SGFN05
0: 2550 BC
Al is well. Next turn the lux slider needs to go up because Delhi will grow.
IBT- The venerable Bede has completes a great work of history and reports that we are the least happy people of the world, after the Greeks, Portugese, Vikings, Aztecs, Iroquois, Babylonians, and Germans. Doh.
Delhi has grown to 4 and the governor has selected the river forest on growth, we now do 3f9s. Change this to 2 irrigated cows, the forest deer, and the irrigated floodplain for 5f7s.
1: 2510 BC
Delhi has grown to 4 and the river forest was chosen on growth for 3f9s, change this to the floodplain (just now irrigated), 2 cows and the deer for 5f7s.
Worker starts roading the floodplain. Warrior03 into Delhi for MP, so we don't need to raise the lux slider.
IBT - nada
2: 2470 BC - Exploring warrior finds more ivory to our NE.
IBT
We meet a Greek Hoplite in the NE.
Delhi: settler -> settler
3: 2430 BC
MM Delhi to use the 3 cows for 5f7s, advisor says settler in 5, which is wrong, it is in 4, but hey, miscalculating a settler factory can happen to the best.
With the Greeks just met in the E I decide to go for red dot first, want to secure the ivory. Warrrior03 goes as escort with the settler, as there was a barbarian in that area.
Contact the Greeks, they are annoyed and have Masonry, The Wheel and Mysticism. Germany has the same techs, Babylon has nothing. Wait until Babylon has something on offer.
IBT - Exploring warrior meets an Aztec warrior in the NE.
4: 2390 BC
Exploring warrior moves and meets 2 Portugese warriors in the NE. It's looking like a party!
Move settler -warrior combo towards the ivory and see another Portugese warrior, that's 3 of them quite close. Wonder what they are up to.
Bombay has grown to 2. Dial up the Aztecs (polite) and Portugese (annoyed), they have the same three techs as the rest: Masonry, The Wheel and Mysticism.
IBT - All foreign units in the NE move towards the barbarian camp there.
5: 2350 BC
Delhi has grown. Lux slider to 20%. The deer has been selected on growth for 5f93. I exchange a cow for the irrigated floodplain for 5f7s. Tech situation unchanged.
IBT - not much
6: 2310 BC
Madras founded near the ivory, starts warrior. Tech situation unchanged.
IBT - Delhi: settler -> settler
7: 2270 BC
MM Delhi to use the 3 cows for 5f7s. Lux slider to 10%.
Tech situation: Babylon now has masonry. This opens the possibilities of a 2fer (2 for the price of 1) deal. I buy the Wheel, so we can see where the horses are, from the Portugese for 4gpt. The Portugese turn from annoyed to cautious. Then I trade The Wheel to the Babylonians for Masonry.
We have 2 sources of horses nearby, yes!
IBT - not much
8: 2230 BC
Settler arrives at yellow dot. Tech situation now: Germany has mysticism, Iron working and Mathematics, Ports and Aztecs have Mysticism, Iron working, and Greeks only have Mysticism.
This opens the possibility of a 3fer. Issue is we are only doing 3 gpt. I fake a higher gpt by (temporarily) turning all citizens to taxmen, and set the sliders at 0, then we are doing 9gpt. But Germany does not want to sell mathematics for this, IW is close to a deal, Mysticism can be bought for 8 gpt, but it has no trade value, since only the Babylonians don't have it and they have no money or techs to offer. So no deals possible. Set citizens back to works and the sliders back.
IBT - Bombay: rax -> archer
9: 2190 BC
Bangalore founded on yellow dot, starts archer.
Delhi has grown. Lux slider to 20%. The deer has been selected on growth for 5f93. I exchange a cow for the irrigated floodplain for 5f7s. Tech situation unchanged.
IBT - not much
10: 2150 BC
Exploring warrior spots a 3rd lux about 7 tiles SE of Madras. Final check if I can set up a tech deal. We have 25g and are doing 8gpt. With the sliders to 0 and all citizens to taxman we do 20 gpt. We cannot get math for this. But IW can be bought for around 11 gpt, Mysticism for about 7 gpt.
We could buy IW and then try to sell it o the Greeks for Mystic and possibly some money. Risk is that the Greeks are researching IW, so that for them it has little trade value.
We would then be doing -3 gpt, with only 25 in the box and still 11 turns to writing, which may get us the trade value to cover our debts. But 3 times 11 is more than 25. Now that can be solved by buying money (16 g for 1 gpt), but that makes the gamble on the trade value of wring even larger. So I decide no deals for now.