SGOTM 01 - Memphis Blues

My suggestion for early mirco managing

Settle first turn right to the left of the warrior.

Build 1-2 warriors until the capital is size 3, then settler. Let it grow to size 4 (use warrior building to let it grow) then a settler or worker.
At this point the capital has done its work in the spawning stage and could go on to other duities.

Pottery - Animal Husbanry could be an very early tech aim?

Priesthood (via the organized religion line) and oracle starting to be build (to be macthed for completion the turn alpabath is discovered), After pristhood I would suggest an Alpbabeth run, late litt for an eventuall great lib.

Other thoughts on this plan? I know some seems prone to lesser the wonder building, lets us discusse.
 
If think we can go with the initial roster, but if it goes to fast, I probably need a swap (I'm not sure if I can play this week-end...) So if you want Syntherio (or anyone else), you can take my place if the turns come to me before Sunday...

For the initial strat... 2 main options settle on the hill SW if the W tiles are good, or settle SE next to the warrior for a science powerhouse capital...

For the tech path: AH, then Pottery (if we have horses) or Mining-BW...

For the production worker-warrior-warrior-settler

That's enougth for 20 turns in epic ;)
 
radiopill said:
If think we can go with the initial roster, but if it goes to fast, I probably need a swap (I'm not sure if I can play this week-end...) So if you want Syntherio (or anyone else), you can take my place if the turns come to me before Sunday...

For the initial strat... 2 main options settle on the hill SW if the W tiles are good, or settle SE next to the warrior for a science powerhouse capital...

For the tech path: AH, then Pottery (if we have horses) or Mining-BW...

For the production worker-warrior-warrior-settler


That's enougth for 20 turns in epic ;)

why worker first?

Why dont:

+It makes the city halt at size 1 instead of evovling to size 3 = more gold/sience

+worker prod goes faster at size 3

+the very early worker might not have anything to work at

+The 1-2 warriors acts as scouts and early defens av barbarians an other civs.
 
My suggestions:
Settle on the plains-hill SW. (6 floodplains are enough for the capital, I think)

Research: AH
If we reveal horses: mysticism
No horses: mining

Build: warrior until city grows to size 2, then worker
After that Stonehenge, war chariot or barracks.


btw: in a monarch-epic-testgame i played, budhism was found in 3670 BC and Hinduism in 2440 BC
 
Radiopill - I'll swap with you if you'd like to? I think I'd end up missing my first turn otherwise too, cause I'll be in France. Hope it's nice over there this time of year.

Strategywise - SW hill gets my vote. Slight preference for worker rather than warrior first, and decide on whether this is a production or commerce city once we know what we've got in our FAT cross. AH for research then mining, BW. As always though, majority rules.
 
Why risk 1 turn to see if the SW plainshill are better? Im all for speciallicing the cities not going for general mediocracy. All you need for a gold/tech city are visable on the screenshot.

What is the profit of an first build worker?
To gain horse to city?? Does this valide all the negativs of buildning a worker first? No need for a horse in the early turns. We dont know the horse resrouce might be, so scouting with 2 warriors might be a good ide.
 
I agree with you, that we shouldn´t build the worker as long as our city is size 1, but waiting until size 3 is too long I think.
An extra hammer in the city-tile is very useful and 12 floodplains are too much anyway... that is -4 health, isn´t it?
 
ok size 2 is perhaps better, warrior - worker - ? warrio/settler - ? settler/warrior

Health will be a problem for sure. We need so secure health resources, that why we need warriors to scout out the area +acts as barbarian defens
 
I'm OK with a warrior first, as this is what I do most of the time, but here with the cows, it could have been a good idea a worker first... anyway, let's go for a warrior, it helped finding our horses... But after the warrior, worker..!

For the settler, 1 SW on the plain hill, is a risk we can take. Placing the city 1 SE and having a city with so much good tiles to work, and we don't know if we can afford a city like this... ATM we can see nor health (except cow) nor happiness ressources...
If we have to rely on building for :health: or :) it will be hard to let this city grow, thereas we can place one or two other medium city, plus our capitol and then work almost all the good tiles...

In the meantime, we have to keep in mind to not do to much overlap, so our cities can cover more surfaces for the domination...

For the tech path, I agree with Syntherio.

[Off Topic ON] KingdomBrunel Ok for the swap. Where do you go in France..? The weather is really goo today, but for this week end, the forecast is not as good, it will rained all over France. I hope it's only for a few day... [OFF Topic OFF]
 
Radiopill: I'm OK with a warrior first, as this is what I do most of the time, but here with the cows, it could have been a good idea a worker first

Me too. This might also ensure that we are done researching HA before the worker appears. But as soon as our capital has grown to size 2 i think we should switch to worker. As i explained in an earlier post the total food, gold and hammer output will increase with 3 when we improve the cow tile but only with 2 each time the city pop grows with one. So we really need to get working on those tiles! Early cottages will also give us improved economy so i'm inclined to go for pottery first instead of Mysticism. If we don't want to gamble for an early religion why do we need Mysticism. Please add some arguments!
 
Early cottages will also give us improved economy so i'm inclined to go for pottery first instead of Mysticism. If we don't want to gamble for an early religion why do we need Mysticism. Please add some arguments!

Mysticism allow the construction of Stonehendge, wich is the easiest (IMO) way to have an GProphet, who will give us CoL/confucianism, if we search writing before of course...
 
radiopill said:
Mysticism allow the construction of Stonehendge, wich is the easiest (IMO) way to have an GProphet, who will give us CoL/confucianism, if we search writing before of course...

OK. I understand you argumentation now :) . My argument is, that if we build an early worker (and I think we should) he must have something sensible to do. And the best improvement I can see is to build cottages on the floodplain tiles. This will allow them to grow into monster tiles producing lots of food and gold. Have you got any idea of how often we will be able to grab Stonehenge? Remember, that some civs start with Mysticism and some may be industrious and/or have access to stone.
 
OK. I understand the mysticism argument, and I'm happy with that too. You can normally grab Stonehenge if you make it a priority. If we miss it we get a load of gold and can keep our research high for a while. I've no problems with that.

I guess the first moves will have been played before I check this again, so good luck Hyfrydle, them Incans don't stand a chance!

Radiopill - I'm afraid I'm probably going to the least French part of all of France - Disneyland Resort Paris. We're planing on heading into Paris itself once we've had our fill of Mickey & Disney Princesses though. Thanks for the swap too.
 
A lot of good discussion today, too bad I didn't have board access at work today.

One comment I would like to make though is I don't think we should concentrate on much of any long term strategies until we know where Inca is. In my opinion that one piece of information will greatly infuence how we have to handle the rest of the game. And keep in mind that this map was hand built, not auto generated so I suspect that Inca is closer rather than farther away.

My opinion is proceed assuming Inca is about 5 squares away from our capital until we know different. :p
 
Wow. You guys have been busy here while I've been busy elsewhere haven't you?

Like Drogear I don't normally like a military emphasis early, but in this particular case, being locked into war with an apponent who could be over the next hill makes me keen on an early military emphasis for a change. Scouting may confirm or relieve our worries here.

I'm happy with the warrior first, then worker. I agree we need a worker early, but not while our city is at size 1.

I'm inlcined to like the AH first - one to get the cows online ASAP and two, to start looking for horses, which may be important if we are forced into conflict with Inca earlier that we (I, at least!) would like.

I've read the different city starting suggestions with interest - if I had to vote, I'd say go for the hill SW of the current settler position. Reasons for that have been mentioned in discussion already, so I won't repeat here. The alternative of going with more floddplains is good for food, but the health problem deters me. Especially if we also have to deal with extra unhappiness because of the war we can't get out of.
 
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