it too some day (one can hope!)
And having been to the Biosphere I'm delighted to see it and get some Quebec representation!
The new game mode sounds interesting, but will need testing I feel to get a clearer impression.
Georgia buff in that mode and Byzantium inclusion are both great news too. Sounds like a solid pack.
Furthermore, these modes actually don't seem like new ideas to spice things up. They're actually old ideas that were cut do to play testing/QA. Now I realize why they weren't in the game in the first place.
The leader had a similar outline
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