namliaM
Deity
A guestimation of research time to Optics is about 55-60 turns IF we bulb Metal casting,
Compass + Machinery + Optics = 1569 + 1345 + 897 = 3811.
Currently we produce 56 beakers. Come currency in 9 we add 5*2 = 10 beakers to it.
Finish a Library in St.Petes and run 2 scientists = 15 more beakers. That is 81 beakers.
Assuming we can keep researching at 100% due to the selling of techs offcourse.
3811 / 80 (on average per turn) = 47.6... => 48 turns. + 9 for currency = 57
If we dont bulb Metal Casting.... we add about 1008 / 80 = 12.6 => 13 turns, making it total in the 70-75 turns range
[edit Dec 18, 2006 at 06:48 AM GMT +1. ]
I forgot to correct the beakers for the 20% research bonus you get with researching a tech that has a prereq. In above I was working with raw beakers. 20% * 80 = 16 beakers.
so the turns go down to 3811 / 96 = 39.7 => 40 + 9 (currency) = 49 turns when burning the Merchant
adding 1008 / 96 = 10.5 => 60 turns for self research.
Altho this does not take into account the settling of "E" it does "demand" the running 2 scientists and representation.
Not running representation but adding the scientists, will lower the 15 beakers to 7. But then settling "E" will add 9 commerce bringing the total back to 16. Hopefully we can keep our economy afloat from War cash and Selling techs (look for wonders finishing!)
[/edit]
We will need 2 scientists to (completly) bulb Astronomy, so the above creation of Great persons and this research path do not co-inside....
We have some important issues to get out of the way in the next few turns/sets. And we need to all agree on where we are going.
Do we want to burn the merchant on Metal casting? Or keep him for CS?
Friends:
1) Gandhi
By Extension, due to religion
2) Vicky
3) Toku???
Enemies:
1) Mao
If we do want a specialist economy, we want/need the Pyramids. Tho we have no clue where he is hiding....
2) Alex
By extension of Mao and Who can trust this guy?
3) JC
Allready have -4 with this guy due to trading with Gandhi?
Offcourse Mao and Alex just happen to be the most powerfull AI we know
Compass + Machinery + Optics = 1569 + 1345 + 897 = 3811.
Currently we produce 56 beakers. Come currency in 9 we add 5*2 = 10 beakers to it.
Finish a Library in St.Petes and run 2 scientists = 15 more beakers. That is 81 beakers.
Assuming we can keep researching at 100% due to the selling of techs offcourse.
3811 / 80 (on average per turn) = 47.6... => 48 turns. + 9 for currency = 57
If we dont bulb Metal Casting.... we add about 1008 / 80 = 12.6 => 13 turns, making it total in the 70-75 turns range
[edit Dec 18, 2006 at 06:48 AM GMT +1. ]
I forgot to correct the beakers for the 20% research bonus you get with researching a tech that has a prereq. In above I was working with raw beakers. 20% * 80 = 16 beakers.
so the turns go down to 3811 / 96 = 39.7 => 40 + 9 (currency) = 49 turns when burning the Merchant
adding 1008 / 96 = 10.5 => 60 turns for self research.
Altho this does not take into account the settling of "E" it does "demand" the running 2 scientists and representation.
Not running representation but adding the scientists, will lower the 15 beakers to 7. But then settling "E" will add 9 commerce bringing the total back to 16. Hopefully we can keep our economy afloat from War cash and Selling techs (look for wonders finishing!)
[/edit]
We will need 2 scientists to (completly) bulb Astronomy, so the above creation of Great persons and this research path do not co-inside....
We have some important issues to get out of the way in the next few turns/sets. And we need to all agree on where we are going.
Do we want to burn the merchant on Metal casting? Or keep him for CS?
Friends:
1) Gandhi
By Extension, due to religion
2) Vicky
3) Toku???
Enemies:
1) Mao
If we do want a specialist economy, we want/need the Pyramids. Tho we have no clue where he is hiding....
2) Alex
By extension of Mao and Who can trust this guy?
3) JC
Allready have -4 with this guy due to trading with Gandhi?
Offcourse Mao and Alex just happen to be the most powerfull AI we know