Argpmait said:
I installed 3.1 and played it. It works great except for a tiny little error message that pops up whenever I start the game. The error message is :
"Tag: TECH_ROEMERSTRASSEN in Info class was incorrect. Current XML file is Misc/CIV4RouteInfos.xml."
BTW, I am using Sevomod with "sanctioned" UU addons...Is there anyway to fix this?
That's a problem with the add-on; Keldath probably hasn't had time to bring it up to speed yet. You should let him know in his mod thread.
Sisonpyh said:
Why buff financial like that? It's already overpowered and now it makes organized even more worthless.
Well, financial to me seems like it should be, well, financial. Always bothered me that organized was basically another financial but a less useful and less powerful one. You guys may be right and it might be too much, but honestly it's probably not that big a boost--even the -50% upkeep was underpowered, and all the traits have been bolstered a bit so I wanted to bring financial up to speed just a bit.
The big difference I hope will be adding the free formation promos to organized. It makes sense--the organized civs "fight" in a more organized fashion and are more likely to withdraw effectively and save their troops. That could make a big difference in combat play.
Anyway, as always, let's play with it a bit and see how it plays out. If need be we can shift back to -50% for organized and drop the -25% from financial.
Kommari said:
Gr8 mod Sevo, but I'll stick with warlords atm
Fine. Here's what I think of you then:
Chamrin said:
What do you mean by "first strikes fixed", how were they broken before? How are they changed?
Cham
LunarMongoose pointed out in his SDK fixes thread that the first strike chances were broken. I actually looked at the code myself and found what he was talking about. Basically, if a unit had a +1 first strike chance he never got it. 1-2 first strike chances would only give 1 chance, 2-3 chances would only actually give 1-2, and so on.
The problem was that the the random chance generator counted starting at 0 instead of 1, so you always got one less first strike chance that you thought. You'll note that this totally invalidated the first Drill promo; since it grants 1 first strike chance only, a unit with Drill I was identical in combat probability to one without the promo when the game did the combat, but it always appeared to be stronger when the game predicted outcome.
Anyway, he pointed out the problem and made a quick fix, so the first strike chances actually work correctly now.
Titule said:
Again, I have the empty texts when starting the game. I had that with 2.9 also:
Meanwhile I have upgraded to 1.61. Everything was ok for 2.9, but why are the texts missing again now? (In the german version)
(I don't want to install everything from scratch when a new sevomod-versions is released..)
You know--I'm looking into this and I only have English as an option on my system for some reason. There's a problem here somewhere. Give me a few to figure this out.