Cat Behemoth
Warlord
I think I'll can't play until saturday. (some tech problems and busy time) So it may be good to swap me and Obormot in the roster?
That would be great. I will play if I see no objections from anybody in the next ~3 hours. (Goign with the second plan)I think I'll can't play until saturday. (some tech problems and busy time) So it may be good to swap me and Obormot in the roster?
We can reach AH either through hunting or through agriculture. If we go the safe archery routse, the hunting is clearly better, but if we go without archery then we can consider both ways. Agriculture is a bit more expensive and might delay growth by a turn because of a later pasture, but it can be usefull for the third city.Animal Husbandry not Agriculture, though. We really need to get an economy going sooner rather than later, and the pasture is a 6-prod tile vs. the 4 of the rice.
Obormot said:That would be great. I will play if I see no objections from anybody in the next ~3 hours. (Goign with the second plan). ...
Retarding their progress is of course dirty tactics, but this time we'd be helping them, by almost giving them spoiler info (expressly prohibited by the rules). The best thing there could be is there weren't any culture graph to begin with. Of course usually it isn't very valuable at all, but in this special case the sharp incline in our graph can be interpreted in one way only.akots said:That is OK. There are rules and we got to play by the rules. No need to go for "dirty" tricks imo.Balbes said:By the way we may want to delay posting our next save until more teams make progress in their games. Our culture graph would give them a very clear confirmation that early religion is possible.
May be 18 for synchronize with %10 turn number...akots said:@Obormot: Just take 20 turns, it is OK imo. Then we will start playing by 10 turn increments.
Earlier axes is great, but how were you planning to defend 2 cities with just 5 warriors. That seemed a bit risky to me, so I went with my plan that allows to build 8 warriors before settler. It seems that both plans were about equal on hammers generated, with my plan being less risky and having a faster science. It also seems that most other people agreed with me. In any case it is too late, sorryObormot, I have no strong disagreement with your no-archery plan, I find it very good as well, it is just that my plan allows to get settler, second city and axes at least 8 turns earlier (with no chops) than if you start it at pop 4. This means less risk to be overrun by barbs. But this is the question of risk-aversion - as I said, I'm all right with both your and mine non-archery plans.
Maybe you are right, because so far we haven't met anybody except Isabella, and we don't have marble, but we'll see.Again, Alphabet, GL and NE are discussible. In my opinion, we can finish conquest with Samurai, so no research beyond Astronomy and CS needed. A puny city with 1 food resource, library and 2 scientists - here goes your GL effect. As we won't build academies, no extra bonus loss to research here. Make several such cities - and you boost your research and generate GS points. The good point with GL is that it doesn't take food and concentrated scientists provide GPP faster, so we should compare the effect with costs when time comes.
As for Alphabet, there aren't that much techs we could take for our conquest from our rivals as we have stronger research and are developing directly towards requred techs. Archery, Horseback riding, Pottery, maybe Maths - and all of them aren't crucial for success.
To synchronise growth with the second gem mine. I lost a few turns of working the first mine, but grew faster and gained a few turns of working the second mine (And a few turns of working the gold hillObormot, and why didn't you switch to gem mine the moment it was built?
I hate this guy, he always has the right answerObormot said:To synchronise growth with the second gem mine. I lost a few turns of working the first mine, but grew faster and gained a few turns of working the second mine (And a few turns of working the gold hill ).