SGOTM 03 - Team VQ

@Dot
It doesnt look to be a hill 2 North of the scout to me... Shouldnt it light up if it was a hill?
I made the hill three north. And I don't think there is one. But for the scout's site it's not important. It's not in the BFC anyway. :)

We are looking at turn 180 at the earliest! Probably more like turn 200...
Yeah, sure! :rolleyes: ;) How about building the Mids in St Pete? When getting the stone bonus? Results:

Spoiler 200 turns :

Turn 104 (940 BC)
Moscow finishes: The Great Lighthouse

Turn 121 (685 BC)
Confucianism founded in a distant land

Turn 131 (535 BC)
Contact made: English Empire
Confucianism has spread: St. Petersburg

Turn 134 (490 BC)
St. Petersburg finishes: The Pyramids


Conclusion:
I am for settling on the scout site.
I am for getting both wonders.
I am for founding none of the early religions.
But first of all I am for moving that settler 1NE and if there is a ressource hidden under the fog ... take a screeny and post it! :p

Regards, .
 
Having deduced the direction of the team I have had a change of heart.

Totally Agree:
Conclusion:
I am for settling on the scout site.
I am for getting both wonders.
I am for founding none of the early religions.
But first of all I am for moving that settler 1NE and if there is a ressource hidden under the fog ... take a screeny and post it! :p

Regards,

The 2 turns is much better of course and Frankcor's right with that kind of approach to getting the game started we are going to play well.

Another screenshot with settler revealing that terrain? Only thing I am worried about that he is in no danger. I mean no animals can pop up at this point? He is travelling alone and pretty much defenseless.

Should we get both wonders it would be a huge boost. Specialist economy and extra trade routes! That's all we would really need since I believe the temple of Artemis needs marble if we were thinking about that one.

So another move, moving the settler and scout to reveal more terrain?
 
At this point.... a move would at least give namliam more to plug away in his spreadsheet!
 
I like dot's latest scenario (scout site) very much. My only comment at the moment is that we also need to ensure we locate / stake a claim to the nearby metal resources reasonably quickly on this cramped map.
 
At this point.... a move would at least give namliam more to plug away in his spreadsheet!

Not sure how to take this... :confused: I know we may be overdoing this a lot... in particular in VQ :lol:

@Dot,
When did you revolt to Slavery?
Builds in Moscow:
Warrior (MP Moscow)
Workboat
Workboat
Warrior (Future MP St. Petes)

Then what? You finish a workboat (turn 49, for St. Petes) next in Moscow, which is whipped (for 1 pop) I think.
Followed by a settler (60) and a worker (67, Whipped for 1?)

I have something simular, except if you work the Grass Forrest 1 turn just after the popping of the border. You delay nothing, but still grow 1 turn earlier.
Which makes Moscow size 2 at turn 25 instead of 26, picking up 2 hammers.

Try this tho:
After the warrior, Moscow @ size 4
Put 1 turn into a Worker
Whip for 2 pop (lots of overflow)
Put the overflow into a Settler
Start a Workboat to size 4 again (Work Grass forrest to grow ASAP)
@Size 4 Whip the settler for 2
Overflow into Workboat and finish it

I think you will find that to be better, I need to test it myself actually so I am not really sure!

Hi Scowler :)

About Metals, we know pretty soon where Copper is... Iron is far far away
 
Iron is far far away

I sincerely hope not ... as the crow flies, at least.

My point is: if it turns out that copper and iron are nearby on our island, fine. If not, we may need to re-assess our priorities. Wonders won't ultimately do us much good if all the nearby copper, iron (and horsies?) turn out to be on neighbouring islands and have been already grabbed by other civs. I'm sure they won't be, but ... perhaps Gyathaar got out of the wrong side of bed on the day he rolled this map...? :p

All I'm saying is that we mustn't get so wrapped up in Wondering that we neglect to find out about the world around us. ;)
 
How did Iron get to another galaxy? mmmmmm Yes it's a concern no friggin frigates without it.
 
That is why I was keen on checking out the AI on my test games.

With 3 cities I was down 2 only on the leader in city count and on par with most. Which is better than I can say for many a Monarch game on Pangea :eek:

Mids and TGL will help us greatly I think and if needbe we can make a nice offence with catapults + Archers. Speed doesnt kill on Archipelo, like it does on Pangea.
Boats and Catapults, loads and loads of both is all we need to dominate this watery world :)

I hope to get out a Galley to explore before even TGL or Mids are done.

Edit:
Dot, How did you get the mids so fast in St. Petes? It is founding somewhere in 60-odd turns, so you build it from scratch within 70 turns. 750/70 = 10 / 2 = 5 hammers per turn on average.
+Obelisk, to get at the second Crabs. Another 45 hammers to get someplace.
Tell me... tell me...
 
Dot, How did you get the mids so fast in St. Petes? It is founding somewhere in 60-odd turns, so you build it from scratch within 70 turns. 750/70 = 10 / 2 = 5 hammers per turn on average.
+Obelisk, to get at the second Crabs. Another 45 hammers to get someplace.
Tell me... tell me...

:bounce: :dance: :bounce: :rockon:

Baby, Baby ... stay tuned. Will be in - in some 30 to 45 minutes the latest! ;)
 
Luck, I assume!

stpeteat490bctestpaint.jpg


The forrest definitely did the trick. Otherwise I think it would for sure have been around turn 180. ;)

Moscow looks like this at 490 475 BC.

moscowat490bctest.jpg


A Galley with settler and archer are off to foreign lands!

Spoiler a rather questionable autolog :

Turn 11 (3670 BC)
Moscow begins: Work Boat

Turn 22 (3340 BC)
Moscow finishes: Work Boat

Turn 24 (3280 BC)
Moscow begins: Work Boat

Turn 26 (3220 BC)
Moscow grows: 2

Turn 32 (3040 BC)
Tech learned: Bronze Working

Turn 33 (3010 BC)
dot's comment: Revolution, Revolution, It's time for a Revolution. (If anyone knows that H-Blockx song.)
Research begun: Masonry
Research begun: Mysticism

Turn 35 (2950 BC)
Moscow grows: 3

Turn 37 (2890 BC)
Moscow finishes: Work Boat

Turn 40 (2800 BC)
Moscow finishes: Warrior

Turn 41 (2770 BC)
Moscow begins: Work Boat

Turn 42 (2740 BC)
Tech learned: Mysticism

Turn 43 (2710 BC)
Research begun: Masonry
Moscow grows: 4

Turn 44 (2680 BC)
Moscow begins: Settler

Turn 50 (2500 BC)
Moscow begins: Work Boat

Turn 51 (2470 BC)
Moscow finishes: Settler

Turn 52 (2440 BC)
Moscow begins: Worker
Tech learned: Masonry

Turn 53 (2410 BC)
St. Petersburg founded
St. Petersburg begins: Monument

Turn 54 (2380 BC)
Moscow begins: Worker

Turn 61 (2170 BC)
Moscow finishes: Worker

Turn 62 (2140 BC)
Moscow grows: 2
Moscow finishes: Work Boat

Turn 63 (2110 BC)
Moscow begins: Worker
Tech learned: The Wheel
St. Petersburg grows: 2

Turn 64 (2080 BC)
Research begun: Sailing

Turn 68 (1960 BC)
Moscow begins: Work Boat

Turn 71 (1870 BC)
St. Petersburg begins: Worker

Turn 72 (1840 BC)
Moscow grows: 3

Turn 75 (1750 BC)
Tech learned: Sailing

Turn 76 (1720 BC)
Research begun: Pottery
St. Petersburg grows: 2
St. Petersburg finishes: Monument

Turn 77 (1690 BC)
St. Petersburg begins: The Pyramids
Moscow's borders expand
Contact made: Persian Empire

Turn 78 (1660 BC)
Moscow begins: Worker
Moscow finishes: Worker

Turn 79 (1630 BC)
Moscow begins: Lighthouse
Judaism founded in a distant land

Turn 80 (1600 BC)
Moscow grows: 3

Turn 84 (1480 BC)
Moscow finishes: Lighthouse

Turn 85 (1450 BC)
Moscow begins: The Great Lighthouse
St. Petersburg begins: Worker
Tech learned: Pottery

Turn 86 (1420 BC)
Research begun: Writing

Turn 88 (1360 BC)
Moscow grows: 4
St. Petersburg grows: 3

Turn 91 (1270 BC)
Moscow begins: Work Boat
St. Petersburg's borders expand

Turn 92 (1240 BC)
St. Petersburg begins: Worker
dot's comment: I wonder what this entry means. I've already built it. :blush:

Turn 97 (1090 BC)
Moscow grows: 5

Turn 100 (1000 BC)
St. Petersburg begins: Worker
dot's comment: I wonder what this entry means. I've already built it. :blush:

Turn 102 (970 BC)
Tech learned: Writing
St. Petersburg grows: 4

Turn 103 (955 BC)
Research begun: Archery

Turn 104 (940 BC)
Moscow finishes: The Great Lighthouse

Turn 105 (925 BC)
Moscow begins: Settler

Turn 106 (910 BC)
Moscow begins: Work Boat
dot's comment: I wonder what this means.

Turn 107 (895 BC)
St. Petersburg begins: Worker
dot's comment: I wonder what this means.

Turn 108 (880 BC)
Moscow finishes: Work Boat
dot's comment: I have no clue when I started this.

Turn 109 (865 BC)

Turn 110 (850 BC)

Turn 111 (835 BC)
St. Petersburg begins: Worker
dot's comment: Now I start that Worker again? Check the aftermaths, namliaM.
Tech learned: Archery

Turn 112 (820 BC)
Research begun: Meditation

Turn 115 (775 BC)
St. Petersburg begins: Worker
dot's comment: Now I start that Worker again?
Moscow finishes: Settler
St. Petersburg finishes: Worker

Turn 116 (760 BC)
Moscow begins: Archer
Moscow grows: 4

Turn 119 (715 BC)
Moscow finishes: Archer

Turn 120 (700 BC)
Moscow begins: Archer

Turn 121 (685 BC)
Tech learned: Meditation
St. Petersburg grows: 3
Confucianism founded in a distant land

Turn 122 (670 BC)
Research begun: Priesthood
Moscow grows: 5

Turn 123 (655 BC)
Moscow finishes: Archer

Turn 124 (640 BC)
Moscow begins: Galley

Turn 129 (565 BC)
Moscow finishes: Galley

Turn 130 (550 BC)
Moscow begins: Barracks
Tech learned: Priesthood

Turn 131 (535 BC)
dot's comment: Sorry Scowler. This is the earliest I went for IW. But I think that we should actually prioritize it over meditation and priesthood!
Research begun: Iron Working
Contact made: English Empire
Confucianism has spread: St. Petersburg

Turn 134 (490 BC)
St. Petersburg finishes: The Pyramids

Turn 135 (475 BC)

Aftermaths: The multiple starting of workers might have been caused by queueing them and putting them out again. :wallbash: Took me some time to remember that i could check the amount of :hammers: with mousing over the icon.

Note that I have gone back and forth saving and reloading to optimize my gameplay!!!

To note this also non-spoilered: I concur with Scowler and Cosmichail that we should prioritize (?proper english here, native speakers?) IW. We're basically screwed without Iron!

Regards, .
 
:mischief: The roster: :mischief:

namliaM (GMT+1)
Bobrath (GMT -5) I think
Greyfox (GMT +8)
Robo Kai (GMT +8)
Furrie (GMT +1)
Cosmichail (GMT -5)
Dot (GMT +1)
Scowler (GMT)​



My votes:
  1. Move settler E-NE.
  2. If you find a ressource take a screeny and post it. Please.
  3. Else. Just go ahead as you please. I think we did enough analysis.

Kind regards, .
 
Well I played one last tester as well... I will play my set tomorrow, I think too we are at (near or even past :lol: optimum). I have never spend so much time without actually doing anything.
Like I said, On a normal map one would expect to find another Spice there.... If it is just spice... I will just play on...

How much turns? 20-30-40?

I thought chat messages got to be comments?? I have to check how you make comments!....

Spoiler Autolog :

Turn 2 (3940 BC)
Moscow founded
Moscow begins: Warrior
Research begun: Fishing

Turn 7 (3790 BC)
Moscow finishes: Warrior

Turn 8 (3760 BC)
Moscow begins: Barracks

Turn 9 (3730 BC)
Moscow's borders expand

Turn 10 (3700 BC)
Tech learned: Fishing

Turn 11 (3670 BC)
Research begun: Bronze Working
Moscow begins: Work Boat
Moscow begins: Work Boat
Buddhism founded in a distant land

Turn 19 (3430 BC)
Hinduism founded in a distant land

Turn 22 (3340 BC)
Moscow finishes: Work Boat

Turn 25 (3250 BC)
Moscow grows: 2

Turn 32 (3040 BC)
Tech learned: Bronze Working

Turn 33 (3010 BC)
Research begun: Sailing
& Revolt

Turn 35 (2950 BC)
Moscow grows: 3
Moscow finishes: Work Boat

Turn 41 (2770 BC)
Moscow grows: 4

Turn 42 (2740 BC)
Moscow begins: Worker
Moscow begins: Settler
Moscow begins: Worker

Turn 43 (2710 BC)
Moscow finishes: Worker

Turn 48 (2560 BC)
Tech learned: Sailing

Turn 49 (2530 BC)
Research begun: Masonry
Moscow grows: 3

Turn 55 (2350 BC)
Moscow grows: 4

Turn 56 (2320 BC)
Moscow begins: Settler

Turn 59 (2230 BC)
Moscow finishes: Settler

Turn 60 (2200 BC)
Moscow begins: Work Boat
Tech learned: Masonry
Moscow finishes: Barracks

Turn 61 (2170 BC)
Research begun: The Wheel
St. Petersburg founded
St. Petersburg begins: Warrior

Turn 64 (2080 BC)
Moscow grows: 3

Turn 68 (1960 BC)
Moscow finishes: Work Boat

Turn 69 (1930 BC)
Moscow begins: Lighthouse
Tech learned: The Wheel

Turn 70 (1900 BC)
Research begun: Mysticism
Moscow grows: 4

Turn 71 (1870 BC)
St. Petersburg grows: 2

Turn 72 (1840 BC)
St. Petersburg begins: Walls

Turn 74 (1780 BC)
Moscow finishes: Lighthouse

Turn 75 (1750 BC)
Moscow begins: The Great Lighthouse
Judaism founded in a distant land

Turn 76 (1720 BC)
Tech learned: Mysticism
Moscow grows: 3

Turn 77 (1690 BC)
Research begun: Pottery
St. Petersburg begins: Monument
Moscow begins: Work Boat
Moscow's borders expand
Contact made: Persian Empire
Contact made: English Empire

Turn 78 (1660 BC)
St. Petersburg finishes: Monument

Turn 79 (1630 BC)
St. Petersburg begins: The Pyramids
St. Petersburg finishes: Warrior

Turn 80 (1600 BC)
St. Petersburg grows: 2

Turn 81 (1570 BC)
Moscow grows: 4

Turn 82 (1540 BC)
Moscow finishes: Work Boat

Turn 85 (1450 BC)
Tech learned: Pottery

Turn 86 (1420 BC)
Research begun: Writing

Turn 87 (1390 BC)
Moscow grows: 5
St. Petersburg grows: 3

Turn 88 (1360 BC)
Moscow begins: Settler

Turn 89 (1330 BC)
St. Petersburg begins: Worker

Turn 91 (1270 BC)
St. Petersburg begins: Worker

Turn 93 (1210 BC)
Moscow finishes: Settler
St. Petersburg's borders expand

Turn 96 (1120 BC)
Novgorod founded
Novgorod begins: Lighthouse
St. Petersburg grows: 4

Turn 98 (1060 BC)
Moscow grows: 4

Turn 100 (1000 BC)
Tech learned: Writing

Turn 101 (985 BC)
Research begun: Alphabet

Turn 104 (940 BC)
St. Petersburg grows: 5

Turn 105 (925 BC)
St. Petersburg begins: Worker

Turn 106 (910 BC)
Moscow finishes: The Great Lighthouse
St. Petersburg finishes: Worker

Turn 107 (895 BC)
Moscow begins: Galley

Turn 108 (880 BC)
Moscow grows: 5

Turn 109 (865 BC)
Moscow begins: Granary

Turn 112 (820 BC)
Moscow finishes: Galley
Novgorod grows: 2

Turn 116 (760 BC)
Moscow grows: 6
Moscow finishes: Granary

Turn 117 (745 BC)
Moscow begins: Library

Turn 118 (730 BC)
Moscow begins: Scout
Moscow begins: Galley
Contact made: Mongolian Empire
Moscow finishes: Library

Turn 119 (715 BC)
Moscow finishes: Scout
St. Petersburg grows: 4

Turn 121 (685 BC)
Contact made: Arabian Empire
Moscow grows: 4

Turn 124 (640 BC)
St. Petersburg begins: Settler
St. Petersburg begins: Trireme

Turn 125 (625 BC)
Moscow grows: 5
Confucianism founded in a distant land

Turn 126 (610 BC)
St. Petersburg finishes: Trireme

Turn 127 (595 BC)
Moscow finishes: Galley

Turn 128 (580 BC)
Moscow begins: Walls
Novgorod begins: Monument
Tech learned: Alphabet

Not logged appearently! ! ! ! Pyramids BIFAL (by French who also build The great wall :mad:

Turn 129 (565 BC)
Research begun: Mathematics
St. Petersburg begins: Walls



I finished the Great lighthouse in turn 10 despite building the Barracks before the lighthouse and inserting the workboat for St. Petes.
If we swap the barracks for an earlier workboat and earlier Lighthouse => Earlier Great lighthouse
Also St Petes had to build its own MP, which was a pain.

I think tech patch should be
Fishing
BW
Sailing
Masonry
Mysticism
Pottery
Writing (nothing special so far)
Mathmatics
Alphabet/Currency/Construction

I find that IW is in good supply allready with the AI, as is the religious techs.
Niether Math or Alpha was part of the AI tech Arsenal.

Why Math first? It is cheaper than Alpha therefor we can research it faster. It gives +50% hammers from chops. So if we can delay chopping them forrests around St. Petes we get 15 (raw) hammers per forrest bonus. 3 Forrests * 15 * 2 (for stone) = 90 hammers for free...
And if we chop/Cottage them tiles until there is one turn left (maybe even road?) we can store them chops untill the harvest time is there and cut them down.

If we want to go for the Pyramids we have to chop all 4 forrests and get the full 30 hammers for them! Leaving st.Petes a whipping GP farm....

I also expect us to find atleast 1 more suitable city spot on our island!
 
I had mysticism straight after BW. So that St Pete could immediately go for the monument! I assume that this might be fine.

On our reports:
I'd like to see rather detailed reports in the first two or three sets so that we all know what we're doing and where we're heading. Furthermore I'd like to see some 48 to 72 hrs between turnsets to have time to discuss.

Team, whatcha think?

Kind regards from Germany, .
 
I thought chat messages got to be comments?? I have to check how you make comments!....
Alt+E works for me. Hey, that rhymes!

And sth I nearly forgot. The save with Mids and TGL. ~

Regards, .
 
Multiple entries per turn doesnt work does it? *grmbl* or mutliple comments without anything else inbetween....

Spoiler uncut autolog for my last testgame :


Turn 1 (3970 BC)

Turn 2 (3940 BC)
Moscow founded
Moscow begins: Warrior
Research begun: Fishing

Turn 3 (3910 BC)

Turn 4 (3880 BC)

Turn 5 (3850 BC)

Turn 6 (3820 BC)

Turn 7 (3790 BC)
Moscow finishes: Warrior

Turn 8 (3760 BC)
Moscow begins: Warrior

Turn 9 (3730 BC)
Moscow's borders expand

Turn 10 (3700 BC)
Tech learned: Fishing

Turn 11 (3670 BC)
Research begun: Bronze Working
Moscow begins: Work Boat
Moscow begins: Work Boat
Buddhism founded in a distant land

Turn 12 (3640 BC)

Turn 13 (3610 BC)

Turn 14 (3580 BC)

Turn 15 (3550 BC)

Turn 16 (3520 BC)

Turn 17 (3490 BC)

Turn 18 (3460 BC)

Turn 19 (3430 BC)
Hinduism founded in a distant land

Turn 20 (3400 BC)

Turn 21 (3370 BC)

Turn 22 (3340 BC)
Moscow finishes: Work Boat

Turn 23 (3310 BC)

Turn 24 (3280 BC)

Turn 25 (3250 BC)
Moscow grows: 2

Turn 26 (3220 BC)

Turn 27 (3190 BC)

Turn 28 (3160 BC)

Turn 29 (3130 BC)

Turn 30 (3100 BC)

Turn 31 (3070 BC)

Turn 32 (3040 BC)
Tech learned: Bronze Working

Turn 33 (3010 BC)
Research begun: Mysticism

Turn 34 (2980 BC)

Turn 35 (2950 BC)
Moscow grows: 3
Moscow finishes: Work Boat

Turn 36 (2920 BC)

Turn 37 (2890 BC)

Turn 38 (2860 BC)

Turn 39 (2830 BC)

Turn 40 (2800 BC)

Turn 41 (2770 BC)

Turn 41 (2770 BC)
Moscow grows: 4
Moscow finishes: Warrior

Turn 42 (2740 BC)
Moscow begins: Worker
Tech learned: Mysticism

Turn 43 (2710 BC)
Research begun: Sailing
Moscow begins: Settler
Moscow finishes: Worker

Turn 44 (2680 BC)

Turn 45 (2650 BC)
Moscow begins: Work Boat

Turn 46 (2620 BC)

Turn 47 (2590 BC)

Turn 48 (2560 BC)

Turn 49 (2530 BC)
Moscow grows: 3

Turn 50 (2500 BC)

Turn 51 (2470 BC)

Turn 52 (2440 BC)

Turn 53 (2410 BC)

Turn 54 (2380 BC)

Turn 55 (2350 BC)
----------------------------New entries----------------------------
Turn 52 (2440 BC)

Turn 53 (2410 BC)

Turn 54 (2380 BC)

Turn 55 (2350 BC)
Moscow grows: 4

Turn 56 (2320 BC)
Moscow begins: Work Boat

Turn 57 (2290 BC)
Tech learned: Sailing
Moscow finishes: Settler

Turn 58 (2260 BC)
Research begun: Masonry
Moscow begins: Lighthouse

Turn 59 (2230 BC)
St. Petersburg founded
St. Petersburg begins: Monument
Moscow finishes: Work Boat

Turn 60 (2200 BC)

Turn 61 (2170 BC)

Turn 62 (2140 BC)
Moscow grows: 3

Turn 63 (2110 BC)

Turn 64 (2080 BC)

Turn 65 (2050 BC)

Turn 66 (2020 BC)
Tech learned: Masonry

Turn 67 (1990 BC)
Research begun: The Wheel

Turn 68 (1960 BC)
St. Petersburg grows: 2

Turn 69 (1930 BC)
Moscow grows: 4
St. Petersburg finishes: Monument

Turn 70 (1900 BC)
St. Petersburg begins: Lighthouse

Turn 71 (1870 BC)

Turn 72 (1840 BC)

Turn 73 (1810 BC)
----------------------------New entries----------------------------
Turn 69 (1930 BC)
St. Petersburg begins: Lighthouse
Moscow grows: 4
St. Petersburg finishes: Monument

Turn 70 (1900 BC)
Moscow begins: Work Boat
User comment: Start workboat to keep Moscow < 45/90 on the Lighthouse

Turn 71 (1870 BC)

Turn 72 (1840 BC)
Moscow finishes: Lighthouse

Turn 73 (1810 BC)
Moscow begins: The Great Lighthouse

Turn 74 (1780 BC)
Moscow begins: Work Boat
Tech learned: The Wheel
Moscow grows: 3

Turn 75 (1750 BC)
Research begun: Pottery

Turn 76 (1720 BC)
St. Petersburg grows: 2

Turn 77 (1690 BC)
Moscow's borders expand

Turn 78 (1660 BC)

Turn 79 (1630 BC)
Moscow grows: 4

Turn 80 (1600 BC)
Moscow finishes: Work Boat
Judaism founded in a distant land

Turn 81 (1570 BC)

Turn 82 (1540 BC)

Turn 83 (1510 BC)
Tech learned: Pottery

Turn 84 (1480 BC)
Research begun: Writing
St. Petersburg's borders expand

Turn 85 (1450 BC)
St. Petersburg begins: The Pyramids
Moscow grows: 5
St. Petersburg grows: 3

Turn 86 (1420 BC)

Turn 87 (1390 BC)
Moscow begins: Settler

Turn 88 (1360 BC)

Turn 89 (1330 BC)

Turn 90 (1300 BC)

Turn 91 (1270 BC)
Moscow finishes: Settler

Turn 92 (1240 BC)
St. Petersburg grows: 4

Turn 93 (1210 BC)
Contact made: English Empire
Novgorod founded
Novgorod begins: Lighthouse
St. Petersburg begins: Lighthouse
St. Petersburg finishes: Lighthouse

Turn 94 (1180 BC)

Turn 95 (1150 BC)
Moscow grows: 4

Turn 96 (1120 BC)
Tech learned: Writing
Judaism has spread: Novgorod

Turn 97 (1090 BC)
Research begun: Mathematics
St. Petersburg grows: 3

Turn 98 (1060 BC)

Turn 99 (1030 BC)

Turn 100 (1000 BC)

Turn 101 (985 BC)

Turn 102 (970 BC)

Turn 103 (955 BC)
Moscow grows: 5

Turn 104 (940 BC)
Moscow finishes: The Great Lighthouse

Turn 105 (925 BC)
Moscow begins: Galley
Moscow begins: Library
Moscow begins: Galley

Turn 106 (910 BC)

Turn 107 (895 BC)
St. Petersburg grows: 4

Turn 108 (880 BC)
St. Petersburg begins: Worker

Turn 109 (865 BC)

Turn 110 (850 BC)
Moscow finishes: Galley
Contact made: Persian Empire

Turn 111 (835 BC)
----------------------------New entries----------------------------
Turn 108 (880 BC)
St. Petersburg begins: Worker

Turn 109 (865 BC)
St. Petersburg finishes: Worker

Turn 110 (850 BC)
Moscow finishes: Galley
Contact made: Persian Empire

Turn 111 (835 BC)
Novgorod's borders expand

Turn 112 (820 BC)
Contact made: Mongolian Empire
Moscow grows: 6

Turn 113 (805 BC)
Moscow finishes: Library

Turn 114 (790 BC)
Moscow begins: Granary
St. Petersburg grows: 3

Turn 115 (775 BC)

Turn 116 (760 BC)
Moscow finishes: Granary
Novgorod grows: 2

Turn 117 (745 BC)
Moscow begins: Barracks
Moscow begins: Scout
Moscow begins: Galley
Moscow begins: Scout
Moscow grows: 4

Turn 118 (730 BC)
Tech learned: Mathematics

Turn 119 (715 BC)
Research begun: Currency
Contact made: American Empire

Turn 120 (700 BC)
User comment: Which leaves about 25 hammers....
User comment: None of the civs I have met (4) have alphabet, I am researching Currency (23 to go)
Research begun: Alphabet
User comment: Alphabet can be researched from scratch in 17 turns....


Taking myst before sailing works and it allows st.petes to work on the Obelisk right away... Tho sailing => Myst would also work...
It is delaying masonry & the wheel, thus costing a little hammers on the Quarry... but that is OK I think, for the hammers gained (or not lost) in St Petes. Now to work out the good order of builds in St. Petes.
Obelisk
Pyramids
Obviously, but do we work the forrests "full time" or do we place a strategic whip (or 2) someplace?
 
Of-course reports should be as detailed as possible. WIth the HoF mod, the autolog is automatically included ... use it.

--

A whip may end up slowing pyramids even further (problem of 1 pop less and time to build up the strategic whip object), not sure though. A strategic whip of granary or lighthouse may be worth it.

--
 
Any building is going to slow the Mids, except for maybe:
- Obelisk
- Worker

Worker we put 1 turn production in (CC + 2 forrests + Clams + Plains Spice) = 5 hammers
Then whip for 2 and get 40+ overflow.
After a few turns the difference will only be 1 forrest tile = 1 hammer/turn.
So at the cost of say 10 * 1 + 6 * 5 = 40 hammers we get 40 + overflow into the Mids. Which helps cause we have the worker to help (pre-) chop/pre-cottage+Road (Roading is important to save a turn on the final chop!) the forrests untill such time we can finish the Mids by way of lumber !

An obelisk is allways going to cost atleast 45 hammers, tho without the cutlure we will not be able to work the plains spice or the second clam.
We have to work 3 forrests + plains spice for 23 turns to get a return on investment, not sure if that is worth it.

I will give this another shot on simulating Petes build of the mids. But will atleast play up to and including the 2nd workboat, which is about turn 36. So 40 turns does that sound right?
 
Any building is going to slow the Mids, except for maybe:
- Obelisk
- Worker
Yep. That's what I've built in St Pete. Don't underestimate the plains spice. But to work them we need the monument. And before whipping that we need stone! So ...

BW > Mysticism > Masonry > The Wheel > Sailing ... > Maybe head right for IW after that. If possible we should sneak in Pottery ... so that the Great Merchant is giving us MC and that we can cottage up St Pete! - It's all a matter of timing. :crazyeye:

And yes! I think some 40 turns sounds fine! ;) At least for the start!

Regards, .

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Edit:
All I'm saying is that we mustn't get so wrapped up in Wondering that we neglect to find out about the world around us. ;)
Else we might be wondering ... :p
 
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