SGOTM 01 - Chaos

Munterpipe said:
Yeah, Raze Yaroslavl and build cities on pink square with yellow lining and red square.
Seafood pluss floodplains = serious :whipped: or :commerce: or:gp:
Why are we building an archer in Thebes? I don't think we need it right now. What we need is workers and settlers and :commerce::commerce::commerce:

We're building an archer in Thebes for defense. I whipped one already, but would like another, depending on how long the war takes. Also, it's a precautionary move in case Cathy has something left up her sleeve. This way we can use our full force to take the last city, and then if she surprises us with a small stack of 3 or 4 units that archer can be whipped to save the city.
 
I don't like having offensive units (you know, the ugly ones) being used to hold cities while we are at war. I tend to build a few archers for defence and get those offensive units back in the fray.
 
How do we get as much commerce as possible in our situation?
Do we want to do major cottages in the capital combined with academy and buraucrazy civics, or is something else better? What do we do if we find something with our galleys? Can we afford to war some more?
Which victory seems preferable at the moment?
 
Munterpipe said:
How do we get as much commerce as possible in our situation?
Do we want to do major cottages in the capital combined with academy and buraucrazy civics, or is something else better? What do we do if we find something with our galleys? Can we afford to war some more?
Which victory seems preferable at the moment?

- Our capital is in a very good position for lots of commerce: we have 6 flood plains, which will eventually (when we have Printing Press and if we use Free Speech) give us 6x8 = 48 :commerce:. Before that, using Bureaucracy will give us a load of commerce as well. With an academy Thebes will be the scientific center of the world.

- I think we should first see if we can find Huayna and take him out before we start any other wars

- My plan would be to switch production in Thebes to a Settler. When we finish off Cathy (which should be possible within 2 turns; 1 turn to get in position, 1 to attack Yaroslavl'), the unhappy face due to WW will go away and we can run some scientists. After researching Iron Working (in 3 turns), what should we research next? I think the best option would be Sailing --> Alphabet, to prevent us from falling behind in research.
We should also mine Gems near St. Petersburg to allow some of our cities (most notably Thebes and Memphis) to grow further.

I will play if everyone (or most of us) agrees with my plans
 
Sounds good - we need a galley out to see if we can island hope in galley's or if we need to bee-line to optics. That would be my build tarket (1 or 2 galley and sail them around our island) while setting up for a beeline to optics (if we are ocean locked, then go beeline optics.
 
spoiler thread? posted in SGOTM 01 Maintenance Thread said:
To qualify to READ in this thread your team must know all the rivals in the game, or know of their demise.

You can determine that you have met or eliminated all your rivals by

(a) checking the Victory Conditions screen to see how many rivals you would need to eliminate for a Conquest victory, or

(b) watching for the messages that tell you how you are doing relative to the other civs. When the screen lists no Unknown civilizations you have found them all.

To qualify to POST in this thread a nominated scribe from your team must post a summary of your game up to the point defined above.

Your summary should include your early decisions on city placement, research, units and improvements, and the milestones in the development of your economy, civics, contacts and diplomatic relationships.

When posting, please do not discuss future events beyond the date you met the spoiler condition. And remember that your viewing public will be looking out for literary flair, historical accuracy, humour, and strategic insight. Comments on the SGOTM experience so far will also be welcome.

So, how was it for you? Still alive and kicking?
We are not even close to qualifying to post here. However, we can elect a scribe - I vote for me or Mr Texas Long Horn - you will either get a very colourful post or a post full of rhythm. Maybe the best option is Mr TLH does the write up and I drop in the pictures.

We could write a post that is similar to this one. That would be very chaotic.
 
Hokey-
Dokey!
 
Hey team

sorry, but I haven't been able to play and won't be able to until tomorrow evening (GMT). I'm visiting the Siegfried line (Westwall) tomorrow. If someone can take the turns before then, I'm happy with a swap (no need for a skip!;) )
 
Ok - I have it and I am playing now. Bye Bye Cathy, hello massive growth and research spurt! Are we playing 10 or 20?
 
I've taken us to 325BC (145 down, 515 turns to go). Here are some pictures to fill you in on the action ... Cathy's last city fell with the loss of 3 war chariots. We had 5 WCs facing 1 spear and 1 archer. The odds for the first WC to attack were not that good ...
SGOTM01-sc-024.jpg


There were not much better for an axe either ...
SGOTM01-sc-025.jpg


That meant that we had to soften them up with some shock troops and then ...
SGOTM01-sc-026.jpg


I have fog busters out - we actually saw some action as there were a few tiles of fog ...
SGOTM01-sc-022.jpg


But not to worry - he handled himself very well ...
SGOTM01-sc-023.jpg


We researched Iron Working and Fishing ...
SGOTM01-sc-027.jpg


And we located some iron near Rostov! On the plain so lots of hammers from that one. I am building libraries and mining gems (3 sources of gems!).

Here is a snap shot of our cities ...
SGOTM01-sc-028.jpg


We have a settler finishing in Thebes - suggest that this guy to on the desert to the W to pick up the Fish and Clams - great GP factory / commerce position once we have grainary, library and lighthouse there (the browny reddy dot in my dot maps).

And finally, we have an option on where to put a city down south. If we put a city on the cows (red dot), we might be able to slip a galley over to a connecting island (see the island hopping SG for an example). It is a risk - loss of cow pasture being the downside, but we have cows already so we are just losing the food / hammers and the trade potential. Thoughts?

SGOTM01-sc-029.jpg


Spoiler log :

Turn 132, 520 BC: Chaos's War Chariot (5.50) vs Catherine's Archer (7.05)
Turn 132, 520 BC: Combat Odds: 23.7%
Turn 132, 520 BC: (Extra Combat: -10%)
Turn 132, 520 BC: (Extra Combat: +20%)
Turn 132, 520 BC: (Plot Defense: +40%)
Turn 132, 520 BC: (Fortify: +25%)
Turn 132, 520 BC: (City Defense: +50%)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (78/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 17 (83/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (56/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 17 (66/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (34/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (12/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (0/100HP)
Turn 132, 520 BC: Catherine's Archer has defeated Chaos's War Chariot!
Turn 132, 520 BC: Chaos's War Chariot (5.50) vs Catherine's Archer (4.65)
Turn 132, 520 BC: Combat Odds: 72.2%
Turn 132, 520 BC: (Extra Combat: -10%)
Turn 132, 520 BC: (Extra Combat: +20%)
Turn 132, 520 BC: (Plot Defense: +40%)
Turn 132, 520 BC: (Fortify: +25%)
Turn 132, 520 BC: (City Defense: +50%)
Turn 132, 520 BC: Catherine's Archer is hit for 19 (47/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (80/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (60/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 19 (28/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (40/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (20/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (0/100HP)
Turn 132, 520 BC: Catherine's Archer has defeated Chaos's War Chariot!
Turn 132, 520 BC: Chaos's War Chariot (5.50) vs Catherine's Archer (1.97)
Turn 132, 520 BC: Combat Odds: 99.8%
Turn 132, 520 BC: (Extra Combat: -10%)
Turn 132, 520 BC: (Extra Combat: +20%)
Turn 132, 520 BC: (Plot Defense: +40%)
Turn 132, 520 BC: (Fortify: +25%)
Turn 132, 520 BC: (City Defense: +50%)
Turn 132, 520 BC: Catherine's Archer is hit for 22 (6/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 22 (0/100HP)
Turn 132, 520 BC: Chaos's War Chariot has defeated Catherine's Archer!
Turn 132, 520 BC: You have captured Novgorod!!!

Turn 133, 505 BC: The borders of Memphis have expanded!

Turn 134, 490 BC: Barbarian's Axeman (5.00) vs Chaos's Archer (4.50)
Turn 134, 490 BC: Combat Odds: 62.8%
Turn 134, 490 BC: (Plot Defense: +25%)
Turn 134, 490 BC: (Hills: +25%)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (82/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (64/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (46/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (28/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (10/100HP)
Turn 134, 490 BC: Chaos's Archer is hit for 21 (79/100HP)
Turn 134, 490 BC: Chaos's Archer is hit for 21 (58/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (0/100HP)
Turn 134, 490 BC: Chaos's Archer has defeated Barbarian's Axeman!

Turn 135, 475 BC: Chaos's War Chariot (6.00) vs Catherine's Spearman (10.80)
Turn 135, 475 BC: Combat Odds: 2.9%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (Combat: +100%)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (74/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (48/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (85/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (22/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (0/100HP)
Turn 135, 475 BC: Catherine's Spearman has defeated Chaos's War Chariot!
Turn 135, 475 BC: Chaos's War Chariot (6.00) vs Catherine's Spearman (9.18)
Turn 135, 475 BC: Combat Odds: 9.4%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (Combat: +100%)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (70/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (75/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (50/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (25/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (55/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (40/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (0/100HP)
Turn 135, 475 BC: Catherine's Spearman has defeated Chaos's War Chariot!
Turn 135, 475 BC: Chaos's War Chariot (6.50) vs Catherine's Archer (7.35)
Turn 135, 475 BC: Combat Odds: 30.3%
Turn 135, 475 BC: (Extra Combat: -30%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (City Defense: +50%)
Turn 135, 475 BC: (Hills: +25%)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (79/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (58/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (82/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (37/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (16/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (64/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (46/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (28/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (0/100HP)
Turn 135, 475 BC: Catherine's Archer has defeated Chaos's War Chariot!
Turn 135, 475 BC: Chaos's War Chariot (6.00) vs Catherine's Spearman (4.32)
Turn 135, 475 BC: Combat Odds: 88.4%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (Combat: +100%)
Turn 135, 475 BC: Chaos's War Chariot is hit for 22 (78/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 17 (23/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 17 (6/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 17 (0/100HP)
Turn 135, 475 BC: Chaos's War Chariot has defeated Catherine's Spearman!
Turn 135, 475 BC: Chaos's Axeman (5.00) vs Catherine's Archer (2.05)
Turn 135, 475 BC: Combat Odds: 99.5%
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (City Defense: +50%)
Turn 135, 475 BC: (Hills: +25%)
Turn 135, 475 BC: Catherine's Archer is hit for 20 (8/100HP)
Turn 135, 475 BC: Chaos's Axeman is hit for 19 (81/100HP)
Turn 135, 475 BC: Chaos's Axeman is hit for 19 (62/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 20 (0/100HP)
Turn 135, 475 BC: Chaos's Axeman has defeated Catherine's Archer!
Turn 135, 475 BC: You have captured Yaroslavl'!!!
Turn 135, 475 BC: The Russian Civilization has been destroyed!!!
Turn 135, 475 BC: You have destroyed the city of Yaroslavl'!!!
Turn 135, 475 BC: The Parthenon has been built in a far away land!

Turn 136, 460 BC: You have discovered Iron Working!
Turn 136, 460 BC: You have trained a Work Boat in Memphis. Work has now begun on a Worker.
Turn 136, 460 BC: The borders of Moscow have expanded!

Turn 139, 415 BC: The borders of Novgorod have expanded!

Turn 141, 385 BC: Mahavira (Prophet) has been born in a far away land!

Turn 142, 370 BC: Christianity has been founded in a distant land!

Turn 144, 340 BC: You have discovered Sailing!
 
Chriseay, (Mr Grump) played
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (statistics) On deck
Munterpipe, (general whipping boy) Up
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)

Great turns Ruff.
Re Southern city, Settling the cows won't lose the resource to trade either. What I'm not completely sure about is what happens when you settle a 3 food tile. Do we get one extra food in the capital, sort of like settling on a two shields tile?
 
I haven't started yet, but looking at the save I discovered this.
Civ4ScreenShot0064.JPG


1 prank point awarded to whoever guesses who we'll meet next.
 
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