Dynamic
But not hurry
At least Buddism wasn't founded by Spain... because she still isn't coverted. If Judaism also will be founded far away we have chance for good relation with Spain if our religion will spread to them.
Balbes said:By the way we may want to delay posting our next save until more teams make progress in their games. Our culture graph would give them a very clear confirmation that early religion is possible.
Dynamic said:May be we need to research Priesthood and Writing for Code of Lows slingshot with Oracle... but when?
Yes, we can reah those islands.Ptitsa Consul said:Dynamic, one question please.
I can't to see save now, and could not saw before. Can we sail to islands nearby capital.
M.b. we must try to begin our reconnaissance. Anm one more: we can make our capital's civilians simply citizens (with one hummer) to prevent early city growth and increace speed of production.
Yes, there is no doubt!because if we could use all citizens on the sea we could get more commerce.
I think we should research AH before bronze to grow our capital faster (working both gem mine really slows us down, but we need the science boost). Pop rushing a library won't help us much for research, because a scientist is worth 3 beakers, while just working the sea is 2 gold, almost that much. Chopping is nice, but can be delayed a bit. If we decide that those islands up north are worth colonising, I would rather build settlers and whip galleys & archers/warriors in Kyoto.As for our future development, maybe we could toss bronze and writing earlier to use captal food potential to its max? I'd rather kill Isabella fast with axes, which are also beter defenders than archers as they are stronger than barbs' axes both defending and attacking. But we need a fast settler then to grab copper.
Writing is good for capital usage: pop-rush library and then put numerous scientists with castes. Priesthood can come later with wood already prechopped for Oracle.
I doubt that we will have sufficent defense for that by that time. Also you delay working the gold hill a lot.Osaka - grow to size 3 while building warriors, then finish partially chopped settler, then warriors again until we get copper and conect to capital.
I think mining the gold hill is usefull work, and as you correctly pointed out, we have the wheel right from the start, so we can also build roads in the remaining 5-6 turns.Another edit: checked safe Obormot's plan, our worker seems to do nothing like 11-12 turns - slow growth, loss of temp due to archery. If we put BW earlier, we can locate copper and chop a settler while waiting for AH to develop our food-generating sheep. We also can make some use of our capital like 17 turns earlier, esp if we go for writing after AH.
OK, I see, but then you loose hammers from not working the sheep tile. Hammers from chopping by themselves don't count, because I am going to chop everything too. You are going to gain some hammers from founding the second city earlier, but I don't think it is enough. And you'll also have something like 5 warriors to protect two cities, seems a bit thin to me.As I have the same worker schedule as you, settler at pop 3 means working 2 gem and 1 gold mine. Most hammers come from chopping.
Well, Alphabet pays off definitely. With Alphabet we can trade for many usefull techs (hopefully). Literature is cheap, actually Aplhabet + Literature are only about 1/2 of Machinery. And with TGL, NE and 2 normal scientists we can use 3 or even 4 scientists towards Astronomy (compass, optics and 2 for astronomy itself). Or we can use GPs for a golden age.Maybe we should not push science too much? Alphabet and (less) Literature are costly, as well as GL (with or without marble, and its effect can be simulated just by founding a city west from Osaka having the fish and library) and NEpic (we won't need much GScientists that way - 1 for Optics and 1 for Astro, maybe, it is not Domination where we had to keep cities and blow culture bombs). Research Machinery instead of these 2 - and you have xbows and are hafway to Samurai. I think, we should play this game simpler and more aggressive. Do not forget that enemy development will be stagered by barbs and aggressive neighbours.
Lexad said:Another edit: checked safe Obormot's plan, our worker seems to do nothing like 11-12 turns - slow growth, loss of temp due to archery. If we put BW earlier, we can locate copper and chop a settler while waiting for AH to develop our food-generating sheep. We also can make some use of our capital like 17 turns earlier, esp if we go for writing after AH.
Early barbs are warriors, our aggressive warriors stationed in woods and wooded hills would do just fine...