SGFN-08: Random AWM Succession Game

Installation was successful. Now I'm trying to make it look the way i want it to. Windows 7 has some clunky "features" that are hard for a nuts and bolts guy like me to deal with.
 
Do you want me to take the set? Confusion still reigns. Let me know either way.
 
Yes please, i can't play it until late saturday afternoon.
 
Spunge reported to me today, and I am unsure if he will be returning.
 
Sorry to everyone, I missed the opening of the game somehow.

I'd be happy to join in and take a "turn at bat". I'll review play up to this point and if you want me, I'd be more than willing to get into the rotation.
 
@ Splunge: Welcome Back! You can have teh roster spot before me if you want it.

So...
1: Overseer =>Skipping to DWetzel
2: GamezRule
3: Lanzelot
4: Splunge
5: Sparthage
6: DWetzel =>Playing
 
Thanks!
Sorry to everyone for my disappearance. I lost track of the game with Passover and forgot where succession games are in the forums.
This is my first AW and SG but I'm catching up on the game's progress up to now and will be ready when I'm up!

Anyone have a link for taking screenies and adding dots/circles as I've often seen in SG postings?
 
I don't have a link, but I just use the Prnt Screen button. Hit that and the image on the screen is put on the clipboard. Then I use MS-Paint. Open that up, paste (Ctrl-V) puts the stuff on the clipboard into an image, save it as a jpeg, then use the various painting tools to make circles and arrows and whatever I need.
 
I'm getting caught up and will take a look at the next save posted so I can contribute something useful to the discussion.


By the by, what VC are we looking for? I must have missed it in skimming the early discussion. I assume in an AW, domination?
 
Domination is often easier, but we will decide when we can still go either way. Welcome aboard Splunge! DW and Lanzelot are the chief schemers this round, but if you have any questions, don't just feel free to ask, more like please do ask.
 
I think we may actually find Conquest just as easy in this game, given the broken-up nature of the land mass. I could be wrong, but I see massive scorched earth overseas.

Frankly, though, I'll just be happy with a W, of any stripe.

I plan to play this evening, so speak now or hold your peace until after I've mucked up the next 10 turns!
 
Scorched earth is always fun, yet useful. You can wipe every trace of a civ off the face of earth (every city, road, mine, irrigation...) and the AI'll just keep sending in gifts, I mean 'settlers', for us! :lol:
 
Sorry if it's been discussed earlier-why a library? Trying to speed our research to Monarchy?

Needed the cultural expansion to bring the two whale tiles into play for the city. The original intent was to rush the Great Library in that city, but, um, Plan A didn't happen.

As a secondary benefit, more culture for us means less flip chances for cities we capture down the road.
 
Okay, turnset played. Your highlights:

Amsterdam captured flawlessly, and four slaves came with it. :goodjob:
No units lost this turnset. :goodjob:
Our first rock-throwers have seen a bit of action. :D
We're up to 11 cities, and will have our 12th next turn. :)
Polytheism in, Monarchy in 12. :)
We're Currency away from the Middle Ages.
I only let one city riot, and probably only messed up Leipzig's MM once at most! :mischief:
Met a new friend. :rolleyes:

Pre-flight:

Plans:

1. Beat up Dutch, a lot.
2. Continue to explore.
3. Research Polytheism.

To the last end, I turn research on full speed, and change the taxman in Rotterdam into a scientist. Polytheism in 9 turns, at the moment.

I swap the galley bulid in Frankfurt to a harbor (which the whales will appreciate, and we may as well build veteran galleys if we're building them), and swap Konigsberg from a barracks to a catapult (we have zero catapults, and that's a number that's too low for my taste). I'm also not sure I'm in love with the harbor build at Koln, but I leave it for now. :)

I'd like to produce a few more spearmen during my set, as we're seeming very thinly stretched against any naval invasions, plus I'd like to continue to expand southward, but I'd like to do it with escorted settlers.

I hit Enter.

Spoiler :
IBT: A Viking warrior lands next to undefended Frankfurt. OK, now I really want to produce more spearmen.

Dutch ship sails out of Amsterdam, possibly after unloading a unit (?). Also, two Dutch warriors advance on Rotterdam.

Babylonians complete Oracle. Greeks and Aztecs start Great Wall.

530 BC (1): Our archer kills the Viking interloper (1-0).

Move settler into place south of Hamburg. It will briefly be undefended, but I'm not worried.

IBT: Dutch warrior promotes our spear in Rotterdam (2-0), the second one pillages the road.

A Dutch archer approaches our line moving south. It's next to another archer at the moment.

510 BC (2): Leipzig worker-worker. Hamburg archer-spear.

4/4 archer def. 3/3 Dutch archer while losing 1 HP (3-0).

Found Hannover on our south coast (starts catapult, for now).

Move archers south.

A Dutch galley moving north causes me to shift a couple units around, including one toward Koln.

IBT: The Dutch move north.

<b>We get the Forbidden Palace message.</b>

490 BC (3): Your dunderheaded leader's unit movement made Hamburg riot. I pop lux to 10% (also necessary for Berlin) to cover it. Oops. I take this occasion to remember that I didn't turn on alerts in CivAssist2. I also note that Persia has Code of Laws as of now.

On the plus side, Polytheism is in 5 turns, so growth is having a positive effect.

IBT: Dutch land archer near Frankfurt.

470 BC (4): We get Code of Laws from the Great Library, courtesy of Persia and the Vikings.

Berlin archer - archer. As it is now at size 5, I MM it to get to 10 shields (and 2 turn archers).

Leipzig worker - settler. Frankfurt harbor (no benefit for the whales, YET) - catapult.

Our archer dispatches the landed Dutch archer (4-0).

We continue our march south. The road to Rotterdam is almost complete, which is useful.

450 BC (5): Not much; we now have 6 archers outside Amsterdam, which I am going to attack next turn. Three more are en route for (hopefully) mop up duty. If things go poorly, we have Berlin cranking out archers and we have catapults for our next batch of pain.

IBT: Vikings sailing for the usual landing spot.

430 BC (6): Berlin archer-archer. Konigsberg catapult - galley.

I ping the Viking sailboat for a point from our catapult. Yay, it works!.

As Amsterdam just grew to size 2, and will pop another spear soon probably, this looks like a good time to mount up the assault:

4/4 archer vs. 3/3 spear (w/ archer bombard) = 3/5 archer (yay).
4/4 archer vs. 3/3 spear = 1/4 archer (yay).
4/4 archer vs. 3/3 spear = 2/4 archer (yay).
5/5 archer vs. 3/3 archer= 4/5 archer (yay). (8-0).

Had I known it would be THAT easy, I'd have attacked sooner.

We capture Amsterdam, two slaves, and another two slaves from the settler that was in town. Unsurprisingly, there's a resister. There's a Dutch spear S-SW of Amsterdam. The new Dutch capital is Eindhoven. I start Walls in Amsterdam, for the moment (want to see how the flip risk looks).

That assault went so well, I swap Berlin from archer to spear and Hamburg from spear to archer. Gets us one archer sooner but I want a few spears out of Berlin before I forget.

Tweak Polytheism from 90% to 80%.

Gah, I probably messed up Leipzig again while producing the settler, or maybe not. I hate Leipzig.

IBT: That Viking boat heads home to repair its sails.

410 BC (7): Hamburg archer-spear.

Amsterdam has a zero flip risk at the moment (with the number of units inside), so I continue with the walls.

In preparation for Heidelburg settler-abandoning in 2 turns, I turn both its citizens into scientists. That lets Rotterdam start being useful and growing, and still lets me cut the last turn of Polytheism to 70%.

IBT: Polytheism in, Monarchy next, in 13 turns at 100%, at least for now. Oh, did I mention we have wines hooked up to the empire now thanks to Amsterdam? :)

390 BC (8): Berlin spear-spear. Not much else, except I heal a few units in Amsterdam (which needs all of 1 unit to not flip, yay). Next turn will be the move-out to Eindhoven.

370 BC (9): Leipzig settler- worker. Frankfurt catapult - galley. Why yes, I'd love to settler-abandon Heidelburg, thank you.

The Aztecs are building the Mausoleum of Mausollos. Bully for them.

Sailing merrily down the Aztec coast, I encounter a strange brown border and am met by an emissary for the Russians. Catherine has two sources of iron, one source of gems, 8 gold, lacks knowledge of Literature and Polytheism, and has an astonishing 15 cities. I tell her she's on the list.

IBT: The Vikings land TWO warriors near Frankfurt. That actually presents a bit of a problem.

350 (10): Berlin spear-spear. Koln barracks - archer.

Catapult bombs Viking warrior (2/3).
Archer attacks 3/3 warrior, winning flawlessly (9-0). Move spear from Konigsberg into the city for cover.

Found Heidelberg the Second, feel free to rename it. It starts a barracks.

Move spear/settler pair into position to settle next turn between Rotterdam and Utrecht at Lanzelot's site.

I save before moving the newly created spear in Berlin. You can figure out what to do with it (I'd recommend heading south to Hannover, personally).


Post-flight notes:

It's probably about time to swap Berlin back to archer duty for a while. Having a couple more archers on landing-quashing duty would probably be wise. I'm actually pretty happy with the AI's chosen landing site, so try to do nothing to disturb it, but with one archer only on duty, we may have some pillage problems next turn unless we want to get frisky and let our new spear attack a 2/3 warrior over a river.

Next player should probably play until 1 turn before Monarchy and stop, even if that's a goofy number of turns. I think with growth it may actually work out to be an even 10, but if not, that's okay.

The stack of doom is in an intentionally ambiguous spot. I'd actually be inclined to raze Eindhoven now, with the intent to rebuild it 1NW (on the coast, CxxC to Amsterdam and The Hague, with an eventual eye to a city 2SE of Eindhoven's current location acting as a canal/ideal choke point. Groningen's in a fine location, so I'd want to keep it; The Hague I can live with razing or replacing but keeping it is marginally better probably. I do not think we should be worried about razing cities, as we can very very easily replace them given our settler factory in Leipzig. We are probably 3-4 settlers away from having our portion of the continent filled up.

More importantly, I don't think we should delay taking out the Dutch just for the sake of keeping a size 1 city. The Persians and Greeks may be arriving soon, and I'd rather have the Dutch eliminated before that happens. Raze Eindhoven now, and we can afford to put a spear (and an archer or three) on the mountain for a lookout.

Feel free to change just about every city build you see, I'm pretty ambivalent about them. It may be worth starting Frankfurt on an aqueduct soon. Berlin should probably do archers. We may have enough workers + slaves for now to allow us to put Leipzig on full settler duty (giving some food to Hamburg along the way). Hannover's getting a forest chop in 3 turns, so take that into account. A culture build in Amsterdam would be awesome, netting us horses (it may be worth burning a slave to colonize, if we don't want to rush culture there) and being useful for bringing the rest of the Dutch area under our control. Right now there's some issues with the AI city placement (as usual).
 

Attachments

Sound like you did very well. That wounded warrior will likely retreat to heal rather than pillage, so attacking it would be a bad idea. I would rather rush culture or burn a worker(not a slave, since slaves cost no unit support) for the horses, we need 2 move units ASAP. I will take a look at the save before i comment further.
 
Am I up or is Overseer? :confused:
 
The stack of doom is in an intentionally ambiguous spot. I'd actually be inclined to raze Eindhoven now, with the intent to rebuild it 1NW (on the coast, CxxC to Amsterdam and The Hague, with an eventual eye to a city 2SE of Eindhoven's current location acting as a canal/ideal choke point. Groningen's in a fine location, so I'd want to keep it; The Hague I can live with razing or replacing but keeping it is marginally better probably.
A paragraph like that calls for a screenshot:
Spoiler :
NethF.jpg

Questions:
* Is that settler in place?
* I bet the spear next to A'dam is going for the grapes. Why not put a unit on top?
 
Answers:

1. Yes, the settler is in place (I think I mentioned that in the turnlog). It just arrived this turn.

2. That spear has been doing strange stuff; it was actually headed north for a couple of turns, but then turned around this last turn. It had an opportunity to pillage grapes the turn after we took Amsterdam, but didn't do so. Right now I think his orders are to head home and protect Dutch cities. No matter where he moves, there are four newly-arrived archers in Amsterdam that can take care of him next turn if need be. They could have attacked last turn, but it would have been across a river, and with the catapult right behind, I figured why risk it.
 
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