SGOTM 01 - Chaos

And the latest artistic impression ...

685BC
sgotm01sc0176pv.jpg
 
I can't even begin to say how absurd this whole thing is. Just plain inanity. Yes, inanity. No ess. Not insane. I know that's what you think. Inane. Inanity. I mean first you want me to comment on 3 lines of poetry. Ok. I can come up with something for that. But then you go Walt Whitman or Frost or something on me. Maybe that guy that wrote "Yellow Rose of Texas." Whatever. Then, to add insult to injury, you want me to play the freaking game! I mean what do you think I am here? Superman? Batman? Mighty Mouse? I can only do so many things. You guys are just too much.

I'll play tomorrow.
 
chriseay said:
I can only do so many things.
Ohhh - so many responses - lets try this "that is not what I hear." Shud up and play, ya big fat whinga!
 
Ok, I can't find anything to think about complaining about...well, wait, I got something. Why the heck is this game going so well that you guys didn't leave me anything to be grumpy about. Maybe it's not all me?



Nah, it's still me.


So, on the first turn Cathy makes a strange move, and leaves Moscow only defended with two archers. Unfortunately, I don't have the forces in place quite yet to take advantage. I'm expecting to be able to take Cathy out at this rate though.

Between the third and fourth turn Cathy takes back Novgorod. I'm not too worried about it though, in fact it was almost part of my plan. Her use of 3 archers to take an unimportant city, while I converge upon Moscow with close to 10 War Chariots, is a large advantage to the Chaos team.

untitled8ha.jpg


I take a loss of three chariots to take Moscow, but I'm fairly certain Cathy's back is broken.

I take back Novgorod on the last turn, and have a stack plus some axemen heading towards Yar'slavl, which is probably the last Russian town. Cathy will take peace, but has absolutely nothing to give us. It's probably better to just take her out at this point.

http://gotm.civfanatics.net/saves/civ4sgotm1/Chaos_SG001_BC0520_01.Civ4SavedGame
 
Way to go Mr Grump! Have people been keeping track of where we sit against the other teams? You can see everyone's power curve jump up - some sooner, some later - as they take out Russia.
 
ruff_hi said:
Way to go Mr Grump! Have people been keeping track of where we sit against the other teams? You can see everyone's power curve jump up - some sooner, some later - as they take out Russia.

That I have noticed. I think we should have Russia taken out by the end of the next turnset....not sure who's playing though. We need to take out Cathy ASAP, then focus on getting some galleys out and seeing what options we have off this continent. Hoepfully there is something left for us out there.



Now, the real question is what the heck was that guy who just played doing? That was a crappy round and just makes me angry. I mean, he doesn't seem to know what he's doing at all. Yeah, ok, so we took Moscow. But we lost that other city that doesn't really matter. Cities that don't really matter are damn important people!

Wait, whats that? You say it was me? Really? :rolleyes:
 
Good work, Chriseay! Cathy will be gone soon.
Science and expansion must now call the tune.
Sailing, Currency, and Code of Laws
Are badly needed to address our flaws.

Thebes can hire two scientists, work the flood plains,
And use the hills to keep growth in chains.
A great scientist will be quite a treat.
An academy in Thebes cannot be beat.

After netting the fish, Memphis will be overflowing
with food. Workers and settlers should be agrowing.
On infrastructure, other cities should focus.
We'll soon be rising up like a crocus.
 
HookEmHorns said:
Good work, Chriseay!
...
We'll soon be rising up like a crocus.

Thank you thank you, but what in the world is a crocus? Grumpy guys like me don't like it when you poetic types use words we don't understand.
 
Munterpipe - can you update the roster - you seem to be the roster chaos controller ...

Here's the roster:
Chriseay, (Mr Grump) played
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (general whipping boy)
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
 
ruff_hi said:

You know, I knew that. Now that I think about it my grandmother used to plant those about 3 houses ago. Stupid brain being filled with too many things so I can't remember them all! :eek:
 
Sorry for the wait, work all day party all night, you know the drill.

Chriseay, (Mr Grump) played
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (general whipping boy)
ruff_hi, (artist) On deck!!
Strauss ( furiously in luuuv with everyone) Up!

Since we're going backwards into everything, Strauss is up. We are at an important point in the game though, with the cathy campaign that went so well. We need to build up fast, effective and right.
That's why I think we should discuss a bit before we proceed with the game.
Dotmaps, whether to raze the last russian city, ideas for city specialization and such would be nice to have a look at first.
Hopefully we'll come up with a good plan for the next couple of turnsets.
 
chriseay said:
I take back Novgorod on the last turn, and have a stack plus some axemen heading towards Yar'slavl, which is probably the last Russian town. Cathy will take peace, but has absolutely nothing to give us. It's probably better to just take her out at this point.
She has nothing to give us - except her pretty face - so I would think we should take her out to remove the 'pining for the mother land'.

I'll look at the land and put together a (artistic) dot map for everyone. I think galleys to see what is there but most / all the builds should be settlers / workers or building. I don't see the need for more troops (edit: should read "more troops at the moment").
 
My list of priorities:

1. Raze Yaroslavl and replace somewhere with less overlap with Moscow.

2. Found 2 or 3 more cities (pending ruff's dotmap). To support this we need courthouses.

3. Improvements and growth. Many of our cities are underimproved and/or have not grown to their full potential because of the war. We can fix this now.


4. Lots of science. Judging by Huayna's score, the other civs are probably ahead of us on tech


5. More troops. We needmore troops to take out Huayna (wherever he is).

PS: Was my statistician request disapproved?
 
I think that should cottage spam to near death and maybe some farms along the way.

Razing the last Russian city sounds pretty darn fine with me.

For tech, I agree with hook about what to research but i also suggest heading for great library or colussus. Those wonders would be the best thing to happen to us besides conquering russia and don't forget wonderful, fun, hardcore reilgion
:cool:
 
ruff_hi said:
I'll look at the land and put together a (artistic) dot map for everyone.

Uh oh. That darn artist acting artist acting up again.

On the other hand, I have to say I agree with everything said before, and don't have anything new to add.
 
Here are the dot maps. The yellow are existing cities that we cannot move. It is fairly obvious that the AI selected hills instead of the best locations. I marked where I would have put the Russian cities with a RED dot. I wish I had done this dot maps pre-capture so we could discuss RAZE and rebuild.

From the North ...
sgotm01sc0217dn.jpg


SGOTM01-sc-21.jpg


SGOTM01-sc-20.jpg


SGOTM01-sc-19.jpg
 
Yeah, Raze Yaroslavl and build cities on pink square with yellow lining and red square.
Seafood pluss floodplains = serious :whipped: or :commerce: or:gp:
Why are we building an archer in Thebes? I don't think we need it right now. What we need is workers and settlers and :commerce::commerce::commerce:
 
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