Sgotm 01 - C F R

Maybe a few warriors for defense from incas if we meet them or for worker steals and then start library? I am not sure how fast will we get Writing though.
 
Dynamic said:
Very interesting question: what we must to do with our abstract hammers? Barracks?

Warriors imho. At least 2 extra (one more to scout and another to sit in the capital.

I know, I'm not good at that since I find many of the risks which most of GOTM players accept willingly as unacceptable. So, unless there are Inca nearby, might be barracks is a viable option.
 
Obormot said:
OK, i've done the comparison between worker first and warrior first and it looks like building a warrior is not that bad as I expected. We get about the same number of shields and beakers by turn 50. ...

Let's wait for Dynamic to start and he can then decide because there are a few tiles to reveal which are very important. May be, there is something else on the map near the start.
 
I think, warriors, because Inca is sure to scout with one of is starting archers (and latter quechua with Combat I upgrade) - to stop him from destroying our precious cottages, we'll have to bury it under the pile of warrior corpses. That's why I think we should think of early chariots/axemen if enemy is near whatever victory type we choose.
 
Dynamic said:
Very interesting question: what we must to do with our abstract hammers? Barracks?

IMHO we must buid warriors (more than 1).
1. We need to discovery map + may be look in Tribal Village.
2. In start worker can't do anysing (road no consider).

Than lets build Worker and Settler (or 2 Settlers? - if near we have 2 good places for cites)
After this - Library (more virtual with Cottages and let grow Great Scientist)

About sciense:
1. Pottery (for Cottages)
2. Animal Husbandy (Pasture & Horses)
3. Mining (for some production in capital)
4. Writting (Lab + Open borders)
 
If we start researching pottery as soon as we settle we'll get pottery at the same time as we complete building the worker, so we'll be able to build cottages immidiately. As i said we loose about 20 turns of cottage growth if we build warrior first.
 
Is EsatP planning to join you? I haven't seen him post in the signup thread or here. Please let me know if he's still on your team.
 
Hate to double post - but can't reach the forum when at work, have to post in the Russian.

How about we try to shoo Huayna by 1-2 warriors near his capital. He will hide his workers, draw back his scouting archer and thus slow down development and decrease threat to our capital. That is, if he is close :)
 
akots said:
Barbarians should be default which means normal. No big problem on Monarch usually.

Of course not big problems. I just think that if barbarians are present - no need to build early barracks. Barbs can be used for promoting warriors. :rolleyes: If warriors remain alive. :rolleyes:
 
Ok, Dynamic can start whenever he feels like it! Time to do some :hammer: and then more :hammer: and a little more :ar15: and :sniper: and then we win and can :dance:

That is the main plan for the game.
 
Obormot said:
If we start researching pottery as soon as we settle we'll get pottery at the same time as we complete building the worker, so we'll be able to build cottages immidiately. As i said we loose about 20 turns of cottage growth if we build warrior first.

Thank's for calculation MM in Capital - very interesting information. But, lets look on other aspects of game.

I think, that we must start production from Warrior(s):
Only one science, that we can found in Tribal Village is more useful than some extra-commerce from Cottages.
And, secondly, We need to discovery map to found Incas, to understanding what type of map we have.
 
Let's begin.

I founded capital on the plain hill and sent Warrior to the SE for discovering coast. I didn't choose science yet so we can think a little bit about starting position. I'll continue after about 1 hour. If We need more time I can save the game.
 
First note - 4s3w from the capital the border of trees seems very sparce - as if there is a hut in cell's centre. And it seems to be jungle as it doesn't merge with nearby wood.
Second note - with clam and rice and extra wood we can get additional 3 health (4 if we get clam by the next city and build a granary). Thus, happiness becomes limiting. Early religion might be an option now, as proposed by Agamemnum - or at least sooner Code of Laws.

Thinking in process...

By the way, is the thing to the right whale or fish? Can't see clearly.
 
Third note: good place for second city is SE from cows in SSE from capital - intrinsic health of (4-2) if there are no more woods/jungles/flood lains in the vicinity. Overlaps capital 2 floods, thus being able to work its cottages. It seems there is enough good land to make ring of cities round first working its cottages and lowering distance upkeep.
Fourth note: you know how to get great whom for rushing what at the finish :) It's easier now!
 
I don't think that the rice tile without irrigation is worth being worked, so i suggest we use the worker sequence we have discussed before the game: learn pottery then AH. Number of cottages we build before the pasture depends on what we find. I am fine with both building the warrior first and worker first. We may connect rice for extra health, but that is not urgent imho, we'll still grow fast (our research will be limited by the speed at which worker builds cottages, not by growth speed at the start).

I think we should head straight to bureaucracy slingshot. We already have agriculture at the start, so we don't need to research it. Connecting clams is not urgent, but even if we decide to do it, fishing won't take long to research.

Once in bureaucracy we should chop the piramids :)
 
Agree, esp. about bureaucracy - but maths first.:) And if we go for diplo, save 1-2 engineers :)
5th note: on grass hills cottages, not mines. We have enough food to cottage everything aroung capital and 1 food left (2 if spread irig to rice).
 
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