SGOTM 02 - Geezers

Well, another double post ;)

Interesting news from the progress chart.
CFR has a steep increase in culture. That can only mean they founded an early religion.
 
klarius said:
I don't see that fish would make the lousy spot much better. By the time you build a workboat this town would be long overrun by barbs. And the stone is worth nothing w/o masonry and food.
Sure pyramids is a nice wonder, but I don't see that we would have the production to spare anytime soon. And chopping 10 forests while the barbs are running around is also not as easy.
And BTW what the hell would you want with animal husbandry.
But anyway, if iron working should spare us the effort to build another high maintenance city, the investment will pay off in faster research overall. But still I don't believe in CS slingshot with Oracle. It just turns out we have to sidetrack too much. We may be able to get the Oracle in Osaka, but we will not have CoL in time then. So we could take CoL or metal casting with Oracle and later lighbulb CS with the prophet generated from Oracle. But for that we must not research masonry.

woah slow down there! :eek: i didnt even put a map up! i was just saying the "lousy" spot got better. the area is full of treed plains. also a good thing. i really dont think that iron will make that a city spot better. and i wasnt talking about getting the pyramids that soon, but it would be nice ;). it is really good to have nationalism later in the conquest. anyways one of the best ways to fight off barbs is to increase your area too.

animal husbandry??? dont you think that horses would make a better spot for a city than iron? horse archers? they are good barb deterers and will help us start our conquest. when i get early conquest they are mostly from early horse archers. that is why the hell i would want AH!

the cs slingshot is over rated in most cases, but when you UU is part of CS then it helps a lot. i dont see that it is very likely now, but....
 
Sure horse archers are nice. But that needs still another dead end tech - horseback riding, putting us even further away form the much needed CoL (note HBR is more expensive than iron working).
And it's not playing towards our aggressive trait. We get a free promotion on melee units not mounted.
 
Saved game link: here

Trippagawa was born in a time where men of his stature lived a long time, if they weren’t killed in the wild by the madmen that wondered it. Trippagawa came to power unexpectedly after the last of the Klarius’ were killed in a revolution that began when people realized that the new metals that they have can help them place a part of the society into forced labor. There was indeed a lot to do. The Klarius’ left explicit future plans. Trippagawa followed some of these plans by continuing to try to find a stronger metal, for the Wildmen were upon us. From 2830BC till 2740BC Trippagawa’s warriors wandered the wild, looking for a place to settle, strange resources, and some sign of the notorious Wildmen. In 2740BC, Trippagawa used his new power of forced labor and ordered a clam boat fleet to be built immediately! It was in 2650BC that the first Wildman showed his ugly, scar-ridden face. All the warriors were immediately sent for, one brought news of a sweet plant that was found in the jungle. Trippagawa took note of this for future use, but back to the pressing issue. Trippagawa was pleased on how fast that the crab boat was built that he ordered the same thing to happen for training grounds for the military to be built. The slaves that built this ‘barracks’ were so useful they became warriors themselves very soon after the barracks were built. In 2530BC the first Wildman attacked Osaka. Our warriors fought them off bravely. One of the captured Wildmen told stories of a religion of multiple gods, called Hinduism, then he died not telling us were this superstition came from. And the wildmen kept coming and kept coming. Eventually our gem and gold mine were destroyed along with one warrior that was guarding it. Trippagawa was very upset about this. In the wake of this happening, in 2320BC Trippagawa committed seppuku.
 
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roster:
Klarius
trippstowe (went)
Markh (up)
Juballs (on deck)
Sam Yeager
Thrallia (on vacation)

some notes:
does it bother anyone that i put these in multiple post?

i hope i didnt mess us up too much :blush: but now we have more warriors. at least four now. i started to move them out for fog busting(there are some good wooded hills for that). otherwise our mines will never get rebuilt. the settler in kyoto is 2 turns away from being done. and i started a work boat there for more food for more whipping. not much else to comment on besides we have to get those mines back in order! otherwise we will never have iron.

after we get iron, i think it might be time for a dot map.

@klarius: i forgot to say, good turn and good placement of osaka, the hill was a must. and i still think that the stone, copper and fish spot is a good spot.
 
ummm tripp.... you better hope markh didnt play the turnset!

i put you as skip because you said you would not be able to play during move, if you read the previous posts (#65) you will see that you were on skip and markh was up, and downloaded the save.

oh god... too much happening, i pray that markh didnt start. please tripp, next time re-read or post and ask. i mean, its thinkgs like this that could disqualify a team
 
juballs2001 said:
ummm tripp.... you better hope markh didnt play the turnset!

i put you as skip because you said you would not be able to play during move, if you read the previous posts (#65) you will see that you were on skip and markh was up, and downloaded the save.

oh god... too much happening, i pray that markh didnt start. please tripp, next time re-read or post and ask. i mean, its thinkgs like this that could disqualify a team

oh sh*t! i missed all those posts for some reason. i was relying on the auto email update and i missed that one. ######(*^(@$@, i not only screwed up the game, but also the whole succession. i am really sorry guys. tripp commits seppeku (again)
 
juballs2001 said:
oh god... too much happening, i pray that markh didnt start. please tripp, next time re-read or post and ask. i mean, its thinkgs like this that could disqualify a team

I doubt that it's a disqualification worry as the turn was still played by a team member. However it doesn't, shall we say, exactly help team spirit and harmony. :crazyeye:

I'll have a look at the save tomorrow and post my thoughts after reading any other posts that have turned up over night.
 
I did not play. I noticed that tripp took it in between. two days ago I downloaded the save, hit enter and immediately saved to come back again. Just wanted to have a view of the situation after anarchy, so everything is ok. I did not move anything, so no damage done.

I will take it this evening.
 
I looked at the save a bit. I wouldn't move out units for fogbusting until we have enough (at least 5-6) around Osaka to defend our improvements.
We already lost quite a bit research by now and that should not happen again. Rather sacrifice some troops than let the barbs pillage.
And note at monarch difficulty we get no bonus against barbs. Our troops are better by promotions, but we still will lose some battles. And two barbs in the same turn will frequently be to much even on defensive tiles. So we should have reserves in Osaka to reinforce the good tiles. And the gold hill should always be defended by at least as many troops as there are attackers.
On the gems we can counterattack so can take some more chances. Still there I would like a guard on the forest east to take most of the attacks. When there is a road on the gems again this can be reinforced in 1 turn from the capital.
 
klarius said:
Well, another double post ;)

Interesting news from the progress chart.
CFR has a steep increase in culture. That can only mean they founded an early religion.

They could have built the Stonehenge. Gives you a free obelisk in each city and is pretty cheap to build (120 hammers). 3 chops and you have it. If they have settled in a location like we did it would have been no big problem if they started it early. I did not check how far they are in their game to see what is more likely.
 
markh said:
They could have built the Stonehenge.
No, too early.
They generated about 90 extra culture from turn 32 to 50. No chance to get Stonehenge this early. But it fits well with founding a religion just with their first save and that's feasible.
 
I've had another look or two at the save and it looks worse each time. :lol:

Realistically I think we can forget about any offensive action against Izzy or anyone else unless we want to lose Osaka. Hmmm.:confused: Oh well maybe not....

I think we need more scouting around Kyoto. How big is the larger island? Does it have any other resources? Do the isands lead to the mainland or at least a rather larger island? I think we should MM Kyoto to have a citzen specialist. It only delays it's growth by 1 turn and we can use the work boat to do the scouting. Once we know what's out there we'll have a better idea as to when we need Sailing.

As far as research goes I wonder if it's worth reducing it to zero for a while and then researching at 100% somewhat later on?

Once we get the gold and gems connected again we should be able to grow Osaka up to 6 but Osaka has no culture to allow it to expand. There's probably a lot to be said for researching Mysticism, not Masonry as I said earlier :blush: , so that we can build an obelisk in Osaka.

I agree with klarius that we need more warriors in Osaka to stop the barbs pillaging our mines.
 
Please don't use citizen specialists in Kyoto.
Our science is delayed enough already by the missing improvements and by settler building before growth.
We shouldn't waste another 2gpt for 15 turns.
It doesn't help us much to scout before we are really ready to research sailing and we should settle at least one of the islands for sure no matter if we can reach a continent.

BTW there's another team with an early religion. Fistful of Dynamite has the increase in culture very early. Either they didn't settle to have such high science or they got it from a hut.
 
klarius said:
Please don't use citizen specialists in Kyoto.
Our science is delayed enough already by the missing improvements and by settler building before growth.
We shouldn't waste another 2gpt for 15 turns.
It doesn't help us much to scout before we are really ready to research sailing and we should settle at least one of the islands for sure no matter if we can reach a continent.

Well once Kyoto grows in two turns it'll probably have to be MM'd to slow growth to stop it going into unhappiness anyway. I was merely proposing that we do it slightly earlier.

At the moment I think we're between a rock and a hard place so the more info we have to inform our decisions the better.
 
Still, using a citizen instead of working coast loses 2 gpt. If we want to avoid running into unhappiness we should use the no growth button.
But we can grow to size 5 - next turn the whip unhappiness will go away. And then there is still 2 or 3 (above size 4 we have less food surplus) turns to complete the settler.
And then we could grow to unhappy 6 to have population for whipping. But that already takes quite a few turns because health will come into play. If we really use the workboat for scouting we will probably not even reach it.
 
klarius said:
Still, using a citizen instead of working coast loses 2 gpt. If we want to avoid running into unhappiness we should use the no growth button.

we should never use one of the auto buttons in a succession game. no growth should be set manually. with all the fishes and clams in this town, there should be a lot of whipping or it would not hurt to have a specialist to stop it from growing. we should watch that unhappiness goes away before we whip each time though, its not worth the compounded unhappiness.
 
The no growth button is different than using the governor. It avoids growth even if you have manually configured food surplus.
In Kyoto you cannot avoid growth by configuring the tiles, if you want max commerce.
If you want to finish something and then build a settler or worker, you should avoid growth to have the maximum food surplus for the following build. Then the no growth button should be used.
 
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