~ SG: Utopia of Babylon ~

All I can say is - :beer: [dance] [party]

Great job, Charis! :goodjob: I'm beginning to figure out how to play a diplo game. :lol:

Looks like we've won. :D We're now strategically secured.
 
I'm used to ten turns per go. These twenty turn deals seem to last half an era. :) Not a rail on the ground when I took over, now it's quite different.

IT 1120AD: What? Cities without granaries??? :lol: Well of course that has to be redirected. I think you guys left it that way to give me something to do. :p

Scattered workers does well in the early game, but at this point stacks work much better, preferably stacks of four, so you can lay a rail in one turn (under democracy... what? Nobody has discovered democracy yet?? Hmm, well we're deep into Medicine, hopefully someone will learn it soon).

I bump up the science rate to bring medicine in a turn sooner.

Finally, I see our military is paper thin. We conquered Germany with two cannon and four units of cavalry? Wow they must been pathetic. :) I skim a round of conscripts of our size 12 maxed out cities, then off five other cities, too, and I wake some vet pikes and pay to upgrade them to rifles. BAM, instant army, we go from one rifle to ten, and I haven't hit Next Turn yet.

1130AD: Preparations for doubling our workforce. We need workers to build rails! We need granaries to build more workers so that our population and economy aren't sent into the drink!

1140AD: The world has discovered Democracy! I bought from X-man for about 200 gold. We revolt.

1150AD: We're in democracy! Our workers are faster, and more are being prepared. Our first pathetic rail lines go operational.

1160AD: We discover Medicine, start Industrialization. All our big cities who are done skimming workers are switched to factory placeholder.

1170AD-1210AD: Rails.

1220AD: Nobody has discovered Medicine or anything else yet, and we're now just two turns from Industrialization. I check the diplo screen, and even the poor nations have a wee bit of cash burning a hole in their pockets. I broker Medicine and some of our luxuries, we net about 600 cash, Furs from Liz, and about 175 gpt. We're RICH!!! We're positively wealthy. We're gushing cash. We're in the black, baby, yeah. :)

1240AD: Industrialization! Unfortunately, somebody else also discovered it this turn and has already traded it around, everyone's got it. What's worse, Magellan's has STILL not been built, so there is going to be a cascade to Suffrage, and the AI's will probably get ALL the remaining wonders, and perhaps also threaten Theory of Evolution too. :(

1250-55AD: Factories, rails. We now have over well over 30 workers and the slow creep of railbuilding at the start of my turn has transmuted into rapid, visible progress. The best part is that, with granaries, the extra food from irrigating some of these irrigated grassland and plains tiles is more than making up for the population lost. I cranked FIVE workers out of Silkton alone, and dropped it all the way down to size 4, but I bet you won't be able to tell that by the end of my turn. :)

1260AD: Egypt completes Magellan, everyone cascades to Suffrage. *sigh* No one has discovered Free Artistry yet either, oddly enough.

1265AD: Abe moves a longbow onto our land. Two of his cavalry move purposefully into sight of our border. I dial him up and say, "Abe, old boy, you do NOT want to do this. OK? You understand me? This would be the mother of all Unwise Choices." He stares at me blankly and says, "Oh is that YOUR land? Sorry."

Yeah. Right. I check our military. I haven't been building any, we've been building factories and workers instead. I pull over half of the obsolete units from every corner of our empire and upgrade them at Peaceful Prairie. We end up with a stack of about ten rifles there, most are not veteran though. There goes our treasury, and how. At least we had the dough to pay for it. I also move our cavalry out of the far northeast, and mass them down at Solstice Tree.

I dial up Joanie, Hiawatha, and Cleo, and get them to PAY US for a Mutual Protection Pact. Abe would have to be a complete idiot to attack us now.

1270AD: Abe is a complete idiot. :lol:

One of his cavs charges right up and attacks us at Solstice Tree. Our veteran riflemen were ready and repel the attack with no losses on our side. France, Iroquois, Persia and Egypt declare war against America. Abe then moves nine more cavs onto our land, surrounding us at Peaceful Prairie.

And then it was our turn. :groucho:
 
I used our two catapults to soften up two of the forwardmost American units, and then...
 

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The evil Americans AGAIN! The suspense is killing me.:slay:

This is a bit different though - our border with America is very short.
 
We had two vet cav, two elite. One of our vets promotes upon killing the wounded enemy at Solstice Tree, and we now have two unhurt cavs for use again next turn.

There are still six American cav on our land. I pull vet swordsmen from garrisons and train them into Peaceful Prairie, from which they attack more of the enemy cavalry. There's a stack of three right next to the city. Our first sword attacks, loses two hps, and drives away one cav unit in the red. Our second sword attacks, inflicts one damage, then dies. Our third sword attacks, KILLS a cav unit losing no health. There is one cavalry unit left, I attack with a conscript rifleman, he kills the cav and promotes to regular!I then send a regular bowman on suicide mission to chase down that wounded cav in the red that retreated earlier. He loses a hp then kills off that cav. We've killed seven American cavalry, lost one sword, promoted one cav to veteran, promoted one draftee to regular, and then our Explorer unit runs across the border and sabotages the main American road leading into our territory! He then pulls back and safely retreats to Fishpond. (Gotta love those Explorers when you need a road pillaged in a bad way. :) ). Now the American cav unit reinforcements will have to spend an extra movement point on their way into our territory. I send a vet rifle out and fortify, to cover the newly promoted draftee. We can't be losing that unit to enemy counterattack after such a glorious victory for the Good Guys!

I then pull the rest of our obsolete units to Peaceful Prairie and upgrade them, and our two cannon finally arrive. Two thirds of our cities are completely empty now, but I keep building factories. I'm betting that France and Iro's will give Abe a rough time. :lol:

Now what to do with our Great Leader? Why, steal an 800 shield wonder right out from the AI noses, of course! I train our leader over to Missionary Point (only city in our entire empire not in the middle of building something important, like a factory) and our leader rushbuilds Universal Suffrage! Ha, so much for the cascade, bet the AI's are now wishing they had researched Free Artistry. But the didn't, and now every wonder left in the game is going to be ours ours ours.

[dance] [party] :jump:

1275AD: American cav unit slaughters our suicide bowman (knew that was coming) and promotes to elite, then runs across the border. The others attack not our city, but the rifles in the field! First the two remaining cav on our land... one rifle is hurt into the yellow, then wins and promotes to elite! Then he is hurt down to yellow again, and wins again! Then two more cav charge across the border to attack our units here and one of our vet rifles is slain. :( Then the conscript has to fight, and he wins again!!

Our one unhurt elite cav chases the cowardly Americans back across the border and...
 

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And that was about it for the Americans. We're in no shape (yet) to go attack them, but with factories online, we have cities that build new cavalry or riflemen every TWO turns, and others that can do it in three or four. Donsig could build us a new army on the first half of his turn and go conquer America on the second half, if that pleases him. :)

1280-1300AD: Our explorer pillaged most of the American lands near our borders, cutting off all their roads into our territory and also cutting all the roads down to San Fran. If nothing else, San Fran is now easy pickins.

We discovered both Sanitation and Electricity, and started on Replaceable Parts. I had to draft some more units, but no city anywhere in our nation got hit up more than once for conscripts. In a pinch, we could draft some more, but I don't think it will be necessary. We now have some cities building military again, and that ought to cover it.

Joania and Hi are mopping the floors with Abe up north, he has lost seven cities to them since attacking us. After those first two turns, all I saw out of him was longbows and pikes. Our second leader was used to make an army and got into some serious action with those longbows and pikes, barely made it back out of American territory in one piece! The army is recuperating now at Fishpond, and can go back to defensive duty at Peaceful Prairie once it has healed up. Babylon is almost done building the Heroic Epic, and we'll be eligible to build Battlefield Medicine and Wall Street soon, too.

I built a lot of rails with all those workers, and their speed will only double again when rep parts comes in. All our cities should be fully improved well before my turn comes back around again.

I also rushbought courthouses out on colony isle so that those cities would get some shields going and stop wasting ALL their income to corruption.

Oh yeah, and we're building the Iron Works now. :)

Next up, donsig. Good luck with the war.


- Sirian
 
Man, try for a peacefull game and everyone attacks you.

Well, opportunity has knocked, lets open the door.
Donsig, grab some real-estate while the getting is good.

Good work, Sirian.

We can play 10 turns now, 20 is just the maximum. Play 2 turns if it suits you. :)
 
"Abe is an idiot." Har!! :lol: An even more brilliant move than what Biz did. Gotta like the MPP signed just before that.

And two leaders, and we went from likely to lose every wonder to all-wonders-are-belong-to-us! :hammer:

This might be the first game I've ever seen where we win by conquest and yet NEVER declare war!

Charis
 
I'll get to it soon. I'm using a vacation day today. Thinking of spending it in San Fran.;)
 
1305 AD: Our army rests as our workers and cities continue building up the republic's infrastructure.

1310: Heroic Epic is built. Thus inspired our forces advance on San Fran. Pikemen and spearmen are seen fleeing the city...

1315: Our army moves to block the strategig advance to the rear by the Americans. The bombardment of San Fran commences. We build another bank and the people clamor for Wall St. Our rivals begin working on great theaters. The people cry out that Babylon is the center of the cultural universe and WE should build the greatest theater. But we know not how! A senator rises in chambers and begins, "Friends, Babylonians, countrymen: lend me your ears..."

1320: The Iroquois and Americans make peace. The Cultural Police liberate San Fran. Our cavalry then turn to mop up the trapped Americans who have decided to destroy our roads. This mundane action produces a great leader, Sumuabum! He is promply sent to the senate from his home district and is chosen Prime Minister. Driven by the cultural competition, one of Sumuabum's first acts is to strike a deal with Persia. He arranges for the importation of Persian dyes in exchange for our maps and 170 gold (a mere five years surplus). As part of the deal Babylonian medical personel teach the Persians the basics of sanitation while Babylonian artists travel to Persia to study. Sumuabum breaks ground for a great theater vowing to beat all other countries in the race to complete it.

1325: The Americans advance on Peaceful Prarie. Bow and sword militia are called up to rid our soil of the new threat. Babylonian businessmen standardize production by using replaceable parts. England cuts off our fur imports, our treasury surplus drops and the people demand better medical care for our troops.

1330: The bloody battle of Peaceful Prairie begins. We form a defensive line of riflemen to prevent the American knights from entering our territory. The knights leave and American cavalry show up at the front. Riflemen! Rubber lies within Babylon's borders but there are no roads to the source. Doh! Sumuabum travels to London for a summit meeting with Elizabeth. He must cancel the RoP with England and temporarily cut off the exportation of Babylonian silks and gems to England. The prospect of having only furs to wear brings Liz to her senses and a furs for gems and silk deal is made. Sumuabum gets a little cash for his trouble but Babylon's surplus is shrinking.

1335: The Americans are pushed from the vicinity of Peaceful Prairie. Xerxes wants a RoP and MPP agreement but won't pay for it so the senate refuses to ratify the treaty. Egypt cancels the old RoP/gems deal and Sumuabum travels to Thebes for another summit. He does arrange to continue the export of gems to Egypt but at a greatly reduced price. The surplus is now only 44 gold every five years.

1340: The Cultural Police begins operations to liberate Seattle. The senate authorizes the upgrade of our forces. Babylonian scientists standardize research methods.

(I've managed to build a culture generating improvement each turn so far. More to come.:) )
 
1345 AD: The Cultural Police liberate Seattle. Sumuabum retires to Solstace Tree. His last act is to push legislation through the senate renaming San Fran (Harran), Seattle (Esagil) and Baltimore (Borsippa).

1350: The miltary academy enrolls its first cadets in Fishpond. Wall St. in Deerdale becomes the financial capital of Babylon. We sell the secrets of scientific method to Hiawatha in an effort to boost our treasury surplus. Sumuabum, atrue renaissance man, publishes a theory of evolution in Solstace Tree. In the flurry of scientific activity that follows, the secrets of the atom are explored and amazing feats are accomplished with electrical components.

1355: The aged Sumuabum attends the play Hammurabi V at the new Shakespearian theatre in Babylon. Expansion of the capital building in Babylon.

1360: Dome placed on the capital building. Military medical facility completed in Wheat River.

1365: Shelling of Washington begins as the Cultural Police move to liberate that city.
 
Our military has suffered some attrition as I concentrated on culture improvements and wonders. Some of our cities are ungarrisoned and we have only one cavalry left for offense (besides the artillery). Washington has wine and rubber for us!

Hoover Dam has not been started yet.

We're still under 25,000 culture points.
 

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Nice use of that Leader. :goodjob: Good job on the trading front, too!

Got all the wonders, and beat down on the Americans with just a few cavalry? Truly our military is the finest in the world!

- Sirian
 
You know, for a 'peaceful' game, we do seem to be getting a whole lot of GLs over the last few turns. :)
 
Yeah, great leaders galore. We never had this many as the Germans!

(Gotta go, playing Romance of the 3 Kingdoms II with my son. I'm Cao Cao!:) )
 
Originally posted by donsig
(Gotta go, playing Romance of the 3 Kingdoms II with my son. I'm Cao Cao!:) )
Cheater. :rolleyes: For a REAL challenge, try playing Liu Bei in the Battle of Red Wall scenario at the hardest level. :D
 
For a REAL challenge, try playing Liu Bei in the Battle of Red Wall scenario at the hardest level.

It's been a long time since I played ROTK and my son's only eight. We're not ready for challenges yet! He likes sending letters to people and beheading generals. We did conquer one province so far in a joint attack. (He is Liu Bei.)

Who's up in Babylon?
 
I'm up. :)

Highlights : -

1370 - Building Hoover's Dam in CC. 20 turns. Took out 1 conscript infantry in Washington.

1375 - MPP with France ended. France made peace with America. Almost lost Peaceful Pairie to one American cavalry (single inf was down to last hp) who slip around the troops at the border. Phew!

1380 - Made peace with the Americans for Boston. We have no cavalry to take out the enemy defenders and they keep conscripting infantry in masses. :( Rename Boston to Forlorn Hope after actually seeing where it was. Washington had lost much of its infrastructure fr bombardment BTW.

1390 - Renegotiated lux deals with the French, Persians and Egyptians for 19, 26 and 25 g/turn respectively.

1395 - One army readied in Fishpond. Next leader to decide what to use it for.

1415 - Renegotiated lux deals with Egyptians and Iroquise for 27 and 23 g/turn respectively. Rushed temple in Forlorn Hope for 92 gold.

1420 - We got oil. :)

End

Note - 27552 points in culture.
 
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