SGOTM 01 Maintenance Thread

negyvenketto said:
Hi AlanH,

The power graph currently shows the Firaxis score :sad:
You're right! Broke it when I hid the last save point.
Could you fix it?
Done.
 
It's a little bit of a bummer that everyone knows where we came out, but at the same time, we know that the graph was out there. Of course, its not necessarily the case that you can extrapolate how people are doing based on the score.

Alan - it's quite cool having the graph!

I would love to see an on-going list of results for GOTM or some other kind of benchmark during the month.
 
To be honest, what alerted me was Mutineer's post. I then did see the spike in the graph but the post made me look.
 
Well, I am new to all this SGOTM stuff, but it never even come to me that the fact we finished could be a secret, because graph did show it.
 
Apologies. There's currently a domain name server (DNS) problem for civfanatics.net, so the server is not reachable. You may use any alternative available to you to transfer the saves while this problem persists, but please upload them to the SGOTM page once the server is back on line. Options are forum post attachments if size permits, email, or your own web space.
 
AlanH said:
Apologies. There's currently a domain name server (DNS) problem for civfanatics.net, so the server is not reachable. You may use any alternative available to you to transfer the saves while this problem persists, but please upload them to the SGOTM page once the server is back on line. Options are forum post attachments if size permits, email, or your own web space.
I do not know a lot abou thiese things, but could you not just post the IP addres (something like 205.123.456.789) and we could then use 205.123.456.789/submit/civ4sgotm_submission_list.php

ICBR of course.
 
There are several virtual servers on that host, so it is not possible to reach the correct one using just the IP address. www.civfanatics.net, gotm.civfanatics.net and hof.civfanatics.net are all on the same address, and the server relies on the host name in your browser's request to identify the correct one to respond from.
 
AlanH said:
There are several virtual servers on that host, so it is not possible to reach the correct one using just the IP address. www.civfanatics.net, gotm.civfanatics.net and hof.civfanatics.net are all on the same address, and the server relies on the host name in your browser's request to identify the correct one to respond from.
Well.. it would work if you added the hostname and ip into your hosts file (C:\WINDOWS\system32\drivers\etc\hosts in windows) :P
 
Hardly worth the effort assuming the DNS record is going to be restored fairly soon
 
Moved from the SGOTM Frequency Thread

Mutineer's views and proposed solutions in the SGOTM Frequency Thread may be somewhat extreme. However, I do think a dedline is now in order. The game started on May 8th and has been running for almost two months. With the vacation season looming things can only slow down further, so I propose we aim to declare the results on August 8th, giving a total of three months.

This proposal is open for brief discussion. If teams feel strongly that it is unreasonable, then they should state a case for an alternative deadline.

Any team that hasn't finished by the deadline will, of course, not be eligible for an award, but will be free to continue the game for interest's sake. Uploads to the server will still be permitted, and team threads will not be closed.

As an aid to discussion, the current average time between saves is over two days and increasing.
 
I think that this is reasonable, it seems that there are only 2 teams currently that may have some trouble finishing before the proposed deadline, but even those teams can make it if they speed up a little :) I also think that maybe we should start the next game a little bit earlier then the deadline, at least the sign up process.
 
In Civ3 SGOTMs we usually do start the next game signup before the previous deadline. I see no reason to change things here.
 
I'm certain you don't need my vote but, as a representative of one of the lagging teams, I think August 8th is more than reasonable. We've lost two players (one is me when my computer broke), but I'll be back in the pocket within a week.

If we don't finish, big whoop. None of us (my team, that is) is interested in the Laurel anyway.
 
AlanH said:
As an aid to discussion, the current average time between saves is over two days and increasing.

Are teams slowing down? I haven't been monitoring the statistics, but I have the general impression that each team is maintaining a roughly constant pace, and the average time is going up because the faster teams have finished.

As I stated in the other thread, I don't see any need for the deadline. I don't think people will play significantly faster with a deadline: the result will just be that people who are less able to play quickly will stop participating in the future. But you're running the event, and if you want one, fine.

If we're going to have 3-month deadlines in the future, then I think six players taking 15-turn sets (at Epic speed) would probably work better than eight players taking 10-turn sets.
 
I populated "random" teams with eight players because past experience has indicated that one or two don't show up at all and/or one or two drop out early in such games. Past experience was not a good guide in this situaitons, as most eight-player teams have stuck together well.

The rate of play is slowing a little - 2.2 days per save over the last 14 days, 2.33 days per save over the past seven days. This is within the 72 hours max, but if the average is that high then there are certainly a significant number of turn sets taking over 72 hours. Also, the number of turns per set is probably reducing as the turns get more complex.

I *do* think a deadline focuses the minds of the team leaders. I see it in the Civ3 game threads. They'll skip a player more readily if the 48 hours 'got it' limit expires, and generally keep the ball rolling better.
 
As the team leader of the slowest team :blush:, I can only agree with what AlanH says. I will pick up the :whipped: and get the game moving at a higher pace. Like AlanH says, we've been in the same situation before in Civ3 SGOTM and it worked well then.
 
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