Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Do some MM'ing. Rush a couple harbors on our east coast to get some galleons to open a new front.
Raise tech slider to 50% to get Electricity in 2 turns...I want RP! Rush some settlers.
Civilian units:
Workers 57
Slaves 61
Settlers 11
Explorer 1
Military units:
Warriors 7
Spears 20
Horsemen 7
Longbows 17
Trebuchets 25
Cannons 8
Armies 10, 1 Spear(4), 1 Horse(4), 2 mixed(4), 1 Longbow(4),3 Cavalry(1, 3, 4), 2 Empty
Muskets 18
Cavalry 29
Crusaders 8
Caravels 5
Frigates 3
Galleons 9
Privateer 1
Unit Support:
Total Units: 236
Allowed Units: 272
Support Cost: 0 gpt
Enemies:
Dutch=>Eliminated
Vikings=>Eliminated
Greeks=>Eliminated
Persians=>Eliminated
Russians=>Strong compared to
Babylon=>Strong compared to
Aztecs=>Strong compared to
Hit Enter=>
IBT: Uncommon sight, Russians land a credible group near Tyre, 2 Muskets and 2 Longbows.
Many builds fnish, nothing of note.
Turn 1, 1340 AD Artillery ineffective, Cavalry Army smashes Muskets. No leaders from killing Longbows.
Defended by 2 rRifles, Ixtapaluca is easily taken by Zetien-Husaren army.
Defended by an rSpear and an rWarrior, Sippar falls easily to 2 Cavalry.
Defended by 2 fiesty rPikes, it takes 3 cavalry to take Zariqum.
Worker moves. Build some towns.
IBT: Russians decide to land 2 muskets, a Mace, and a Longbow beside Ixtapaluca. Suddenly that island has a swarm of Russian boats nearby. Otherwise, very little enemy movement.
I will only note important builds.
Turn 2, 1345 AD: Kill the Russian landing party.
Begin reducing defensive troops at Aarhus, should make a fine place to reinforce from.
Cavalry army takes out 2 pikes there.
Set up to take Magadan. Worker moves. Build some towns.
IBT: Ouch, enemy has Privateers and grab a Galleon of ours.
Russians decide to land a Cossack and 3 Maces beside Ixtapaluca.
Babylonians land 2 Knights and a Longbow at Zariqum.
Turn 3, 1350 AD: Magadans 3 rRifles hold off 4 Cavalry.
Defended by an rPike, vSpear and vBowman, Aarhus taken by 4 Cavalry.
Crap! Lose a 4 Cavalry army with 17 hp to a vRifle at Tlalmanco.
Kill the Russian landing party.Worker moves. Build some towns.
IBT: The enemies strike back hard, lose a lot of units to Cavalry and Knights and get a 5 Cavalries, 3 ACs and a Longbow landed by Sippar.
Turn 4, 1355 AD: Take out the Cavalry with armies, but they are both yellowed.
Next ibt may be very rough, we need those Infantry.Worker moves. Build some towns.
IBT: Lose wounded army to an AC, Other barely survives. We need to get pillaging again.
Turn 5, 1360 AD: I don't remember what I did here. Obviously, nothing Important
IBT: Russians land 2 settlers guarded by an MI and a Musket in the Tundra near Murmansk(now THAT is an appropriately named town). Russians land near Tyre again.
Turn 6, 1365 AD: Kill 2 ACs and a Longbow with Cavalry, retake Sippar. Smash the Russian landing. Also, kill the Musket guarding the settlers. Worker moves. Build some towns.
IBT: Not bad, only lose 1 Cavalry to an Aztec.
Turn 7, 1370 AD: Attack the Mace guarding the Settler, get a Leader Richtofen, this will replace 1 lost army.
Worker moves. Build some towns. We are now at 51% land, 55% population..
IBT: The town of Zariqum is in serious trouble, Cossack, Knights menace. Aztec Frigate sinks Galleon nearby. Replaceable Parts researched, slider turned to zero, Industrialization now in 15 turns.
Turn 8, 1375 AD: Begin railing with a vengeance. Worker moves. Build some towns.
We are now at 52% land. 56% population.
IBT: Russians want to talk...no! Zariqum surrounded, it looks bad for that town.
Turn 9, 1380 AD: Decide to let them have it for now, we can take it back with Artillery and defend it with Infantry soon. Land a new pillager army in Rusia.
Worker moves. Build some towns. We are now at 53% land. 57% population.
IBT: Aztecs grab Zariqum, but leave our troops alone, attention shifts to Aarhus, which is well-defended.
Turn 10, 1385 AD: Begin pillaging Russia, with 1 army and 3 loose cavalry, this should be very effective.
Worker moves. Build some towns. We are now at 54% land. 58% population.
IBT: Russians land a Cossack near Tyre and on Island of Death. Aztecs make a beeline for Aarhus.
Privateer sinks a Galleon.
Turn 11, 1390 AD: Kill as many enemies as I can reach. Upgrade several Cannon and Muskets.
Worker moves. Build some towns. We are now at 55% land. 58% population.
IBT: Russians land 4 Cossacks near Tyre.
Turn 12, 1395 AD: Worker moves. Build some towns. We are now at 55% land. 59% population.
IBT: Russians land a Cossack on Island of Death.
Turn 13, 1400 AD: Stop here with most units unmoved. Next player gets the finish with some conquering. Farewell to a fun game.
Civilian units:
Workers 99
Slaves 71
Settlers 5
Explorers 2
Military units:
Warriors 7
Spears 21
Infantry 5
Horsemen 7
Longbows 17
Trebuchets 23
Artillery 11
Armies 9, 1 Spear(4), 1 Horse(4), 2 mixed(4), 1 Longbow(4), 2 Cavalry(1, 3, 4), 2 Empty
Muskets 14
Cavalry 27
Crusaders 7
Caravels 5
Frigates 5
Galleons 13
Privateers 7
Unit Support:
Total Units: 279
Allowed Units: 336
Support Cost: 0 gpt
Enemies:
Dutch=>Eliminated
Vikings=>Eliminated
Greeks=>Eliminated
Persians=>Eliminated
Russians=>Strong compared to
Babylon=>Strong compared to
Aztecs=>Strong compared to
Sliders10/0/0, Industrialization in 10 turns at 359 gpt, 20 in the bank.