Jezner
Warlord
GAME LEVEL: Warlord
CIV: Americans
LAND: Continents
MAP: Standard
PATCH: 1.17
All victory conditions are enabled.
No Worker Automations
No City Govenors
No Goto for workers
Current turns: up to 30 per player (next round 20 per player)
# Civs = 8
24 hours to verify you can play your turn, 48 hours to play.
# of live people: 5
Open slots: No open slots - sign up for waiting list
PLAYERS (in order of play)
Jezner with Jezner the 3rd representing the Mother Green Party
Waiting to Notify - 3/30/02
TG Cid with Senator Kletian Atad representing the Enlightenment Party
On Deck
SKILORD with Sir Nicholas Skilord representing the Domination Party
Kevinicus with Kevin Schenk representing the Scifiexchange Party
WAITING LIST
Earl Of Chester
Feel free to sign up for the waiting list in case one of the previous parties falls from power, and thus disbands. Once you are announced to play, you have 24 hours to check in and 48 hours to play your turn
THE CONCEPT
Each real person playing this SG will assume the role of a political party (real or otherwise). Assuming the role of a political party, your goal is to move the civilization in that direction. That being stated, you will not work with other SG members to win the game - you will work with your other players to achieve your stated party goals.
For example, Allen represents the Hawks party. So he starts building the Sun Tzu wonder.
Jim represents the Pacifist Party - finds the wonder, and decides to best put those resources into a library. Jim notifies Allen, Allen grumbles, and agrees to finish building Jim's three univesities instead of switching them to knights as he planned to do.
It's all about negoation and compromise. And of course, getting your own way.
Lets just keep it friendly.
CIV: Americans
LAND: Continents
MAP: Standard
PATCH: 1.17
All victory conditions are enabled.
No Worker Automations
No City Govenors
No Goto for workers
Current turns: up to 30 per player (next round 20 per player)
# Civs = 8
24 hours to verify you can play your turn, 48 hours to play.
# of live people: 5
Open slots: No open slots - sign up for waiting list
PLAYERS (in order of play)
Jezner with Jezner the 3rd representing the Mother Green Party
Waiting to Notify - 3/30/02
TG Cid with Senator Kletian Atad representing the Enlightenment Party
On Deck
SKILORD with Sir Nicholas Skilord representing the Domination Party
Kevinicus with Kevin Schenk representing the Scifiexchange Party
WAITING LIST
Earl Of Chester
Feel free to sign up for the waiting list in case one of the previous parties falls from power, and thus disbands. Once you are announced to play, you have 24 hours to check in and 48 hours to play your turn
THE CONCEPT
Each real person playing this SG will assume the role of a political party (real or otherwise). Assuming the role of a political party, your goal is to move the civilization in that direction. That being stated, you will not work with other SG members to win the game - you will work with your other players to achieve your stated party goals.
For example, Allen represents the Hawks party. So he starts building the Sun Tzu wonder.
Jim represents the Pacifist Party - finds the wonder, and decides to best put those resources into a library. Jim notifies Allen, Allen grumbles, and agrees to finish building Jim's three univesities instead of switching them to knights as he planned to do.
It's all about negoation and compromise. And of course, getting your own way.
Lets just keep it friendly.