namliaM
Deity
No... Accoording to the tech list & Tree, Biology will allways be earlier on the list than Electricity...re: Great Sci... don't research Gunpowder so G.Sci will research Physics, Electricity over Chemistry and Biology.
Also No gunpowder => No Chemistry = No Frigates... I thought we had that high on the list for "needs"???
The plan is not that hard...
First Mine those 2 grass hills near Moscow with our worker.
Mix in a warrior or 2 to fogbust our island before the advent of Axemen?
Now grow moscow to size 5 and either
- Put 1 turn into a galley & Whip it for 2 pop
- Start a settler (delay TGLight 5-6 turns) and whip that for 2 pop.
Finish TGLight.
Chop everything baring 1 forrest around St. Petes to hurry along the Mids.
Try to pre-chop/road the forrests so we can time the chops to work the forrests as long as possible & Finish the mids ASAP. We need to keep atleast the Plain spice forrest and 2 grass forrests to work them at size 4 (+the clams), these forrests should be kept. Also the Mids should be whipped to completion, TGLight should not (due to the 50% wonder whip penalty, whipping the Mids gets 100% bonus for stone... So this ends up beeing no bonus & no penalty, but secures mids (way) faster)
Somewhere in the mids build St.Petes will reach size 4, build a worker 1 turn (2 turns may be possible but 1 turn is safe) & whip it for 2 pop. Continue the Mids. Balance tiles for production/growth as we will grow faster than the whip will wear off.
We dont need another Workboat for St.Petes untill we get the Mids!
I still say, on tech, pick up Math & Alpha... Trade for IW. We wont be looking offshore for settling for a while yet... and we dont have any info offshore... so why do we want to go find Iron, if we dont even know where it may be? I can see the logic if we have plenty of free unsettled land around us, which we arent immediatly going to grab... and need to proiritize... As is... we are going to settle our "homeland" ASAP anyway with (I think):
- Moscow
- St.Petes
- Copper/military city
- The passage (possibly one east?? for a 2 hammer production boost)
- B
- E
for a total of 6 cities.
Just for quick reference, I am talking about this map, which Dot made.

I like C for the production of the site, but this leaves a lot of tiles between C and Moscow needing A to pick that up and I think we desided we didnt want 7 cities.
Also I like moving The passage 1 east, this is a much stronger site. Due to the higher production (5 base hammers instead of 4 & eventually higher commerce too. The basic trade is 2 Ocean tiles (2/0/1) + Gem Hill (1/2/6?) for 2 grass (cottage?) tiles and a normal hill (1/3/0). I dont know if settling on gems does anything for the CC.
Tho I can also understand if we take it on that spot as it means way earlier commerce. It will take atleast 50 turns of working those to grass cottages to get even, I wouldnt even venture a guess at how long it will take to catch up the difference.
Further to the Math vs IW matter.
- Trading math for IW is a possible trade (Math is more expensive) where the reverse is not.
- Math starts us towards Currency
- IF we can get Math early enough (now that the Mids have been delayed a turn or 2, we just may) we get the 50% bonus on chops

Because of the trade, we would either research math & trade IW or research both or trade IW + Something (alphabet?) for math.
Also the other benifit of IW (chopping jungle) we wont need untill we have settled B and Copper. So that is atleast 2 settlers away.
Do we want to farm up St. Petes? or Cottage it?
- Farm: Mucho specialists but corrupt the GE genpool (with scientists?).
- Cottage: Earn money and keep the GE genpool clean
Do we want to add HG to St. Petes? Doubling the GE genpool.