I find myself a little stuck with the first 8 hammers/turns, untill we can start Workboats.
A worker first build doesnt make sence to me...
If we put the hammers into a unit they start to decay pretty soon, IIRC after 10 turns.
The first workboat (hand build) takes 17 turns. So by the time that finish the first 8 hammers are gone allready.
So put the hammers into a building. OK This must be barracks, as it is the only building available.
By the time we get back around to that, i.e. 2 WBs-Warrior-Settler-Lighthouse-Barracks we are talking turn 60 and they are gone again.
But then... If we build a full Warrior first we delay the first workboat 4 turns to turn 31.
The next turn we can whip the second workboat immediatly (3 turn delay).
Fo = Food, Ha = Hammers, Com = Total (raw) Commerce, S = size Moscow. Totals at turn 33.
Code:
- Fo Ha Com S
X 15 06 299 2 Warrior - WB - WB
Y 32 09 304 2 Waste 8 - WB - WB - Warrior
We are out a total of 17 food and 5 commerce. We gained 3 hammers, hmz this means we lose 5 of the initial 8 hammers anyway due to lost growing allready....
Then we can start working the settler some turns later (want to grow to 4 first, just to compare for now). Eventually delaying the settler to turn 52 instead of 49.
Plus in this scenario we grow allways a few (3?) turns later. Losing hammers/commerce all game long.
Building the full warrior first seems to delay our game by 3 turns.
My conclusion: Wasting the 8 hammers is better than building anything usefull...
I also tried a few scenarios for the first settler (all starting from Y above):
Fo = Food, Ham = Hammers, Com = Total (raw) Commerce, S = size Moscow, SA = Settler Away.
Totals at turn 55, production after the settler. This is including production that is produced inbetween the builds.
Code:
- Fo Ham Com S SA
A 04 017 690 3 46 WB-WB-Settler @ Size 2
B 13 026 715 3 47 WB-WB-Grow 3 turns (add 3 hammers)-Settler @ Size 3
C 07 021 720 3 49 WB-WB-[b]Warroir[/b] (=grow to 4)-Settler @ Size 4
D 21 028 722 3 53 WB-WB-[b]Warrior[/b]-Grow to 5 (add 10 hammers)-Settler @ Size 5
E 01 031*722 3 56 WB-WB-[b]Warrior[/b]-[b]Warrior[/b]-Grow to 6 (add 16 hammers)-Settler @ Size 6
* On E I allready deducted the hammers for the settler which is to be build the next turn.
A vs B: B has more of everything, except the settler is 1 turn later.
B vs C: we have an extra warrior in C for MP in Moscow, settler 2 turns later.
C vs D: 13 food, 7 hammers positive for D, but settler 4 turns later.
D vs E: E gains 3 hammers and a Warrior (escort), but losses 20 food and the settler is 3 turns later.
So which is the smarter choice?