namliaM
Deity
Spoiler Full autolog :
Turn 1 (3970 BC)
Turn 2 (3940 BC)
Moscow founded
Moscow begins: Warrior
Research begun: Fishing
Turn 3 (3910 BC)
Turn 4 (3880 BC)
Turn 5 (3850 BC)
Turn 6 (3820 BC)
Turn 7 (3790 BC)
Moscow finishes: Warrior
Turn 8 (3760 BC)
Moscow begins: Warrior
Turn 9 (3730 BC)
Moscow's borders expand
Turn 10 (3700 BC)
Tech learned: Fishing
Turn 11 (3670 BC)
Research begun: Bronze Working
Moscow begins: Work Boat
Moscow begins: Work Boat
Turn 12 (3640 BC)
Turn 13 (3610 BC)
Contact made: Chinese Empire
Turn 14 (3580 BC)
Turn 15 (3550 BC)
Hinduism founded in a distant land
Turn 16 (3520 BC)
Turn 17 (3490 BC)
Turn 18 (3460 BC)
Turn 19 (3430 BC)
Turn 20 (3400 BC)
Buddhism founded in a distant land
Turn 21 (3370 BC)
Turn 22 (3340 BC)
Moscow finishes: Work Boat
Turn 23 (3310 BC)
Turn 24 (3280 BC)
Turn 25 (3250 BC)
Moscow grows: 2
Turn 26 (3220 BC)
Contact made: Greek Empire
Turn 27 (3190 BC)
Scout defeats (0.60/1): Barbarian Bear
Turn 28 (3160 BC)
Turn 29 (3130 BC)
Turn 30 (3100 BC)
Turn 31 (3070 BC)
Turn 32 (3040 BC)
Tech learned: Bronze Working
Turn 33 (3010 BC)
Research begun: Mysticism
Turn 34 (2980 BC)
Turn 35 (2950 BC)
Moscow grows: 3
Moscow finishes: Work Boat
Turn 36 (2920 BC)
Turn 37 (2890 BC)
Turn 38 (2860 BC)
Turn 39 (2830 BC)
Turn 40 (2800 BC)
Turn 2 (3940 BC)
Moscow founded
Moscow begins: Warrior
Research begun: Fishing
Turn 3 (3910 BC)
Turn 4 (3880 BC)
Turn 5 (3850 BC)
Turn 6 (3820 BC)
Turn 7 (3790 BC)
Moscow finishes: Warrior
Turn 8 (3760 BC)
Moscow begins: Warrior
Turn 9 (3730 BC)
Moscow's borders expand
Turn 10 (3700 BC)
Tech learned: Fishing
Turn 11 (3670 BC)
Research begun: Bronze Working
Moscow begins: Work Boat
Moscow begins: Work Boat
Turn 12 (3640 BC)
Turn 13 (3610 BC)
Contact made: Chinese Empire
Turn 14 (3580 BC)
Turn 15 (3550 BC)
Hinduism founded in a distant land
Turn 16 (3520 BC)
Turn 17 (3490 BC)
Turn 18 (3460 BC)
Turn 19 (3430 BC)
Turn 20 (3400 BC)
Buddhism founded in a distant land
Turn 21 (3370 BC)
Turn 22 (3340 BC)
Moscow finishes: Work Boat
Turn 23 (3310 BC)
Turn 24 (3280 BC)
Turn 25 (3250 BC)
Moscow grows: 2
Turn 26 (3220 BC)
Contact made: Greek Empire
Turn 27 (3190 BC)
Scout defeats (0.60/1): Barbarian Bear
Turn 28 (3160 BC)
Turn 29 (3130 BC)
Turn 30 (3100 BC)
Turn 31 (3070 BC)
Turn 32 (3040 BC)
Tech learned: Bronze Working
Turn 33 (3010 BC)
Research begun: Mysticism
Turn 34 (2980 BC)
Turn 35 (2950 BC)
Moscow grows: 3
Moscow finishes: Work Boat
Turn 36 (2920 BC)
Turn 37 (2890 BC)
Turn 38 (2860 BC)
Turn 39 (2830 BC)
Turn 40 (2800 BC)
Some intresting stuff has happened allready ! First we run into Mao and Hinduism and Buddism got founded quickly, I am sure glad we didnt aim for an early Religion. Then we run into Alexander... which we all love to hate

I use our first warrior to scout the opposit side of the scout, the land is mosly Jungle, thus slow going... and I want a maximum view ASAP. The scout steps on a Forrest hill and finds a BEAR. He survives surprisingly easy (0.60/1).

The warrior is on his way back towards Moscow to serve as MP for either Petes or Moscow a bit later on. The scout is on his way to a lookout point on the western most point of our land to check out those purple borders... Hopefully make contact?
The full lay of the land!

For anyone intrested in the save, that is here
Funny how my messages that I did with ALT-E didnt show up... Anyways ...
Spoiler Autolog Submission :
Turn 2, 3940 BC: Moscow has been founded.
Turn 10, 3700 BC: You have discovered Fishing!
Turn 15, 3550 BC: Hinduism has been founded in a distant land!
Turn 20, 3400 BC: Buddhism has been founded in a distant land!
Turn 22, 3340 BC: You have trained a Work Boat in Moscow. Work has now begun on a Work Boat.
Turn 27, 3190 BC: Barbarian's Bear (3.00) vs VQ's Scout (2.95)
Turn 27, 3190 BC: Combat Odds: 63.5%
Turn 27, 3190 BC: (Animal Combat: +20%)
Turn 27, 3190 BC: (Plot Defense: +75%)
Turn 27, 3190 BC: (Class Animal Combat: +100%)
Turn 27, 3190 BC: Barbarian's Bear is hit for 19 (81/100HP)
Turn 27, 3190 BC: Barbarian's Bear is hit for 19 (62/100HP)
Turn 27, 3190 BC: Barbarian's Bear is hit for 19 (43/100HP)
Turn 27, 3190 BC: VQ's Scout is hit for 20 (80/100HP)
Turn 27, 3190 BC: VQ's Scout is hit for 20 (60/100HP)
Turn 27, 3190 BC: Barbarian's Bear is hit for 19 (24/100HP)
Turn 27, 3190 BC: Barbarian's Bear is hit for 19 (5/100HP)
Turn 27, 3190 BC: Barbarian's Bear is hit for 19 (0/100HP)
Turn 27, 3190 BC: VQ's Scout has defeated Barbarian's Bear!
Turn 32, 3040 BC: You have discovered Bronze Working!
Turn 33, 3010 BC: The revolution has begun!!!
Turn 33, 3010 BC: VQ adopts Slavery!
Turn 33, 3010 BC: The anarchy is over! Your government is re-established.
Turn 35, 2950 BC: You have trained a Work Boat in Moscow. Work has now begun on a Warrior.
I think we have room for 5 or even 6 cities on our patch of land, which is more than I hoped for. A LOT of jungle tho...
Also good news (I think) BRONZE We have BRONZE!
![Party [party] [party]](/images/smilies/partytime.gif)


The land around the Bronze is a bit dry tho and low on food
