SGOTM 01 - Chaos

I play 4 fun said:
Great work oh general whipping boy of the Chaos clan. I only have one small tiny question and one BIG request.

How far a we behind in tech?

If we decide to attack our mortal enemy i suggest we try to scout his land first. Then build the biggest army ever and end his pitiful life.
Scouting might be difficult as he is at war with us and will attack any units we send over. The other question is how do we get over to him - galley's will not cut it. Also, we seem to be dropping a bit behind regarding turn around - lets see if we can catch back up.
 
Astronomy is needed before Huayana we fix.
After Metal Casting, Machinery, and Optics.
In addition, Civil Service and Construction
are needed for units intent on destruction.

The Persians are closer and overdue
to see our Egyptian kung fu!
Trade Compass for Drama to aid
in making war weariness fade.

Metal Casting will further improve
our sizeable production groove.
Construction will start the chain
of catapults, Cyrus's bane.

On research, Huayana is ahead.
He could invade us instead.
The northeast must be strongly defended.
We cannot get overextended.
 
Where have all the players gone?
Long time passing.
Where have all the players gone?
Long time ago.
Where have all the players gone?
Gone to Chaos everyone.
When will they ever turn?
When will they ever turn?
 
Munterpipe on June 12th said:
Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (mathematician) UP!
Munterpipe, (general whipping boy)
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)

Right! Chris is just not grumpy enough so I am taking over. I am also taking over the whipping and the luuuv angle. Hookem can keep the rhyming :goodjob: but everyone else is on notice. Jeejeep is a SKIP! Arrrgggggg. IPlay4Fun better play for more than fun this round! Go now! Right Now! NOW!

Hookem - you are on deck (and on notice!)
 
:ar15: [pissed] (ME)

I completely missed that I was up.:blush: I missed the last three posts on that page because I came to the thread by hitting last page. I guess I won't forget to check if I am up again now. Can I have a swap or something? I am really sorry for holding things up, and really mad at myself at the moment.:cry:
 
Jeejeep - if you can play soon, take it. We haven't heard from 4fun yet.
 
Looking at the save: Not sure how to get ready for war while we are losing money at 40% science and building courthouses everywhere. Most of the courthouse builds will not be done within my turnset. MM for more production at the expense of growth.

IT: Gandhi wants to trade Compass for Construction and 30 gold. I decline, because if I accepted Cyrus could trade with him and gain a tech lead. Research to Metal Casting.

gandtrade0000.JPG

1. Decide to switch some courthouse builds to galleys we really need them here.

2. Exploring Persia. The average persian defense seems to be an archer and tow out of of the following: immortal, spear, longbow, ax, sword, tank,

3+4. zzz

IT: Memphis:Courthouse-War Chariot. St Pete: Courthouse-Axe


5. Research to 50% at -[COLOR="Green"]1[/COLOR]8

IT: Memphis: WC-WC

IT: Thebes: Aqueduct-Cat

6. Whip Courthouse in Heliopolis.
Also in Thebes and alexandria.
IT: Heliopolis: Courthouse-harbor Memphis WC-WC


7. Chariot dies at the gates of Assyrian (barb city int the south). another takes it for us.


IT; Thebes:cat-cat. St Pete:Axe-Axe.

8. Assyrian unfourtunately a big drain on finances. research to 40%.

IT: Metal Casting-Machinery. Memphis: Wc-Galley. Moscow: Courthouse-Cat.

9. tradeGive Gandhi HBR+ poly+20 gold for Gandhi gives metal casting with Gandhi.

10. Whip Lighthouse in Pi-Rameses and harbor in Heliopolis.

Statistics

Units built:7
Buildings built:9
Cottages built:6
Roads built:4
Mines built:3
Health resources:6
Happy resources:5
Startegic resources:4

:( Bad stat:civic upkeep=33 gold on low upkeep civics. 6-7 gold per civic.
:) Good stat: No unhappy or unhealthy people in our empire.
:D Cool stat: We have the same number of floodplain tiles as plains hill tiles in our empire.


Demographics:Civ4ScreenShot0065.JPG

Edit:ignore the thumbnail
 

Attachments

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Good work on taking the barb city!

Roster
Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator) UP!
jeejeep, (mathematician)
Munterpipe, (general whipping boy)
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
 
Looks like progress on all fronts.
I like to see those whipping stunts.
Forges will bring happy faces
and improve our production bases.
 
Well I didn't do much in my quick, short, boring, uneventful, lackluster, etc... turns.

1. I see that Thebes can build the Hanging Gardens in 11 turns, so Thebes starts to build the wonderful, population raising, plant wonder. workers also start building more of those glorius cottages around Thebes so forests will be chopped

2. Traded sugar to Ghand for 5gpt and gems to Cyrus for 5gpt, with this little extra cash I was able to raise our crappy but growing science rate to 60% and still gain cash!!!:goodjob:

3-7. improved tiles, built military

8. Get Machinery, decided to swith to optics in 7 turns seems like a good choice. Also trade compass to cyrus for literature, monothesism and 80 gold

9. More zzzzzzzzzzzzzzzzz etc...

10. Hanging Gardens is built in Thebes! Hooray :cool: Now that we got the Gardens in Thebes our score jumps above Ghandi's!!!!


I have a few suggestion if you may bear with me.

1. Cyrus doesnt have much of an army and his guys are spread out. Direct attack works best.

2.Huanya is way to advanced for us to do anything and Cuzco looks like a fine prize.

3. Head for printing press.
 
wow - yelling at people really works!

Roster
Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some) UP!
I play 4 fun, (excaggerator)
jeejeep, (mathematician)
Munterpipe, (general whipping boy)
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
 
One problem with the attack. It will take at least three turns to get our troop over there with our three-galley navy. Also, if one of them sinks...:( Too late now though.
 
This is going great guys! Thanks for stepping in and getting the game going ruff. I have not been a very good general whipping boy lately.

I do look forward to Hookemhorns turns.
 
Yes, but HOOKEM is very late with the 'got it' and that probably means a skip.
 
Sorry for the delay.
got it.
 
Too late at night to write poetry. I'll have to clean later.

0, 980
forge whipped in Mephis and Heliopolis. Rostov, Novgoraod changed to forge. Research changed to Civil service

1, 995
Memphis forge>galley. Moscow sword>forge. Helio forge>market. Alex lighthouse> granary

2, 1010
Forge whipped in Moscow. Granary whipped in elphantine

3, 1025
Elphantine granary>library. Memphis galley>harbor. Moscow forge>catapult.

4, 1040
alexandria granary>forge. War declared on Cyrus and 2 cats, 3 axes and 1 sword are landed next to Tarsus. Tarsus has 2 horse archers , a sword, an axe, and an archer, and 2 galleys. In reviewing the plan, I realized that a settler will be needed to get the second incense so one is started in Moscow. Second wave loads onto the galleys.

5,
Shelling of Tarsus begins. Second wave lands. Horse archer is lost to axe.

6, 1070
IBT, Tarsus's horse archers attack a sword and a war chariot. Shelling continues

7, 1085
IBT, Another axe is lost but the chariot kills a horse archer. Shelling continues.

8, 1100
the assault begins. Two catapults survive.

9, 1106
Civil Service> Optics at 0%. Thebes archer>maceman. Memphis harbor>maceman. An axe in Tarsus is upgraded to mace. There is some war weariness but the luxuries from Tarsus will take care of it.

10, 1112
Healing in Tarsus. Science still at 0% to get funds for upgrades.

Note: I forgot to switch to Bureaucracy!! Too involved in the war.

Spoiler :
Turn 232, 980 AD: You have constructed a Lighthouse in Alexandria. Work has now begun on a Granary.

Turn 233, 995 AD: Zu Chongzhi has been born in a far away land!
Turn 233, 995 AD: Thespis has been born in a far away land!

Turn 234, 1010 AD: You have constructed a Granary in Elephantine. Work has now begun on a Library.
Turn 234, 1010 AD: Gandhi has completed Notre Dame!

Turn 236, 1040 AD: You have declared war on Cyrus!
Turn 236, 1040 AD: Cyrus's Axeman (5.50) vs Chaos's War Chariot (5.50)
Turn 236, 1040 AD: Combat Odds: 50.0%
Turn 236, 1040 AD: (Extra Combat: -10%)
Turn 236, 1040 AD: (Extra Combat: +10%)
Turn 236, 1040 AD: Chaos's War Chariot is hit for 20 (80/100HP)
Turn 236, 1040 AD: Cyrus's Axeman is hit for 20 (80/100HP)
Turn 236, 1040 AD: Chaos's War Chariot is hit for 20 (60/100HP)
Turn 236, 1040 AD: Cyrus's Axeman is hit for 20 (60/100HP)
Turn 236, 1040 AD: Cyrus's Axeman is hit for 20 (40/100HP)
Turn 236, 1040 AD: Chaos's War Chariot is hit for 20 (40/100HP)
Turn 236, 1040 AD: Chaos's War Chariot is hit for 20 (20/100HP)
Turn 236, 1040 AD: Chaos's War Chariot is hit for 20 (0/100HP)
Turn 236, 1040 AD: Cyrus's Axeman has defeated Chaos's War Chariot!

Turn 237, 1055 AD: Cyrus's Horse Archer (6.60) vs Chaos's Swordsman (6.00)
Turn 237, 1055 AD: Combat Odds: 67.8%
Turn 237, 1055 AD: (Extra Combat: -10%)
Turn 237, 1055 AD: Chaos's Swordsman is hit for 20 (80/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 19 (81/100HP)
Turn 237, 1055 AD: Chaos's Swordsman is hit for 20 (60/100HP)
Turn 237, 1055 AD: Chaos's Swordsman is hit for 20 (40/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 19 (62/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 19 (43/100HP)
Turn 237, 1055 AD: Chaos's Swordsman is hit for 20 (20/100HP)
Turn 237, 1055 AD: Chaos's Swordsman is hit for 20 (0/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer has defeated Chaos's Swordsman!
Turn 237, 1055 AD: Cyrus's Horse Archer (6.60) vs Chaos's War Chariot (5.50)
Turn 237, 1055 AD: Combat Odds: 72.8%
Turn 237, 1055 AD: (Extra Combat: -10%)
Turn 237, 1055 AD: (Extra Combat: +10%)
Turn 237, 1055 AD: Chaos's War Chariot is hit for 21 (79/100HP)
Turn 237, 1055 AD: Chaos's War Chariot is hit for 21 (58/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 18 (82/100HP)
Turn 237, 1055 AD: Chaos's War Chariot is hit for 21 (37/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 18 (64/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 18 (46/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 18 (28/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer is hit for 18 (10/100HP)
Turn 237, 1055 AD: Chaos's War Chariot is hit for 21 (16/100HP)
Turn 237, 1055 AD: Chaos's War Chariot is hit for 21 (0/100HP)
Turn 237, 1055 AD: Cyrus's Horse Archer has defeated Chaos's War Chariot!
Turn 237, 1055 AD: Aryabhata has been born in Persepolis!

Turn 238, 1070 AD: Cyrus's Horse Archer (6.60) vs Chaos's Axeman (5.75)
Turn 238, 1070 AD: Combat Odds: 70.3%
Turn 238, 1070 AD: (Extra Combat: -10%)
Turn 238, 1070 AD: (Extra Combat: +10%)
Turn 238, 1070 AD: (Fortify: +5%)
Turn 238, 1070 AD: Chaos's Axeman is hit for 21 (79/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (82/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (64/100HP)
Turn 238, 1070 AD: Chaos's Axeman is hit for 21 (58/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (46/100HP)
Turn 238, 1070 AD: Chaos's Axeman is hit for 21 (37/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (28/100HP)
Turn 238, 1070 AD: Chaos's Axeman is hit for 21 (16/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (10/100HP)
Turn 238, 1070 AD: Chaos's Axeman is hit for 21 (0/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer has defeated Chaos's Axeman!
Turn 238, 1070 AD: Cyrus's Horse Archer (5.11) vs Chaos's War Chariot (5.50)
Turn 238, 1070 AD: Combat Odds: 32.3%
Turn 238, 1070 AD: (Extra Combat: -20%)
Turn 238, 1070 AD: (Extra Combat: +10%)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (53/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (35/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (17/100HP)
Turn 238, 1070 AD: Chaos's War Chariot is hit for 21 (79/100HP)
Turn 238, 1070 AD: Cyrus's Horse Archer is hit for 18 (0/100HP)
Turn 238, 1070 AD: Chaos's War Chariot has defeated Cyrus's Horse Archer!

Turn 239, 1085 AD: Your Catapult has reduced the defenses of Tarsus to 0%!
Turn 239, 1085 AD: You have constructed a Forge in Rostov. Work has now begun on a Market.
Turn 239, 1085 AD: Cyrus's Horse Archer (5.40) vs Chaos's War Chariot (5.50)
Turn 239, 1085 AD: Combat Odds: 48.8%
Turn 239, 1085 AD: (Extra Combat: -20%)
Turn 239, 1085 AD: (Extra Combat: +10%)
Turn 239, 1085 AD: Cyrus's Horse Archer is hit for 18 (57/100HP)
Turn 239, 1085 AD: Cyrus's Horse Archer is hit for 18 (39/100HP)
Turn 239, 1085 AD: Cyrus's Horse Archer is hit for 18 (21/100HP)
Turn 239, 1085 AD: Cyrus's Horse Archer is hit for 18 (3/100HP)
Turn 239, 1085 AD: Cyrus's Horse Archer is hit for 18 (0/100HP)
Turn 239, 1085 AD: Chaos's War Chariot has defeated Cyrus's Horse Archer!

Turn 240, 1100 AD: Chaos's Catapult (5.00) vs Cyrus's Swordsman (7.50)
Turn 240, 1100 AD: Combat Odds: 9.9%
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: Your Catapult has caused collateral damage! (4 Units)
Turn 240, 1100 AD: Cyrus's Swordsman is hit for 16 (84/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 24 (76/100HP)
Turn 240, 1100 AD: Cyrus's Swordsman is hit for 16 (68/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 24 (52/100HP)
Turn 240, 1100 AD: Cyrus's Swordsman is hit for 16 (52/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 24 (28/100HP)
Turn 240, 1100 AD: Cyrus's Swordsman is hit for 16 (36/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 24 (4/100HP)
Turn 240, 1100 AD: Cyrus's Swordsman is hit for 16 (20/100HP)
Turn 240, 1100 AD: Cyrus's Swordsman is hit for 16 (4/100HP)
Turn 240, 1100 AD: Cyrus's Swordsman is hit for 16 (0/100HP)
Turn 240, 1100 AD: Chaos's Catapult has defeated Cyrus's Swordsman!
Turn 240, 1100 AD: Your Catapult has destroyed a Swordsman!
Turn 240, 1100 AD: Chaos's Catapult (5.00) vs Cyrus's Archer (5.08)
Turn 240, 1100 AD: Combat Odds: 42.2%
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: (City Defense: +70%)
Turn 240, 1100 AD: Your Catapult has caused collateral damage! (2 Units)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (80/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (60/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (40/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (20/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (0/100HP)
Turn 240, 1100 AD: Cyrus's Archer has defeated Chaos's Catapult!
Turn 240, 1100 AD: Your Catapult has died trying to attack a Archer!
Turn 240, 1100 AD: Chaos's Catapult (5.00) vs Cyrus's Archer (5.08)
Turn 240, 1100 AD: Combat Odds: 42.2%
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: (City Defense: +70%)
Turn 240, 1100 AD: Your Catapult has caused collateral damage! (2 Units)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (80/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (60/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (40/100HP)
Turn 240, 1100 AD: Cyrus's Archer is hit for 19 (68/100HP)
Turn 240, 1100 AD: Cyrus's Archer is hit for 19 (49/100HP)
Turn 240, 1100 AD: Cyrus's Archer is hit for 19 (30/100HP)
Turn 240, 1100 AD: Cyrus's Archer is hit for 19 (11/100HP)
Turn 240, 1100 AD: Chaos's Catapult is hit for 20 (20/100HP)
Turn 240, 1100 AD: Your Catapult has withdrawn from combat with a Archer!
Turn 240, 1100 AD: Chaos's Axeman (5.00) vs Cyrus's Horse Archer (3.00)
Turn 240, 1100 AD: Combat Odds: 96.4%
Turn 240, 1100 AD: (Extra Combat: +20%)
Turn 240, 1100 AD: (City Attack: -20%)
Turn 240, 1100 AD: Cyrus's Horse Archer is hit for 21 (29/100HP)
Turn 240, 1100 AD: Cyrus's Horse Archer is hit for 21 (8/100HP)
Turn 240, 1100 AD: Cyrus's Horse Archer is hit for 21 (0/100HP)
Turn 240, 1100 AD: Chaos's Axeman has defeated Cyrus's Horse Archer!
Turn 240, 1100 AD: Your Axeman has destroyed a Horse Archer!
Turn 240, 1100 AD: Chaos's War Chariot (5.50) vs Cyrus's Spearman (5.12)
Turn 240, 1100 AD: Combat Odds: 67.3%
Turn 240, 1100 AD: (Extra Combat: -10%)
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: (Combat: -25%)
Turn 240, 1100 AD: (Combat: +100%)
Turn 240, 1100 AD: Cyrus's Spearman is hit for 18 (46/100HP)
Turn 240, 1100 AD: Chaos's War Chariot is hit for 21 (79/100HP)
Turn 240, 1100 AD: Chaos's War Chariot is hit for 21 (58/100HP)
Turn 240, 1100 AD: Chaos's War Chariot is hit for 21 (37/100HP)
Turn 240, 1100 AD: Chaos's War Chariot is hit for 21 (16/100HP)
Turn 240, 1100 AD: Chaos's War Chariot is hit for 21 (0/100HP)
Turn 240, 1100 AD: Cyrus's Spearman has defeated Chaos's War Chariot!
Turn 240, 1100 AD: Your War Chariot has died trying to attack a Spearman!
Turn 240, 1100 AD: Chaos's War Chariot (5.50) vs Cyrus's Spearman (4.14)
Turn 240, 1100 AD: Combat Odds: 87.2%
Turn 240, 1100 AD: (Extra Combat: -10%)
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: (Combat: +100%)
Turn 240, 1100 AD: Cyrus's Spearman is hit for 18 (28/100HP)
Turn 240, 1100 AD: Chaos's War Chariot is hit for 21 (79/100HP)
Turn 240, 1100 AD: Cyrus's Spearman is hit for 18 (10/100HP)
Turn 240, 1100 AD: Chaos's War Chariot is hit for 21 (58/100HP)
Turn 240, 1100 AD: Cyrus's Spearman is hit for 18 (0/100HP)
Turn 240, 1100 AD: Chaos's War Chariot has defeated Cyrus's Spearman!
Turn 240, 1100 AD: Your War Chariot has destroyed a Spearman!
Turn 240, 1100 AD: Chaos's Axeman (5.00) vs Cyrus's Immortal (2.22)
Turn 240, 1100 AD: Combat Odds: 99.5%
Turn 240, 1100 AD: (Fortify: +5%)
Turn 240, 1100 AD: (City Attack: -20%)
Turn 240, 1100 AD: Cyrus's Immortal is hit for 26 (38/100HP)
Turn 240, 1100 AD: Cyrus's Immortal is hit for 26 (12/100HP)
Turn 240, 1100 AD: Cyrus's Immortal is hit for 26 (0/100HP)
Turn 240, 1100 AD: Chaos's Axeman has defeated Cyrus's Immortal!
Turn 240, 1100 AD: Your Axeman has destroyed a Immortal!
Turn 240, 1100 AD: Chaos's Axeman (5.00) vs Cyrus's Archer (0.64)
Turn 240, 1100 AD: Combat Odds: 100.0%
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: (City Defense: +70%)
Turn 240, 1100 AD: Chaos's Axeman is hit for 16 (84/100HP)
Turn 240, 1100 AD: Cyrus's Archer is hit for 24 (0/100HP)
Turn 240, 1100 AD: Chaos's Axeman has defeated Cyrus's Archer!
Turn 240, 1100 AD: Your Axeman has destroyed a Archer!
Turn 240, 1100 AD: You have captured Tarsus!!!
Turn 240, 1100 AD: You have discovered Civil Service!

Turn 242, 1112 AD: Clearing a Forest has created 54 $ for Rostov.
Turn 242, 1112 AD: Clearing a Forest has created 44 $ for Giza.
 
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