Gosh, this is going to be more of a problem than I thought. I seem to recall warning about both our lack of defenses and the possibility of Alex declaring on us early and being shot down for it, but I blame myself for not sticking with my gut feeling and putting defense first anyway. Also, I actually didn't know about the changes made to cargo concealment, otherwise you can be sure that those workers would not be there now!
If Alex has units on those boats there are several possibilities: he lands on the hill and takes the workers (next turn); he attacks Moscow directly (next turn), or he lands on the iron to blockade / disconnect it. Or he could to any two of these things. It also depends on what troops he has brought. Axes? Swords? Horse Archers?
Cosmic: in Moscow swap to an axe right away. There is some overflow from the previous build, giving you a total of 19 hammers this turn. You'll have to whip it for 2 pop immediately so it will be in place next turn in case Alex attacks the city, and you should get more overflow towards another axe (assuming the iron isn't disconnected) - otherwise an archer will have to do, but at least the city is on a hill.
In St. Pete, you should be able to produce 2 axes within about 5 turns (again, if the iron isn't disconnected). Also, a mine was already started on the copper and will be ready in 4 turns.
EDIT: And of course there is also enough money to upgrade 2 warriors to axes right away.
I'm not sure what to do about the other cities - whip archers and hope?
Because I am British...
If Alex has units on those boats there are several possibilities: he lands on the hill and takes the workers (next turn); he attacks Moscow directly (next turn), or he lands on the iron to blockade / disconnect it. Or he could to any two of these things. It also depends on what troops he has brought. Axes? Swords? Horse Archers?
Cosmic: in Moscow swap to an axe right away. There is some overflow from the previous build, giving you a total of 19 hammers this turn. You'll have to whip it for 2 pop immediately so it will be in place next turn in case Alex attacks the city, and you should get more overflow towards another axe (assuming the iron isn't disconnected) - otherwise an archer will have to do, but at least the city is on a hill.
In St. Pete, you should be able to produce 2 axes within about 5 turns (again, if the iron isn't disconnected). Also, a mine was already started on the copper and will be ready in 4 turns.
EDIT: And of course there is also enough money to upgrade 2 warriors to axes right away.
I'm not sure what to do about the other cities - whip archers and hope?
GreyFox said:but one thing I don't understand is why agree to HC when he is ticked off at us???
Because I am British...