Few thoughts:
1st Settler is intresting idea as we will be protected by the barbs and we dont need warrior for the first settler. The bad thing is that we really need worker in time for BW. By my calc. 1 worker need 23 t. while BW will need around 37-39(it depends if the barb reseach same thech as us). So in not very strict calc. - after the worker is out it will have 16-14 turn with only 1 aviliable hill for mining.This mean aroung 7-9 idle worker turns. 1Settler means 38 turn - on BW we will need another 23 to get the first worker. The early 2nd town also mean earlier research slow.
Well IMO we need IW before second town because of the jungle.
All my calc. are based on settling in place without any other resources in the FC.
Isn't the big reason we are beelining BW to enable axes for the barbs, rather than to give ourselves axes?
If that's the case, then I'd say building a settler first makes sense in a way...nothing but a mine for our worker to do, so getting a jump on our first settler could help us....on the other hand, I don't like the idea of keeping our capital size 1 for 60 turns.
PS: Somebody else has my avatar! Look in the GOTM 21 pregame ... never thought I would see the day! I may be changing mine because of that ... I have found a great photo of a model of da Vinci's tank!![]()
dV
I like your new avatar much more than the old...I need to find a new one for myself as well...too many people running around with Augustus.
That is my line of thinking too. A turn with a worker idle is the same as a turn with a worker not built, so I guess I don't quite see why building him later solves the idle worker issue.
If we build the worker after we get to pop 2, does having the extra pop earlier make that much difference? Especially if that delays mining the pighill?
As always, I could be wrong, and could be persuaded by a good argument. C63 and R1 have been persuading me for years! (well, months then)![]()
dV
The second pop may not make more than a couple turns difference for building the worker...but it could easily give us faster research...use the first pop on the pig hill, for building the barracks, then when we pop borders, switch to the bananas...it'll give us faster growth and better science rate(+1 beaker/turn makes a few turns difference in techs this early), then when we hit size 2, switch to a worker and work the bananas and another riverside tile(giving us +2 science to what we would be with worker first). We'll get the worker a few turns later, but we'll have a faster science rate, and we don't have anything to spend the hammers on at first anyway, other than the barracks.
he is a an avid strategy gamer across board and computer variants. He has good generic strategic and tactical instincts, and is still learing details of the game mechanics nuances of civ that one get to know hanging around here.
Lehm, why don't you do that? You may have to pick a build in the city to get out of the "what to build" popup, but as long as you save before end turn, we can always change that.