Munro
Deity
Sheesh - sorry to hear about the car, Ralph (I assume that's what you're referring to)!
Straightforward turnset, plenty of MM and a couple of nice surprises:
- Toka declares war on Izzie and captures one of her cities; Izzie converts to Judaism and sues for peace
- Alex gives us 130 gold for alphabet, and builds 2 more prizes (sorry, greek cities) on silver island
- Hinduism spreads to silver island and reveals Alex's first city defended by ONE archer !!!
- Samarqand popped its borders and we now have 2 galleys, 2 swords, 7 axes, 1 spear and an archer poised on Alex's borders
- we now have the requisite gold for a 100% science run to Construction and catapults (8 turns).
Detailed turnset report here (part 1):
Straightforward turnset, plenty of MM and a couple of nice surprises:
- Toka declares war on Izzie and captures one of her cities; Izzie converts to Judaism and sues for peace
- Alex gives us 130 gold for alphabet, and builds 2 more prizes (sorry, greek cities) on silver island
- Hinduism spreads to silver island and reveals Alex's first city defended by ONE archer !!!
- Samarqand popped its borders and we now have 2 galleys, 2 swords, 7 axes, 1 spear and an archer poised on Alex's borders
- we now have the requisite gold for a 100% science run to Construction and catapults (8 turns).
Detailed turnset report here (part 1):
Spoiler :
Great Prophet builds Hindu shrine in Mecca: +10 per turn.
MicroManagement changes:
Medina: will become unhappy on next pop growth, so whip temple (allows 1st archer to complete after 8 turns instead of 16)
Mecca: at happiness cap, so work mined hill for a few turns instead of clams to control food and population, and boost hammers 1st sword now completing in 6 turns instead of 10)
Ning-Hsia (rice city): will become unhappy on next pop growth, so whip temple and start on library; plan to cottage over the rice for more gold and less food
Old Sarai (banana city): will become unhappy on next pop growth, but still building granary; plan to cottage nearby hill for an extra hammer and less food
Besh: switch 2 smallest cottage tiles (1 & 2 commerce) to copper mine + mined hill; start swords after library (2 more turns)
Galley: change 'go-to' orders to head to NW corner of Arabia for archer pickup (instead of directly to Mecca) - saves 1 turn
View attachment 160572
This puts us no more than 32 turns from getting Construction and therefore catapults - hopefully less with a nice windfall of from the capture of Alex's first city in about 15-20 turns.
Calendar = 443 / 1023 beakers (turn 206)
-- ENTER --
Medina now size 2 and has 8 v. 2 so move city garrison archer out to the galley to join the archer from Medina and free up an extra axe currently on garrison duty on the mainland; (we will backfill with an archer built in Medina before it becomes big enough to be unhappy from 'we demand military protection').
View attachment 160573
Calendar now 464 / 1023 beakers (turn 207); = 21 beakers per turn i.e. in another 26 turns we will get this free; should start settler soon
- build times will be 10-15 turns + another 5-10 turns for transport depending on build city and final destination
Also, Old Sarai does not have Hinduism yet - should build a missionary for this city soon.
-- ENTER --
IBT: Toka declares war on Isabella!
IBT: Isabella adopts theocracy (quite right too)
Toka still won't accept peace though...
After careful reflection, switch Mecca to double plains hill + pigs + horse (was plains / horse / 2 scientists); each scientist is only pulling in the equivalent of 3 commerce; we can do better from the cottaged wine (1 food, 1 hammer, 3 commerce) but the short term benefit of an early sword from all the mined plains hills and pigs seems a better short term return; (will switch back once first sword is popped for the war effort)
-- ENTER --
IBT: Alex demands we cancel deals with Cyrus (our gems...!) No chance Alex!!
IBT: Get Monotheism from free barb beakers (allows organised religion).
Decide not to switch to OR just now; although several of our cities are producing buildings, they are not critical to our immediate plans, and we would lose a turn through anarchy, plus 3 gold per turn from increased civic costs. Maybe later...
Samarqand finishes archer; start on spearman (worth having one, just in case; we can't see Alex's lands so he may have horses).
Qin Shi Huang now has Cho-Ko-Nu defending his cities...
View attachment 160571
-- ENTER --
Turfan finishes temple and needs something to build; start on settler for future sugar city (25 turns) and emphasis commerce by working cottaged stone and grasslands instead of rice (25 turns for settler instead of 22).
-- ENTER --
IBT: Izzie offers OB. Refused (to prevent barb hordes getting through to suicide themselves again in Japanese lands).
IBT: Cyrus is out scouting for a new lands to settle.
IBT: Delhi has switched to research (!), which is speeding up calendar progress nicely; I thought they were supposed to be barbarians! They'll be researching 'Music' next...
View attachment 160574
-- ENTER --
Gift Clams to Izzie; we have them spare, and the extra diplo points from fair / forthright trade and years of supplying resources may help stop her dogpiling in on us when we declare on Toka (which could be a tough fight); also, it may help give her a small boost to help fight off Toka, who is (just) beating her out in score; the longer we can prolong that war the better...
-- ENTER --
Medina: finishes Archer; start missionary for Old Sarai.
-- ENTER --
-- ENTER --
IBT: Toledo (Isabella) captured by the Japanese empire! Uh-oh, looks like Toka is getting the upper hand.
IBT: Isabella converts to Judaism. (Bad news as this is the same as Toka, who has Jewish holy city).
IBT: Alex shows his hand - he has sent a settler party south on Silver Island, presumably to hook up the silver. Good news for us as should be another easy target and save us building a settler to hook up the silver for the +1 . Note only 1 archer accompanying the settler.
-- ENTER --
IBT: Izzie demands Alpha; decide to give it to her since
- we have a chance of cultivating her to be friendly - or at least not attacking us when we are DOW'ing Toka later - and it may help boost her score enough to keep at the war for longer against Toka
- both Toka and Cyrus already have Alpha now, so since all her potential trading partners have it already (note - all 3 are now Jewish), it doesn't help her that much in the short term
IBT: Alex has loaded his settler onto a galley... where's he going with that then??
Note: Alex has currency and is willing to offer 120 gold for Alphabet. I'll wait a few more turns to see if that goes up, but probably worth taking since it should cut 5-6 turns off researching matchs (and therefore our overall victory time) and Alex will be dead soon anyway...
-- ENTER --
IBT: Isabella has made peace with Toka. Damn...
IBT: Alex gives up on the whole galley / settler experiment, and unloads back onto Silver Island. He now has TWO settler parties on Silver Island (with 3 archers + 1 warrior for protection). Here's hoping he founds 1SW of the silver, and not on the silver hill (which would give him an extra defence bonus).
View attachment 160575
MicroManagement changes:
Medina: will become unhappy on next pop growth, so whip temple (allows 1st archer to complete after 8 turns instead of 16)
Mecca: at happiness cap, so work mined hill for a few turns instead of clams to control food and population, and boost hammers 1st sword now completing in 6 turns instead of 10)
Ning-Hsia (rice city): will become unhappy on next pop growth, so whip temple and start on library; plan to cottage over the rice for more gold and less food
Old Sarai (banana city): will become unhappy on next pop growth, but still building granary; plan to cottage nearby hill for an extra hammer and less food
Besh: switch 2 smallest cottage tiles (1 & 2 commerce) to copper mine + mined hill; start swords after library (2 more turns)
Galley: change 'go-to' orders to head to NW corner of Arabia for archer pickup (instead of directly to Mecca) - saves 1 turn
View attachment 160572
This puts us no more than 32 turns from getting Construction and therefore catapults - hopefully less with a nice windfall of from the capture of Alex's first city in about 15-20 turns.
Calendar = 443 / 1023 beakers (turn 206)
-- ENTER --
Medina now size 2 and has 8 v. 2 so move city garrison archer out to the galley to join the archer from Medina and free up an extra axe currently on garrison duty on the mainland; (we will backfill with an archer built in Medina before it becomes big enough to be unhappy from 'we demand military protection').
View attachment 160573
Calendar now 464 / 1023 beakers (turn 207); = 21 beakers per turn i.e. in another 26 turns we will get this free; should start settler soon
- build times will be 10-15 turns + another 5-10 turns for transport depending on build city and final destination
Also, Old Sarai does not have Hinduism yet - should build a missionary for this city soon.
-- ENTER --
IBT: Toka declares war on Isabella!
IBT: Isabella adopts theocracy (quite right too)
Toka still won't accept peace though...
After careful reflection, switch Mecca to double plains hill + pigs + horse (was plains / horse / 2 scientists); each scientist is only pulling in the equivalent of 3 commerce; we can do better from the cottaged wine (1 food, 1 hammer, 3 commerce) but the short term benefit of an early sword from all the mined plains hills and pigs seems a better short term return; (will switch back once first sword is popped for the war effort)
-- ENTER --
IBT: Alex demands we cancel deals with Cyrus (our gems...!) No chance Alex!!
IBT: Get Monotheism from free barb beakers (allows organised religion).
Decide not to switch to OR just now; although several of our cities are producing buildings, they are not critical to our immediate plans, and we would lose a turn through anarchy, plus 3 gold per turn from increased civic costs. Maybe later...
Samarqand finishes archer; start on spearman (worth having one, just in case; we can't see Alex's lands so he may have horses).
Qin Shi Huang now has Cho-Ko-Nu defending his cities...
View attachment 160571
-- ENTER --
Turfan finishes temple and needs something to build; start on settler for future sugar city (25 turns) and emphasis commerce by working cottaged stone and grasslands instead of rice (25 turns for settler instead of 22).
-- ENTER --
IBT: Izzie offers OB. Refused (to prevent barb hordes getting through to suicide themselves again in Japanese lands).
IBT: Cyrus is out scouting for a new lands to settle.
IBT: Delhi has switched to research (!), which is speeding up calendar progress nicely; I thought they were supposed to be barbarians! They'll be researching 'Music' next...
View attachment 160574
-- ENTER --
Gift Clams to Izzie; we have them spare, and the extra diplo points from fair / forthright trade and years of supplying resources may help stop her dogpiling in on us when we declare on Toka (which could be a tough fight); also, it may help give her a small boost to help fight off Toka, who is (just) beating her out in score; the longer we can prolong that war the better...
-- ENTER --
Medina: finishes Archer; start missionary for Old Sarai.
-- ENTER --
-- ENTER --
IBT: Toledo (Isabella) captured by the Japanese empire! Uh-oh, looks like Toka is getting the upper hand.
IBT: Isabella converts to Judaism. (Bad news as this is the same as Toka, who has Jewish holy city).
IBT: Alex shows his hand - he has sent a settler party south on Silver Island, presumably to hook up the silver. Good news for us as should be another easy target and save us building a settler to hook up the silver for the +1 . Note only 1 archer accompanying the settler.
-- ENTER --
IBT: Izzie demands Alpha; decide to give it to her since
- we have a chance of cultivating her to be friendly - or at least not attacking us when we are DOW'ing Toka later - and it may help boost her score enough to keep at the war for longer against Toka
- both Toka and Cyrus already have Alpha now, so since all her potential trading partners have it already (note - all 3 are now Jewish), it doesn't help her that much in the short term
IBT: Alex has loaded his settler onto a galley... where's he going with that then??
Note: Alex has currency and is willing to offer 120 gold for Alphabet. I'll wait a few more turns to see if that goes up, but probably worth taking since it should cut 5-6 turns off researching matchs (and therefore our overall victory time) and Alex will be dead soon anyway...
-- ENTER --
IBT: Isabella has made peace with Toka. Damn...
IBT: Alex gives up on the whole galley / settler experiment, and unloads back onto Silver Island. He now has TWO settler parties on Silver Island (with 3 archers + 1 warrior for protection). Here's hoping he founds 1SW of the silver, and not on the silver hill (which would give him an extra defence bonus).
View attachment 160575