Actually, it appears that you can't cancel move orders in-between turns, so our Scout will roam wild next turn as well before we can do anything. Could we perhaps have a reload of our present turn to fix this?
Pretty sure the cancle move will take effect before the scout actually moves though... Alternativly someone could pause the game before lord logs in next time to let him cancle the action before the scout moves again, anyways in the event of us not reloading i think we could play ahead as the saves to reload from won't be saved over at any rate if we do decide to reload.
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